A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A chancy challenge

It looks like they’re having fun.


All day long, you’ll have good luck

Pick it up

Find a Penny

Something shiny glints at you from the gutter.

Small, round, and metallic — it looks like a coin of some denomination.

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 15).

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Faction: Drift

Faction: Drift Acquaintance of a wandering wondermonger

Faction: Drift: Acquaintance of a wandering wondermonger

Faction: Ljubica

Faction: Ljubica Enemy of Ljubica the Gracious

Faction: Ljubica: Enemy of Ljubica the Gracious

Faction: Zebra

Faction: Zebra Acquaintance of a mad chemist

Faction: Zebra: Acquaintance of a mad chemist

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Escape the Bouncer Career

Press this button to stop being employed

Always

Always


They do what they can

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

You put in a call, and the emergency operator assures you the police are on their way. But if the police ever do show up — and you cannot be certain either way — they do not arrive until well after the teenagers have abandoned the shop and moved on to bigger and brighter targets.

You were unlucky. Better luck next time...

1 change point, 4 more needed to reach level 5.

Your orderly quality is increasing...

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Weary at 1.

Time passes...


Harbouring a Magic

Harbouring a Magic Something that slithers

Harbouring a Magic: Something that slithers

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Another Dawn

Another day begins in Snowtown.

Always

Always

Another day begins in Snowtown.


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Where there are people, there’s trash...

The Gym

Unlocked with  - you have 7; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Spend some time at the Snowtown South Public Library and Petting Zoo...

Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey...

Escape the Bouncer Career

Press this button to stop being employed

Always

Always

A Little Weird

You’ve been feeling a little off lately — like your underwear is on inside-out, only inside your head...


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Drift’s Roaming Shop of Wonderments and Novelties

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Drift has set up shop in Keisey today...

Travel

Keisey is bordered by Snowtown South and Shelton...

Always

Always

Find a Penny

Something shiny glints at you from the gutter...

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches

A faint growl cuts through the night air, demanding your attention...


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


A Little Weird

You’ve been feeling a little off lately — like your underwear is on inside-out, only inside your head.

Opportunities

Opportunities

Talk it out

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

If you can find a sympathetic ear, unburdening yourself might help.


Find a Penny

Opportunities

Opportunities


Bouncing ideas

Talk it out

Luck

Watch for the fall of a card.

You corner a man at a grocery store and use him as a pseudo-therapist. Luckily, he turns out to be a magic-user, and understands your plight.

Together, you locate the nastier of the knots in your thought processes and begin the task of untangling them. Unfortunately, your new friend does have places to be, so you don’t make as much progress as you’d like. Still, you do feel better.

You were fortunate!

0 change points, 4 more needed to reach level 4.

Troubled is dropping...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

The Gym

Unlocked with  - you have 10; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 15).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A straightforward challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 10)

            3
            Unlocked with Matter 3 - you have 10


Opportunities

Opportunities

The Gym

Unlocked with  - you have 7; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Do Some Reading

Mind

The brains

A tough challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.

            3
            You need Mind 3

            3
            Unlocked with Mind 3


The Library

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.

            3
            You need Mind 3 (you have 3)

            3
            Unlocked with Mind 3 - you have 3


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A low-risk challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

            5
            You need Matter 5 (you have 9)

            5
            Unlocked with Matter 5 - you have 9

Better than a distraction

Your Magic whispers something to you — it has an idea.

            Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


The Gym

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

Sweat it

Matter

The brawn

A modest challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 7)

            3
            Unlocked with Matter 3 - you have 7


Stand your ground

Matter

The brawn

A modest challenge

Hit that fucker with another motherfucker

You throw yourself at the black and grey raptor, letting out an intimidating roar as you get your arms around its neck. It thrashes, kicking at your chest — but before it can disembowel you with its wicked claws, you snap its hollow, bird-like spine.

The other raptors make alarmed chirping sounds at each other as they circle you, darting into and out of your reach. When the next one does, jumping into your range, you swing your new, dead dinosaur and hit the raptor over the head — knocking it back.

