Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Where there are people, there’s trash...

The Gym

Unlocked with  - you have 9; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Spend some time at the Snowtown South Public Library and Petting Zoo...

Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey...

Escape the Bouncer Career

Press this button to stop being employed

Always

Always


You’ve got the job.

Enquire Within

Matter

The brawn

A straightforward challenge

Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?

            5
            You need Matter 5 (you have 12)

            5
            Unlocked with Matter 5 - you have 12

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

4 change points, 9 more needed to reach level 13.

Matter is increasing...

You succeeded in a Matter challenge! (Simple challenges mean you don't learn so much.)

You've got yourself a job!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Faction: Drift

Faction: Drift Acquaintance of a wandering wondermonger

Faction: Drift: Acquaintance of a wandering wondermonger

Faction: Ljubica

Faction: Ljubica Enemy of Ljubica the Gracious

Faction: Ljubica: Enemy of Ljubica the Gracious

Faction: Zebra

Faction: Zebra Acquaintance of a mad chemist

Faction: Zebra: Acquaintance of a mad chemist

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Drift’s Roaming Shop of Wonderments and Novelties

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Drift has set up shop in Keisey today...

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Tourists are always up for a bit of a show...

Travel

Keisey is bordered by Snowtown South and Shelton...

Always

Always

Attend the Theatre

Snowtown has a thriving theatre district...

Find a Penny

Something shiny glints at you from the gutter...


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A tough challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.

            3
            You need Mind 3

            3
            Unlocked with Mind 3


Opportunities

Opportunities

Daily Grind

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

Dawn approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always

Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal...


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Daily Grind

Time to put in your six hours.

Always

Always

Work

Matter

The brawn

A straightforward challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


Harbouring a Magic

Harbouring a Magic Something that slithers

Harbouring a Magic: Something that slithers

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Avante garde

You find something written by a local playwrite — it’s a little arty and experimental, with a lot of improvisation and audience participation. The experience is refreshing, if unusual.

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Wash Up

You could use a bit of freshening up.

Opportunities

Opportunities

Find a washroom

You could use a bit of freshening up.

There is a public restroom nearby.


Opportunities

Opportunities

Always

Always


Escape the Bouncer Career

Press this button to stop being employed

Always


A quick rinse

Find a washroom

Wash Up

You could use a bit of freshening up.

There is a public restroom nearby.

You run some water over your hands and splash it over your face, and manage to get yourself looking a little more presentable.

0 change points, 1 more needed to reach level 1.

You've lost a quality: Suspicious.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Your 'Employed' Quality has gone!


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

The Gym

Unlocked with  - you have 9; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Opportunities

Opportunities

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 24).

It is noon.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Perform Your Civic Duty

Opportunities

Opportunities

Keep quiet

It’s none of your business.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Escape the Bouncer Career

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Perform Your Civic Duty

Opportunities

Opportunities

Keep quiet

It’s none of your business.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A straightforward challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

0 change points, 7 more needed to reach level 7.

Your orderly quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always

Find a Job

Bass thumps through the pavement from a nearby club...


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.

            3
            You need Mind 3 (you have 3)

            3
            Unlocked with Mind 3 - you have 3


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Find a Penny

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


Avante garde

You find something written by a local playwrite — it’s a little arty and experimental, with a lot of improvisation and audience participation. The experience is refreshing, if unusual.

1 change point, 1 more needed to reach level 2.

Troubled has dropped to 1!

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


The Library

Always

Do Some Reading

Mind

The brains

A modest challenge

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Opportunities

Opportunities

Always

Always


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

An almost impossible challenge

Nevermind showing off. See what you can get away with without anyone noticing.

            3
            You need Magic 3 (you have 1)

            3
            Unlocked with Magic 3 - you have 1


Opportunities

Opportunities

Always

Always


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A low-risk challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 9)

            3
            Unlocked with Matter 3 - you have 9


Opportunities

Opportunities

Always

Always


Attend the Theatre

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


Attend the Theatre

Opportunities

Opportunities


Perform Your Civic Duty

Opportunities

Opportunities

Keep quiet

It’s none of your business.


Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches


Your duty ignored

Keep quiet

Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

0 change points, 5 more needed to reach level 5.

Your chaotic quality is increasing...

It is noon.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Perform Your Civic Duty

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Opportunities

Opportunities

Always

Always


Perform Your Civic Duty

Opportunities

Opportunities

Keep quiet

It’s none of your business.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Your duty ignored

Keep quiet

It’s none of your business.

2 change points, 3 more needed to reach level 5.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Your duty ignored

Keep quiet

It’s none of your business.

1 change point, 6 more needed to reach level 7.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.

You find what looks like a pharmacy. Surely they’ll have something for what ails you.


Opportunities

Opportunities

Always

Always


Good enough

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

You buy a first aid kit and spend the better part of a quarter-hour patching yourself up.

You've lost a quality: Wounded.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

An almost impossible challenge

Nevermind showing off. See what you can get away with without anyone noticing.


Opportunities

Opportunities

Always

Always


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A straightforward challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


Opportunities

Opportunities

Always

Always


Run, completionist_55als, run

A strategic retreat

Matter

The brawn

A straightforward challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

5 change points, 8 more needed to reach level 13.

Matter is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A tough challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.


Street Magic

Always

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

Nothing personal

Magic

The inexplicable

An almost impossible challenge


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Find a Penny

Opportunities

Opportunities


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 18).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 21).

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


The Library

Always

Do Some Reading

Mind

The brains

A tough challenge

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A straightforward challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Find a Penny

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


You’ve got the job.

Enquire Within

Matter

The brawn

A straightforward challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

6 change points, 7 more needed to reach level 13.

Matter is increasing...

You've got yourself a job!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 25).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Attend the Theatre

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always


Opportunities

Opportunities

Always

Always


Daily Grind

Time to put in your six hours.

Always

Work

Matter

The brawn

A straightforward challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Find a Job

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A modest challenge

            5
            You need Matter 5 (you have 9)

            5
            Unlocked with Matter 5 - you have 9


Escape the Bouncer Career

Press this button to stop being employed

Always

Always


You’ve got the job.

Enquire Within

Matter

The brawn

A modest challenge

6 change points, 4 more needed to reach level 10.

Matter is increasing...

You succeeded in a Matter challenge!

You've got yourself a job!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

Your orderly quality is increasing...

The sun sets.


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

The Gym

Unlocked with  - you have 9; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always


Daily Grind

Time to put in your six hours.

Always

Work

Matter

The brawn

A straightforward challenge

Daily Grind

Time to put in your six hours.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Daily Grind

Time to put in your six hours.

Always

Always

Work

Matter

The brawn

A modest challenge

Daily Grind

Time to put in your six hours.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Always

Always


Escape the Bouncer Career

Always


Escape the Bouncer Career

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Your 'Employed' Quality has gone!


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A very modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

            5
            You need Matter 5 (you have 10)

            5
            Unlocked with Matter 5 - you have 10

Better than a distraction

Your Magic whispers something to you — it has an idea.

            Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Run, completionist_7x6lh, run

A strategic retreat

Matter

The brawn

A straightforward challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

6 change points, 5 more needed to reach level 11.

Matter is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A low-risk challenge

Push yourself. Find your limits.


Opportunities

Opportunities

Always

Always


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


They do what they can

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

You put in a call, and the emergency operator assures you the police are on their way. But if the police ever do show up — and you cannot be certain either way — they do not arrive until well after the teenagers have abandoned the shop and moved on to bigger and brighter targets.

You were unlucky. Better luck next time...

3 change points, 2 more needed to reach level 5.

Your orderly quality is increasing...

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Weary at 1.

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Mind

The brains

Matter

The brawn

Charm

The smarm


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Avante garde

You find something written by a local playwrite — it’s a little arty and experimental, with a lot of improvisation and audience participation. The experience is refreshing, if unusual.

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches

A faint growl cuts through the night air, demanding your attention...