The other raptors stop circling, and their calls turn confused and offended. The one you hit scrabbles to its feet and barks at you before retreating.

The others follow suit.

4 change points, 6 more needed to reach level 10.

Matter is increasing...

You succeeded in a Matter challenge!

You now have 1 x Weapon.

You now have 1 x Raptor Claw.

It is midnight.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Escape the Bouncer Career

Press this button to stop being employed

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Your 'Employed' Quality has gone!


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Gym

Unlocked with  - you have 10; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

Wash Up

Unlocked when The Passage of Time is:

Night

Day

Night approaches

; Unlocked with Suspicious 1 - you have 1

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night

Day

Night approaches


Opportunities

Opportunities

Always

Always

A Robbery

Unlocked when The Passage of Time is:

Dawn approaches

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.

You find what looks like a pharmacy. Surely they’ll have something for what ails you.


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A chancy challenge

It looks like they’re having fun.


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.


Good enough

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

You buy a first aid kit and spend the better part of a quarter-hour patching yourself up.

1 change point, 2 more needed to reach level 3.

Wounded is dropping...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Miscreants managed

Stop them

Matter

The brawn

A straightforward challenge

They’re young enough that their rebellious phases have not yet fully taken root, and the prospect of getting caught causes them to panic. When you barge in, shoulders squared and the most authoritative expression you have sitting on your face, they all scramble over each other and out the nearest broken window. You dust your hands and leave via the door.

5 change points, 5 more needed to reach level 10.

Matter is increasing...

You succeeded in a Matter challenge! (Simple challenges mean you don't learn so much.)

2 change points, 3 more needed to reach level 5.

Your orderly quality is increasing...

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Heal thyself

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

...You patch yourself up, and do a fine job of it. But more importantly, you find an entire aisle of numbing agents and painkillers. Before long, you can almost forget you were ever injured in the first place.

0 change points, 1 more needed to reach level 1.

Your 'Wounded' Quality has gone!

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Wash Up

You could use a bit of freshening up.

Opportunities

Opportunities

Find a washroom

You could use a bit of freshening up.

There is a public restroom nearby.


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A low-risk challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


A quick rinse

Find a washroom

Wash Up

You could use a bit of freshening up.

There is a public restroom nearby.

You run some water over your hands and splash it over your face, and manage to get yourself looking a little more presentable.

You've lost a quality: Suspicious.

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


It’s super effective

Your spell pulls the dinosaurs apart into their base components — when the screaming is done, all that’s left are piles of vaguely-recognisable lumps of meat. In one, a leg is still twitching.

You've gained a new quality: Troubled at 1.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 12).

It is noon.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Find a Penny

Opportunities

Opportunities


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 16).

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

3 change points, 1 more needed to reach level 4.

Your chaotic quality is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

Attend the Theatre

Unlocked when The Passage of Time is:

Night

Day

Night approaches

Snowtown has a thriving theatre district...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A chancy challenge

It looks like they’re having fun.


Opportunities

Opportunities

Always

Always


The Library

Always

Do Some Reading

Mind

The brains

A tough challenge

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.


On the town

Join them

Charm

The smarm

A modest challenge

It looks like they’re having fun.

You lean in one of the broken windows and get the vandals’ attention. They look ready to run, but you convince them to hear you out — and then you convince them to let you tag along. They’re reluctant (one of them is sure you’re a plant) but they warm up to you when you take one of the shop’s displays to the nearest wall.

The shop is unrecogniseable by the time the five of you are done with it, and you spend the night putting some other shops in the same state.

0 change points, 7 more needed to reach level 7.

Charm has increased to 6!

You succeeded in a Charm challenge!

4 change points, 1 more needed to reach level 5.

Your chaotic quality is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Another Dawn

Another day begins in Snowtown.

Always

Always

Another day begins in Snowtown.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A straightforward challenge

Push yourself. Find your limits.


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Tourists are always up for a bit of a show...

Always

Always


A Little Weird

You’ve been feeling a little off lately — like your underwear is on inside-out, only inside your head.

Opportunities

Opportunities

Talk it out

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

If you can find a sympathetic ear, unburdening yourself might help.


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Always

Always


Inexplicable

Talk it out

Luck

Watch for the fall of a card.

You locate someone willing to listen — a friendly, if intoxicated red-head you find just outside of a bar. But putting your problems into words proves difficult, and you ultimately just confuse the both of you.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.

You find what looks like a pharmacy. Surely they’ll have something for what ails you.


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

An almost impossible challenge

Nevermind showing off. See what you can get away with without anyone noticing.

            3
            You need Magic 3 (you have 1)

            3
            Unlocked with Magic 3 - you have 1


Opportunities

Opportunities

Always

Always


Good enough

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

You buy a first aid kit and spend the better part of a quarter-hour patching yourself up.

0 change points, 3 more needed to reach level 3.

Wounded is dropping...

The sun sets.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


The Gym

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

Sweat it

Matter

The brawn

A modest challenge

Push yourself. Find your limits.


Opportunities

Opportunities

The Gym

Unlocked with  - you have 10; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always


Street Magic

Always

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

Nothing personal

Magic

The inexplicable

An almost impossible challenge


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A tough challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A very modest challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?

            5
            You need Matter 5 (you have 10)

            5
            Unlocked with Matter 5 - you have 10


Opportunities

Opportunities

Always

Always


Visit the Café

You could stand to spend some time with your thoughts. Get them in some kind of order.

Opportunities

Opportunities

Collect your thoughts

Have a seat and a drink, and enjoy some “you” time.


He’s not impressed.

Enquire Within

Matter

The brawn

A very modest challenge

Flashing lights cut through the club’s murky atmosphere. Combined with the bass-heavy music, it’s easy to get disoriented. Across the dance-floor is a bar, lit up by LEDs.

After a couple misunderstandings you manage to communicate to the bartender that you’re after the job opening. He directs you to a back room where you’re looked over by the manager.

“No,” he says. “It’s not so much about being strong as it is about bein’ intimidatin’. And you’re not intimidatin’.”

10 change points, 1 more needed to reach level 11.

Matter is increasing...

Matter 10 failed in a challenge! (This challenge was old territory for you - you won't learn so much.)

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A modest challenge

Push yourself. Find your limits.


Relaxing

Your drink is warm and the building is cool. You drink in peace, it’s not long before you’re feeling a little calmer. A little more sure of yourself.

You've lost a quality: Troubled.

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

0 change points, 5 more needed to reach level 5.

Your orderly quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Attend the Theatre

Opportunities

Opportunities


Attend the Theatre

Opportunities

Opportunities


Opportunities

Opportunities

The Gym

Unlocked with  - you have 7; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

You've lost a quality: Weary.

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Attend the Theatre

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Find a Penny

Opportunities

Opportunities


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 17).

It is noon.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A very modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 13).

The sun sets.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Run, completionist_55als, run

A strategic retreat

Matter

The brawn

A straightforward challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

0 change points, 12 more needed to reach level 12.

Matter has increased to 11!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

The Gym

Unlocked with  - you have 7; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

Bass thumps through the pavement from a nearby club...


Perform Your Civic Duty

Opportunities

Opportunities

Keep quiet

It’s none of your business.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A very chancy challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?

            5
            You need Matter 5 (you have 7)

            5
            Unlocked with Matter 5 - you have 7


Your duty ignored

Keep quiet

Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

0 change points, 6 more needed to reach level 6.

Your chaotic quality is increasing...

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


The cavalry

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

There must have been a car nearby, because it arrives the instant you finish placing the call. The children try to run for it, but they’re rounded up and arrested with little hassle.

You were fortunate!

2 change points, 1 more needed to reach level 3.

Your orderly quality is increasing...

It is midnight.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


You’ve got the job.

Enquire Within

Matter

The brawn

A very chancy challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

5 change points, 3 more needed to reach level 8.

Matter is increasing...