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

1 change point, 4 more needed to reach level 5.

Your chaotic quality is increasing...

The sun sets.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A straightforward challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Opportunities

Opportunities

The Gym

Unlocked with  - you have 9; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


You’ve got the job.

Enquire Within

Matter

The brawn

A straightforward challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

7 change points, 6 more needed to reach level 13.

Matter is increasing...

You've got yourself a job!

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A low-risk challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


A Wild Dinosaur Appears

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

Stand your ground

Matter

The brawn

A straightforward challenge


It’s super effective

Your spell pulls the dinosaurs apart into their base components — when the screaming is done, all that’s left are piles of vaguely-recognisable lumps of meat. In one, a leg is still twitching.

0 change points, 3 more needed to reach level 3.

Troubled has increased to 2!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A modest challenge

It looks like they’re having fun.


Stand your ground

Matter

The brawn

A straightforward challenge

Hit that fucker with another motherfucker

You throw yourself at the black and grey raptor, letting out an intimidating roar as you get your arms around its neck. It thrashes, kicking at your chest — but before it can disembowel you with its wicked claws, you snap its hollow, bird-like spine.

The other raptors make alarmed chirping sounds at each other as they circle you, darting into and out of your reach. When the next one does, jumping into your range, you swing your new, dead dinosaur and hit the raptor over the head — knocking it back.

The other raptors stop circling, and their calls turn confused and offended. The one you hit scrabbles to its feet and barks at you before retreating.

The others follow suit.

8 change points, 5 more needed to reach level 13.

Matter is increasing...

Weapon has not changed from 1 because it's higher than 0.

You've gained 1 x Raptor Claw (new total 7).

Time passes...


Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

Attend the Theatre

Unlocked when The Passage of Time is:

Night

Day

Night approaches


They do what they can

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

You put in a call, and the emergency operator assures you the police are on their way. But if the police ever do show up — and you cannot be certain either way — they do not arrive until well after the teenagers have abandoned the shop and moved on to bigger and brighter targets.

3 change points, 4 more needed to reach level 7.

Your orderly quality is increasing...

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Do Some Reading

Mind

The brains

A tough challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A modest challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A very modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


You’ve got the job.

Enquire Within

Matter

The brawn

A modest challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

8 change points, 2 more needed to reach level 10.

Matter is increasing...

You succeeded in a Matter challenge!

You've got yourself a job!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Stand your ground

Matter

The brawn

A very modest challenge

You throw yourself at the black and grey raptor, letting out an intimidating roar as you get your arms around its neck. It thrashes, kicking at your chest — but before it can disembowel you with its wicked claws, you snap its hollow, bird-like spine.

The other raptors make alarmed chirping sounds at each other as they circle you, darting into and out of your reach. When the next one does, jumping into your range, you swing your new, dead dinosaur and hit the raptor over the head — knocking it back.

The other raptors stop circling, and their calls turn confused and offended. The one you hit scrabbles to its feet and barks at you before retreating.

The others follow suit.

8 change points, 3 more needed to reach level 11.

Matter is increasing...

Strong enough for a dinosaur, good enough for you

You've gained 1 x Raptor Claw (new total 5).

It is midnight.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 22).

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

A Robbery

Unlocked when The Passage of Time is:

Dawn approaches

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store...


Find a Penny

Opportunities

Opportunities


Daily Grind

Time to put in your six hours.

Always

Always

Work

Matter

The brawn

A straightforward challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 26).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


Escape the Bouncer Career

Press this button to stop being employed

Always

Always


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Moving on

You turn down another street, leaving whoops of excitement and the clatter of destruction behind you.

2 change points, 3 more needed to reach level 5.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Robbery

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


A Robbery

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

Join them

Charm

The smarm

A modest challenge

It looks like they’re having fun.


Opportunities

Opportunities

Always

Always


What you wanted

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.

The vandals look almost relieved at your offer to join their fun, and they draw you into the shop with wide smiles and open arms.