You succeeded in a Matter challenge! (Risky challenges mean you learn more.)

You've got yourself a job!

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

The Gym

Unlocked with  - you have 7; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Find a Job

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A low-risk challenge

            5
            You need Matter 5 (you have 11)

            5
            Unlocked with Matter 5 - you have 11


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 18).

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Daily Grind

Time to put in your six hours.

Always

Always

Work

Matter

The brawn

A very chancy challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


He’s not impressed.

Enquire Within

Matter

The brawn

A low-risk challenge

Flashing lights cut through the club’s murky atmosphere. Combined with the bass-heavy music, it’s easy to get disoriented. Across the dance-floor is a bar, lit up by LEDs.

After a couple misunderstandings you manage to communicate to the bartender that you’re after the job opening. He directs you to a back room where you’re looked over by the manager.

“No,” he says. “It’s not so much about being strong as it is about bein’ intimidatin’. And you’re not intimidatin’.”

1 change point, 11 more needed to reach level 12.

Matter is increasing...

Matter 11 failed in a challenge! (This challenge was old territory for you - you won't learn so much.)

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Escape the Bouncer Career

Press this button to stop being employed

Always


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

An almost impossible challenge

Nevermind showing off. See what you can get away with without anyone noticing.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Your 'Employed' Quality has gone!


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Penny

Opportunities

Opportunities


Street Magic

Always

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

Nothing personal

Magic

The inexplicable

An almost impossible challenge


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 16).

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


A Little Weird

You’ve been feeling a little off lately — like your underwear is on inside-out, only inside your head.

Opportunities

Opportunities

Talk it out

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

If you can find a sympathetic ear, unburdening yourself might help.


Opportunities

Opportunities

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Inexplicable

Talk it out

Luck

Watch for the fall of a card.

You locate someone willing to listen — a friendly, if intoxicated red-head you find just outside of a bar. But putting your problems into words proves difficult, and you ultimately just confuse the both of you.

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A low-risk challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Always

Always


Stand your ground

Matter

The brawn

A low-risk challenge

You throw yourself at the black and grey raptor, letting out an intimidating roar as you get your arms around its neck. It thrashes, kicking at your chest — but before it can disembowel you with its wicked claws, you snap its hollow, bird-like spine.

The other raptors make alarmed chirping sounds at each other as they circle you, darting into and out of your reach. When the next one does, jumping into your range, you swing your new, dead dinosaur and hit the raptor over the head — knocking it back.

The other raptors stop circling, and their calls turn confused and offended. The one you hit scrabbles to its feet and barks at you before retreating.

The others follow suit.

3 change points, 9 more needed to reach level 12.

Matter is increasing...

Weapon has not changed from 1 because it's higher than 0.

You've gained 1 x Raptor Claw (new total 5).

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

3 change points, 2 more needed to reach level 5.

Your orderly quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A low-risk challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


A Wild Dinosaur Appears

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A modest challenge

Stand your ground

Matter

The brawn

A very chancy challenge

Better than a distraction

Your Magic whispers something to you — it has an idea.


You’ve got the job.

Enquire Within

Matter

The brawn

A low-risk challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

5 change points, 7 more needed to reach level 12.

Matter is increasing...

You've got yourself a job!

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


It’s super effective

Better than a distraction

A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Your spell pulls the dinosaurs apart into their base components — when the screaming is done, all that’s left are piles of vaguely-recognisable lumps of meat. In one, a leg is still twitching.

1 change point, 3 more needed to reach level 4.

Troubled is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always


Opportunities

Opportunities

Always

Always


Escape the Bouncer Career

Press this button to stop being employed

Always


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

An almost impossible challenge

Nevermind showing off. See what you can get away with without anyone noticing.


A Little Weird

You’ve been feeling a little off lately — like your underwear is on inside-out, only inside your head.

Opportunities

Opportunities

Talk it out

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

If you can find a sympathetic ear, unburdening yourself might help.


Your 'Employed' Quality has gone!


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A very chancy challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always

Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal...


A Little Weird

Opportunities

Opportunities

Talk it out

Luck

Watch for the fall of a card.


Opportunities

Opportunities

Always

Always


Find a Penny

Opportunities

Opportunities


Bouncing ideas

Talk it out

Luck

Watch for the fall of a card.

You corner a man at a grocery store and use him as a pseudo-therapist. Luckily, he turns out to be a magic-user, and understands your plight.

Together, you locate the nastier of the knots in your thought processes and begin the task of untangling them. Unfortunately, your new friend does have places to be, so you don’t make as much progress as you’d like. Still, you do feel better.

You were fortunate!

0 change points, 4 more needed to reach level 4.

Troubled is dropping...

It is midnight.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A low-risk challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Run, completionist_55als, run

A strategic retreat

Matter

The brawn

A straightforward challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

6 change points, 6 more needed to reach level 12.

Matter is increasing...

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Find a Job

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A very chancy challenge


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches (you have this)


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

1 change point, 5 more needed to reach level 6.

Your chaotic quality is increasing...

The sun sets.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


He’s not impressed.

Enquire Within

Matter

The brawn

A very chancy challenge

Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?

Flashing lights cut through the club’s murky atmosphere. Combined with the bass-heavy music, it’s easy to get disoriented. Across the dance-floor is a bar, lit up by LEDs.

After a couple misunderstandings you manage to communicate to the bartender that you’re after the job opening. He directs you to a back room where you’re looked over by the manager.

“No,” he says. “It’s not so much about being strong as it is about bein’ intimidatin’. And you’re not intimidatin’.”

6 change points, 2 more needed to reach level 8.

Matter is increasing...

Matter 7 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Job

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A low-risk challenge


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 19).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A modest challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A very chancy challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


Find a Penny

Opportunities

Opportunities


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Always

Always


Stand your ground

Matter

The brawn

A chancy challenge

            5
            You need Matter 5 (you have 8)

            5
            Unlocked with Matter 5 - you have 8

You throw yourself at the black and grey raptor, letting out an intimidating roar as you get your arms around its neck. It thrashes, kicking at your chest — but before it can disembowel you with its wicked claws, you snap its hollow, bird-like spine.

The other raptors make alarmed chirping sounds at each other as they circle you, darting into and out of your reach. When the next one does, jumping into your range, you swing your new, dead dinosaur and hit the raptor over the head — knocking it back.

The other raptors stop circling, and their calls turn confused and offended. The one you hit scrabbles to its feet and barks at you before retreating.

The others follow suit.

1 change point, 8 more needed to reach level 9.

Matter has increased to 8!

You now have 1 x Weapon.

You now have 1 x Raptor Claw.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 17).

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Another Dawn

Another day begins in Snowtown.

Always

Another day begins in Snowtown.


A Wild Dinosaur Appears

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A low-risk challenge

Stand your ground

Matter

The brawn

A modest challenge


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


It’s super effective

Your spell pulls the dinosaurs apart into their base components — when the screaming is done, all that’s left are piles of vaguely-recognisable lumps of meat. In one, a leg is still twitching.

0 change points, 2 more needed to reach level 2.

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A chancy challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Opportunities

Opportunities

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


Opportunities

Opportunities

Always

Always


You’ve got the job.

Enquire Within

Matter

The brawn

A chancy challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

4 change points, 5 more needed to reach level 9.

Matter is increasing...

You succeeded in a Matter challenge!

You've got yourself a job!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Opportunities

Opportunities

Always

Always


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Opportunities

Opportunities

Always

Always


Daily Grind

Time to put in your six hours.

Always

Work

Matter

The brawn

A chancy challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

4 change points, 1 more needed to reach level 5.

Your orderly quality is increasing...

Time passes...


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


The Library

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Escape the Bouncer Career

Press this button to stop being employed

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Your 'Employed' Quality has gone!


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A modest challenge

It looks like they’re having fun.


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.

You find what looks like a pharmacy. Surely they’ll have something for what ails you.