They’ve trashed the place — every display is upturned, every window is broken, and all of the best snacks have been torn open or stamped underfoot. This doesn’t stop you from getting a little fun in, all the walls are still standing, after all. But they’ve also done something in one of the back rooms, and after giving you a chance to work out your demons with a bat and a Slush machine, they lead you back there, into darkness and the faint smell of corroded metal.

What happens after that is a bit of a blur.

Charm is increasing...

Charm 4 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You moved to a new setting: Questionable Deeds.

4 change points, 1 more needed to reach level 5.

Your chaotic quality is increasing...

You've gained a new quality: Troubled at 1.

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


On the town

Join them

The smarm

A modest challenge

It looks like they’re having fun.

You lean in one of the broken windows and get the vandals’ attention. They look ready to run, but you convince them to hear you out — and then you convince them to let you tag along. They’re reluctant (one of them is sure you’re a plant) but they warm up to you when you take one of the shop’s displays to the nearest wall.

The shop is unrecogniseable by the time the five of you are done with it, and you spend the night putting some other shops in the same state.

2 change points, 5 more needed to reach level 7.

Charm is increasing...

You succeeded in a Charm challenge!

Your chaotic quality is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Daily Grind

Time to put in your six hours.

Always

Always

Work

Matter

The brawn

A modest challenge

Daily Grind

Time to put in your six hours.


Another Dawn

Another day begins in Snowtown.

Always

Always

Another day begins in Snowtown.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A very modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Escape the Bouncer Career

Always

Always


What happened last night?

What happened last night?

Always

Always


It’s super effective

Your spell pulls the dinosaurs apart into their base components — when the screaming is done, all that’s left are piles of vaguely-recognisable lumps of meat. In one, a leg is still twitching.

0 change points, 2 more needed to reach level 2.

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Daily Grind

Time to put in your six hours.

Always

Always

Work

Matter

The brawn

A modest challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Inappropriate Shopping Behaviour

You escape your stupor to find an angry woman in a red polo shirt shouting at you.

What happened last night?

What happened last night?

What does she want?

You’re in a big box store, and you gather that she’s the manager.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Neat and tidy, sort of

The manager is shouting something about socks, and as you look over the footwear department you realise that you spent your night organising all of the shoes and socks in alphabetical order, by colour, in some kind of complicated spiral pattern.

You decide to take your leave. The manager hurls abuse at you as you escape.

You moved to a new setting: Snowtown.

The sun rises.

Another day older.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Escape the Bouncer Career

Press this button to stop being employed

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


Your 'Employed' Quality has gone!


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A modest challenge

It looks like they’re having fun.


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Miscreants managed

Stop them

Matter

The brawn

A straightforward challenge

They’re young enough that their rebellious phases have not yet fully taken root, and the prospect of getting caught causes them to panic. When you barge in, shoulders squared and the most authoritative expression you have sitting on your face, they all scramble over each other and out the nearest broken window. You dust your hands and leave via the door.

9 change points, 2 more needed to reach level 11.

Matter is increasing...

4 change points, 3 more needed to reach level 7.

Your orderly quality is increasing...

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


The Library

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Another Dawn

Another day begins in Snowtown.

Always

Always

Another day begins in Snowtown.


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A low-risk challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


Opportunities

Opportunities

Always

Always


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Run, completionist_5qnt7, run

A strategic retreat

Matter

The brawn

A straightforward challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

0 change points, 11 more needed to reach level 11.

Matter has increased to 10!

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Escape the Bouncer Career

Press this button to stop being employed

Always

Always


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


Opportunities

Opportunities

Always

Always


Your 'Employed' Quality has gone!


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

An almost impossible challenge

Nevermind showing off. See what you can get away with without anyone noticing.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 19).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Street Magic

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

Nothing personal

Magic

The inexplicable

An almost impossible challenge


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


Opportunities

Opportunities

Always

Always


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

0 change points, 1 more needed to reach level 1.

You've lost a quality: Weary.

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


On the town

Join them

The smarm

A chancy challenge

It looks like they’re having fun.