Opportunities

Opportunities

Always

Always


Good enough

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

You buy a first aid kit and spend the better part of a quarter-hour patching yourself up.

1 change point, 1 more needed to reach level 2.

Wounded has dropped to 1!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Moving on

You turn down another street, leaving whoops of excitement and the clatter of destruction behind you.

2 change points, 4 more needed to reach level 6.

Your chaotic quality is increasing...

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A very modest challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A chancy challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


It’s super effective

Your spell pulls the dinosaurs apart into their base components — when the screaming is done, all that’s left are piles of vaguely-recognisable lumps of meat. In one, a leg is still twitching.

1 change point, 3 more needed to reach level 4.

Troubled is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


A Wild Dinosaur Appears

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A low-risk challenge

Stand your ground

Matter

The brawn

A modest challenge


Opportunities

Opportunities

Always

Always


Run, completionist_7x6lh, run

A strategic retreat

Matter

The brawn

A low-risk challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

7 change points, 3 more needed to reach level 10.

Matter is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


A Little Weird

You’ve been feeling a little off lately — like your underwear is on inside-out, only inside your head.

Opportunities

Opportunities

Talk it out

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

If you can find a sympathetic ear, unburdening yourself might help.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Bouncing ideas

Talk it out

Luck

Watch for the fall of a card.

You corner a man at a grocery store and use him as a pseudo-therapist. Luckily, he turns out to be a magic-user, and understands your plight.

Together, you locate the nastier of the knots in your thought processes and begin the task of untangling them. Unfortunately, your new friend does have places to be, so you don’t make as much progress as you’d like. Still, you do feel better.

You were fortunate!

0 change points, 4 more needed to reach level 4.

Troubled is dropping...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Another Dawn

Another day begins in Snowtown.

Always

Always

Another day begins in Snowtown.


Opportunities

Opportunities

Always

Always


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

0 change points, 5 more needed to reach level 5.

Your chaotic quality is increasing...

It is noon.


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Penny

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Gym

Unlocked with  - you have 8; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A very modest challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 8)

            3
            Unlocked with Matter 3 - you have 8


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Find a Penny

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 20).

It is midnight.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A tough challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.


Opportunities

Opportunities

Always

Always


Perform Your Civic Duty

Opportunities

Opportunities

Keep quiet

It’s none of your business.


Opportunities

Opportunities

Always

Always


The Gym

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

Sweat it

Matter

The brawn

A very modest challenge

Push yourself. Find your limits.


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

Your orderly quality is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A modest challenge

It looks like they’re having fun.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.

You find what looks like a pharmacy. Surely they’ll have something for what ails you.


They do what they can

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

You put in a call, and the emergency operator assures you the police are on their way. But if the police ever do show up — and you cannot be certain either way — they do not arrive until well after the teenagers have abandoned the shop and moved on to bigger and brighter targets.

1 change point, 5 more needed to reach level 6.

Your orderly quality is increasing...

Time passes...


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Good enough

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

You buy a first aid kit and spend the better part of a quarter-hour patching yourself up.

0 change points, 2 more needed to reach level 2.

Wounded is dropping...

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A low-risk challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


Opportunities

Opportunities

The Gym

Unlocked with  - you have 8; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Stand your ground

Matter

The brawn

A modest challenge

You throw yourself at the black and grey raptor, letting out an intimidating roar as you get your arms around its neck. It thrashes, kicking at your chest — but before it can disembowel you with its wicked claws, you snap its hollow, bird-like spine.

The other raptors make alarmed chirping sounds at each other as they circle you, darting into and out of your reach. When the next one does, jumping into your range, you swing your new, dead dinosaur and hit the raptor over the head — knocking it back.

The other raptors stop circling, and their calls turn confused and offended. The one you hit scrabbles to its feet and barks at you before retreating.

The others follow suit.

9 change points, 1 more needed to reach level 10.

Matter is increasing...

You succeeded in a Matter challenge!

Strong enough for a dinosaur, good enough for you

You've gained 1 x Raptor Claw (new total 2).

Time passes...