You lean in one of the broken windows and get the vandals’ attention. They look ready to run, but you convince them to hear you out — and then you convince them to let you tag along. They’re reluctant (one of them is sure you’re a plant) but they warm up to you when you take one of the shop’s displays to the nearest wall.

The shop is unrecogniseable by the time the five of you are done with it, and you spend the night putting some other shops in the same state.

1 change point, 5 more needed to reach level 6.

Charm has increased to 5!

You succeeded in a Charm challenge! (Risky challenges mean you learn more.)

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Opportunities

Opportunities

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 27).

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

0 change points, 6 more needed to reach level 6.

Your chaotic quality is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A very modest challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


You’ve got the job.

Enquire Within

Matter

The brawn

A very modest challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

2 change points, 9 more needed to reach level 11.

Matter is increasing...

You've got yourself a job!

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Visit the Café

You could stand to spend some time with your thoughts. Get them in some kind of order.

Opportunities

Opportunities

Collect your thoughts

Have a seat and a drink, and enjoy some “you” time.


Find a Penny

Opportunities

Opportunities


Opportunities

Opportunities

Daily Grind

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

Always

Always


Relaxing

Your drink is warm and the building is cool. You drink in peace, it’s not long before you’re feeling a little calmer. A little more sure of yourself.

You've lost a quality: Troubled.

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A chancy challenge

It looks like they’re having fun.


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Moving on

You turn down another street, leaving whoops of excitement and the clatter of destruction behind you.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

Your chaotic quality is increasing...

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 23).

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Daily Grind

Time to put in your six hours.

Always

Work

Matter

The brawn

A very modest challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Escape the Bouncer Career

Press this button to stop being employed

Always

Always


Perform Your Civic Duty

Opportunities

Opportunities

Keep quiet

It’s none of your business.


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

You've lost a quality: Weary.

Time passes...


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Your 'Employed' Quality has gone!


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Your duty done

Inform the police

Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

They need to know about things like this if anything’s going to change in Snowtown.

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

4 change points, 1 more needed to reach level 5.

Your orderly quality is increasing...

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A very modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Attend the Theatre

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


It’s super effective

Your spell pulls the dinosaurs apart into their base components — when the screaming is done, all that’s left are piles of vaguely-recognisable lumps of meat. In one, a leg is still twitching.

1 change point, 2 more needed to reach level 3.

Troubled is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 28).

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Find a Penny

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches (you have this)

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches (you have this)


The Library

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A very modest challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Always

Always


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

5 change points, 2 more needed to reach level 7.

Your orderly quality is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Find a Penny

Opportunities

Opportunities


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

An almost impossible challenge

Nevermind showing off. See what you can get away with without anyone noticing.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


All day long, you’ll have good luck

Pick it up

Find a Penny

Something shiny glints at you from the gutter.

Small, round, and metallic — it looks like a coin of some denomination.

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 20).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Penny

Opportunities

Opportunities


Street Magic

Always

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

Nothing personal

Magic

The inexplicable

An almost impossible challenge


Another Dawn

Another day begins in Snowtown.

Always

Always

Another day begins in Snowtown.


Opportunities

Opportunities

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 24).

Time passes...


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Gym

Unlocked with  - you have 10; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


Find a Penny

Opportunities

Opportunities


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 29).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

Your chaotic quality is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A tough challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Perform Your Civic Duty

Opportunities

Opportunities

Keep quiet

It’s none of your business.


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A straightforward challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 10)

            3
            Unlocked with Matter 3 - you have 10


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Your duty ignored

Keep quiet

It’s none of your business.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Find a Penny

Opportunities

Opportunities


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 25).

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Attend the Theatre

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


Avante garde

You find something written by a local playwrite — it’s a little arty and experimental, with a lot of improvisation and audience participation. The experience is refreshing, if unusual.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

You've lost a quality: Weary.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Perform Your Civic Duty

Opportunities

Opportunities

Keep quiet

It’s none of your business.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Gym

Unlocked with  - you have 10; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

Your orderly quality is increasing...

Time passes...


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm