a stranger

A past yet to be revealed


Okay

No thank you

Need Help?

Bus Station

For the intro quest

Would you like to play through a brief tutorial explaining the mechanics of this game?

Clicking "go" will start the game without the tutorial.

You will be able to change your mind, for a while.

Your "New in Town" quality has increased.


a stranger

A past yet to be revealed


Okay

No thank you

Need Help?

Bus Station

For the intro quest


a stranger

A past yet to be revealed


Okay

No thank you

Need Help?

Bus Station

For the intro quest


a stranger

A past yet to be revealed


Who Are You?

Unlocked when Gender is:

; Unlocked with  - you have 1

Unlocked when Species is:

; Unlocked with  - you have 1

Welcome to Snowtown

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with New in Town 1 - you have 1

It’s been quite the trip, and you’re about ready to never see a bus again...

Need help?

Would you like to play through the tutorial after all?

Always

Always


Okay

Yes please

Need Help?

Bus Station

For the intro quest

Click "go" to start the tutorial.

Click "onward" to continue.


a stranger

A past yet to be revealed


Okay

Yes please

Need Help?

Bus Station

For the intro quest

Click "go" to start the tutorial.

Click "onward" to continue.


a stranger

A past yet to be revealed


Okay

No thank you

Need Help?

Bus Station

For the intro quest


a stranger

A past yet to be revealed


Always

Always


Welcome to Snowtown

It’s been quite the trip, and you’re about ready to never see a bus again. Which is a pity, because you’re still at the bus station, so there are quite a few of the beasts around. Still, you’ve made it.

You’re in Snowtown.

Always

Snowtown?

You’ve got to get out of here!

This action has permanent consequences.

A man approaches…

What does he want?


Click Me

Unlocked with New in Town 2 - you have 2

Always

Always


Who Are You?

Please choose a gender.

Always

Male

Please choose a gender.

A man, boy, or otherwise masculine being.

Female

Who Are You?

Please choose a gender.

A woman, girl, or otherwise feminine being.

Who Are You?

Please choose a gender.

I'm not sure that's any of your business.

An androgynous being.


Always

Always


Need help?

Bus Station

For the intro quest

Would you like to play through the tutorial after all?

Always

Always

Yes please

Need help?

Bus Station

For the intro quest

Click "go" to begin the tutorial. Click "perhaps not" to decline.


Flee

You can’t stay. You’ve heard stories - stories which range from unpleasant to downright terrifying. You turn on your heel, march up to the ticket counter, and buy another ticket to someplace - anyplace - else.


a stranger

A past yet to be revealed


Click Me

This is a pinned card. So long as you have the qualities required for a pinned card, it will be available to play.

The last card you played gave you a quality -- it appeared at the bottom of the screen as "Your "New in Town" quality has increased"

You can see the quality now. On the left is a box with three tabs on top. Click on the middle tab -- it looks like a notebook -- and then click on the word "Story." Your "New in Town" quality is there.

This card requires your "New in Town" quality be at 2. When you select one of the below options, it will change your "New in Town" quality and this card will be removed from your pinned cards.

If a pinned card does not have any options that appeal to you, click "Perhaps not" below all of the options to return to your card screen. The card will remain with your pinned cards until you no longer meet the requirements for it, but you do not have to play it.

Always

Always

Some options also have quality requirements

If an option is "locked" you either do not have enough action points to play the card, and will have to wait for your actions to replenish; or you do not have the qualities required to choose that option. The icons next to the "go" button tell you what the required qualities are -- hover over the icon for more information.

            1
            You need New in Town 1 (you have 2)

            1
            Unlocked with New in Town 1 - you have 2

Stop

If you do not want to continue the tutorial, choose this option. You will be able to change your mind, for a while.


Click Me

Always

Always


Need help?

Bus Station

For the intro quest

Always

Always

Yes please

Need help?

Bus Station

For the intro quest


You are female

Female

Who Are You?

Please choose a gender.

Congratulations.

You are female.


a stranger

A past yet to be revealed


Okay

Yes please

Need help?

Bus Station

For the intro quest

Click "onward" to continue.


a stranger

A past yet to be revealed


Always

Always


Moving on

            1
            You need New in Town 1 (you have 3)

            1
            Unlocked with New in Town 1 - you have 3

On the next screen will be a stack of cards. Click it to draw the next card in the tutorial.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


Okay

Yes please

Need help?

Bus Station

For the intro quest

Click "onward" to continue.


a stranger

A past yet to be revealed


Need help?

Bus Station

For the intro quest

Always

Always

Yes please

Need help?

Bus Station

For the intro quest


Click Me

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Okay

Yes please

Need help?

Bus Station

For the intro quest

Click "onward" to continue.


a stranger

A past yet to be revealed


Click Me

Always

Always


Opportunities

Opportunities

Always

Always


Click Me

This is an Opportunity. Opportunity cards are not permanent, like pinned cards. You draw them from the opportunity deck, and any card in that deck has a chance of appearing, so long as you meet the requirements for that card. Opportunity cards are otherwise very similar to pinned cards.

Opportunities

Opportunities

Got it

Click this option to move on with the tutorial.


a stranger

A past yet to be revealed


Stopping

"Need Help?" will remain available until you reach Ripton.


a stranger

A past yet to be revealed


Click Me

Always

Always


a stranger

A past yet to be revealed


Always

Always


Click Me

Opportunities

Opportunities


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


Who Are You?

Please choose a gender.

Always

Always

Male

Please choose a gender.

Female

Who Are You?

Please choose a gender.

Who Are You?

Please choose a gender.

An androgynous being.


Always

Always


Moving on

Next you will learn about actions, and events and storylines.


a stranger

A past yet to be revealed


Who Are You?

Please choose a gender.

Always

Always

Male

Please choose a gender.

Female

Who Are You?

Please choose a gender.

Who Are You?

Please choose a gender.

An androgynous being.


a stranger

A past yet to be revealed


You are male

Male

Who Are You?

Please choose a gender.

Congratulations.

You are male.


a stranger

A past yet to be revealed


Pick Me

Unlocked with New in Town 4 - you have 4

Almost everything you do in Snowtown will cost an "action point...

Or Me

Play in Snowtown is made up of "events" and "storylines...

Always

Always


Welcome to Snowtown

Always

A man approaches…

What does he want?


You are androgynous.

Who Are You?

Please choose a gender.

An androgynous being.

Congratulations.

You are androgynous.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


Or Me

Play in Snowtown is made up of "events" and "storylines."

Events are cards that do not link to any ongoing story -- they are self-contained, and they may occur more than once.

Storylines are ongoing quests that will take you a while to play through. In a moment, you will begin the Welcome to Snowtown storyline, if you haven't already.

Some quests will have clear objectives you must meet to continue the storyline -- like Welcome to Snowtown. Others are more obscure and will require patience.

Always

Always

Got it

Click this option to move on with the tutorial


Wait

A man approaches…

Welcome to Snowtown

It’s been quite the trip, and you’re about ready to never see a bus again. Which is a pity, because you’re still at the bus station, so there are quite a few of the beasts around. Still, you’ve made it.

You’re in Snowtown.

What does he want?

The man wanders up to you, swaying in an almost serpentine manner, and stops just within the bounds of ‘too close.’

You are making progress in your quest.


a stranger

A past yet to be revealed


Always

Always


Welcome to Snowtown

Always

Snowtown?

You’ve got to get out of here!

This action has permanent consequences.

A man approaches…

What does he want?


a stranger

A past yet to be revealed


A Request

The man is easily six feet tall, with dirty blond hair pulled back in a ratty braid...

Always

Always


Who Are You?

Please choose a species.

Always

Human

Please choose a species.

A bipedal primate.

Khetten

Who Are You?

Please choose a species.

A bipedal reptile.

Culacian

Who Are You?

Please choose a species.

A bipedal plant.


Wait

A man approaches…

What does he want?

You are making progress in your quest.


a stranger

A past yet to be revealed


Always

Always


Need help?

Bus Station

For the intro quest

Always

Always

Yes please

Need help?

Bus Station

For the intro quest


You are khetten

Khetten

Who Are You?

Please choose a species.

A bipedal reptile.

Congratulations.

You're a ket.

0 change points, 3 more needed to reach level 3.

You've gained a new quality: Matter at 2.


a stranger

A past yet to be revealed

Matter

The brawn


Always

Always


a stranger

A past yet to be revealed


Who Are You?

Please choose a gender.

Always

Always

Male

Please choose a gender.

A man, boy, or otherwise masculine being.

Female

Who Are You?

Please choose a gender.

A woman, girl, or otherwise feminine being.

Who Are You?

Please choose a gender.

An androgynous being.


Always

Always


Who Are You?

Unlocked with  - you have 1; Unlocked with ; Unlocked when Species is:

Khetten (you have this)

Always

Always


Need help?

Bus Station

For the intro quest

Would you like to play through the tutorial after all?

Always

Always

Yes please

Need help?

Bus Station

For the intro quest

Click "go" to begin the tutorial. Click "perhaps not" to decline.


a stranger

A past yet to be revealed


You are male

Male

Who Are You?

Please choose a gender.

Congratulations.

You are male.


a stranger

A past yet to be revealed


Need help?

Bus Station

For the intro quest

Always

Always

Yes please

Need help?

Bus Station

For the intro quest


Who Are You?

Please choose a face.

Always

Always

This

Please choose a face.

This is your face.

This

Who Are You?

Please choose a face.

This is your face.

This

Who Are You?

Please choose a face.

This is your face.

This

Who Are You?

Please choose a face.

This is your face.
More options will be added to this card in the future. If your face is not here, please wait.

            1
            You need Impossible! 1

            1
            Unlocked with Impossible! 1


Always

Always


a stranger

A past yet to be revealed


Always

Always


Okay

Yes please

Need help?

Bus Station

For the intro quest

Click "onward" to continue.


a stranger

A past yet to be revealed


You have a face

This

Who Are You?

Please choose a face.

This is your face.

Congratulations.

You have a face.


a stranger

A past yet to be revealed

A lovely face

This is what you look like

Matter

The brawn


A Request

Bus Station

For the intro quest

The man is easily six feet tall, with dirty blond hair pulled back in a ratty braid. He is unshaven, unkempt, and, frankly, his odour is off-putting. He grins, displaying a set of yellowing teeth, his dark lips pulling into a series of painful looking cracks. His half-lidded eyes widen just slightly.</p><p>“Hey, man,” he says lazily. “I am, like, so glad you stopped. I am in, just, like, super trouble here, man. A real jam, you know what I’m saying?”

Always

Always

Let him continue

A Request

Bus Station

For the intro quest

Maybe he has something important to say.

You don’t think so

A Request

Bus Station

For the intro quest

Time to leave.


a stranger

A past yet to be revealed


Welcome to Snowtown

Always

Always

A man approaches…

What does he want?


Always

Always


a stranger

A past yet to be revealed


You prompt him to continue

Let him continue

A Request

Bus Station

For the intro quest

His speech is rapid and unfaltering, indicating a clearer mindset than his appearance and dialect would suggest.

“I got a package I need picked up, and, like, it’s super time-sensitive, right? I need this thing got now. But at the same time I got some friends, like, coming in on the thirty-seven. I need to meet them, and, like, I need to meet them now. But I can’t be in, like, two places at once, man. That’s physics. So I need a favour. You know what I’m saying?”

Unpausing, the man continues: “Anyway, so, like, just go grab that package from Ljubica for me. Thanks! You’re a lifesaver!”

A blink and he’s gone, disappeared into the crowds deeper in the bus station.

You are making progress in your quest.


a stranger

A past yet to be revealed


Flee

You can’t stay. You’ve heard stories - stories which range from unpleasant to downright terrifying. You turn on your heel, march up to the ticket counter, and buy another ticket to someplace - anyplace - else.


a stranger

A past yet to be revealed


Click Me

This is a pinned card. So long as you have the qualities required for a pinned card, it will be available to play.

The last card you played gave you a quality -- it appeared at the bottom of the screen as "Your "New in Town" quality has increased"

You can see the quality now. On the left is a box with three tabs on top. Click on the middle tab -- it looks like a notebook -- and then click on the word "Story." Your "New in Town" quality is there.

This card requires your "New in Town" quality be at 2. When you select one of the below options, it will change your "New in Town" quality and this card will be removed from your pinned cards.

If a pinned card does not have any options that appeal to you, click "Perhaps not" below all of the options to return to your card screen. The card will remain with your pinned cards until you no longer meet the requirements for it, but you do not have to play it.

Always

Always

If an option is "locked" you either do not have enough action points to play the card, and will have to wait for your actions to replenish; or you do not have the qualities required to choose that option. The icons next to the "go" button tell you what the required qualities are -- hover over the icon for more information.

Stop

If you do not want to continue the tutorial, choose this option. You will be able to change your mind, for a while.


Welcome to Snowtown

Always

Always

A man approaches…

What does he want?


Onwards

You're left alone in a crowded building, but at least you're near the exit...

Always

Always


a stranger

A past yet to be revealed


Moving on

On the next screen will be a stack of cards. Click it to draw the next card in the tutorial.


a stranger

A past yet to be revealed


A past yet to be revealed

A lovely face

This is what you look like

Matter

The brawn


Onwards

Bus Station

For the intro quest

You're left alone in a crowded building, but at least you're near the exit.

Always

Always

Leave

Onwards

Bus Station

For the intro quest

Through the doors and out the bus station.


Click Me

This is an Opportunity. Opportunity cards are not permanent, like pinned cards. You draw them from the opportunity deck, and any card in that deck has a chance of appearing, so long as you meet the requirements for that card. Opportunity cards are otherwise very similar to pinned cards.

Opportunities

Opportunities

Got it

Click this option to move on with the tutorial.


Opportunities

Opportunities

Always

Always


To adventure!

Leave

Onwards

Bus Station

For the intro quest

You step out of the bus station and into a pedestrian zone. You’re standing on a colossal, abstract mosaic - bits of black, white, and copper ceramic embedded in the concrete, creating an image of nothing in particular. The buildings around you are painted bright colours - yellow, robin’s egg, a lot of green in a variety of hues. Here and there are more earthy colours.

The pedestrian zone is surrounded by quaint tourist shops that sell trinkets, doo-dads, gew-gaws, knick-knacks, baubles, and souvenirs.

You have moved to a new area: Keisey

You moved to a new setting: Snowtown.

You are making progress in your quest.


a stranger

A past yet to be revealed


Stopping

"Need Help?" will remain available until you reach Ripton.


a stranger

A past yet to be revealed


Opportunities

Opportunities

Travel

Keisey is bordered by Snowtown South and Shelton...

Always

Always


Always


Click Me

Opportunities

Opportunities


a stranger

A past yet to be revealed


Who Are You?

Please choose a species.

Always

Always

Human

Please choose a species.

A bipedal primate.

Khetten

Who Are You?

Please choose a species.

A bipedal reptile.

Culacian

Who Are You?

Please choose a species.

A bipedal plant.


a stranger

A past yet to be revealed


A Request for a Rodent

A scruffy-looking gentleman catches your attention by waving his arms and shouting something incoherent. He’s wearing a ratty vest and a tattered baseball cap, but his t-shirt is surprisingly clean.

“Man!” he says when he’s done shouting. “Dude! Hey! Woah. There is an emergency situation going on. We need some help, it’s too big for us to handle alone. Can you — I mean — We need some dead rats. Can you get me some dead rats?”

Opportunities

Opportunities

Well, okay

You don’t have anything better to do.

What.

You don’t care how important it is, you’re not killing a bunch of animals for this guy — or any guy, for that matter.

Yeah, no

You’re not in the mood to humour this guy.


You are culacian

Culacian

Who Are You?

Please choose a species.

A bipedal plant.

Congratulations.

You're a culacian.

You've gained a new quality: Charm at 2.


a stranger

A past yet to be revealed

Charm

The smarm


Always

Always


Ratward-Ho

Well, okay

You don’t have anything better to do.

The man is elated. “Groovy! So groovy. Let’s meet back here in — say — two hours? No, let’s make it three. Three hours. Bring me all the rats you can find, okay?”

You're in search of something that bleeds

You hear the call of the hunt.

The sun rises.


a stranger

A past yet to be revealed


Who Are You?

Unlocked with  - you have 1; Unlocked with ; Unlocked when Species is:

Culacian (you have this)

Always

Always


Need help?

Bus Station

For the intro quest

Would you like to play through the tutorial after all?

Always

Always

Yes please

Need help?

Bus Station

For the intro quest

Click "go" to begin the tutorial. Click "perhaps not" to decline.


Welcome to Snowtown

It’s been quite the trip, and you’re about ready to never see a bus again. Which is a pity, because you’re still at the bus station, so there are quite a few of the beasts around. Still, you’ve made it.

You’re in Snowtown.

Always

Always

Snowtown?

You’ve got to get out of here!

This action has permanent consequences.

A man approaches…

What does he want?


Opportunities

Opportunities

Rat Hunt

Unlocked with ; Unlocked with On the Hunt 1 - you have 1

Where there are people, there’s trash...

Always

Always

Get Directions

Unlocked when Welcome to Snowtown is:

; Unlocked with

A Distressed Damsel

There’s a woman on the streetcorner, clutching a sheet of paper...


Okay

Yes please

Need help?

Bus Station

For the intro quest

Click "onward" to continue.


a stranger

A past yet to be revealed


Wait

A man approaches…

What does he want?

The man wanders up to you, swaying in an almost serpentine manner, and stops just within the bounds of ‘too close.’

You are making progress in your quest.


Get Directions

Someone must know where Ljubica is.

Opportunities

Opportunities

Ask around

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Get Directions

Someone must know where Ljubica is.

That man on the corner looks savvy.

Chat up a stranger

Charm

The smarm

A tough challenge

Get Directions

Someone must know where Ljubica is.

Use your wit to charm information out of them.


a stranger

A past yet to be revealed

Charm

The smarm


Always

Always


The man nods

Chat up a stranger

Charm

The smarm

A chancy challenge

Get Directions

Someone must know where Ljubica is.

He slips you a ratty piece of paper. It has directions written on it - Ljubica is on the corner of Westchester and Greenback, over in Ripton.

1 change point, 2 more needed to reach level 3.

You succeeded in a Charm challenge! (Risky challenges mean you learn more.)

You are making progress in your quest.

Time passes...


a stranger

A past yet to be revealed

Charm

The smarm


Click Me

This is a pinned card. So long as you have the qualities required for a pinned card, it will be available to play.

The last card you played gave you a quality -- it appeared at the bottom of the screen as "Your "New in Town" quality has increased"

You can see the quality now. On the left is a box with three tabs on top. Click on the middle tab -- it looks like a notebook -- and then click on the word "Story." Your "New in Town" quality is there.

This card requires your "New in Town" quality be at 2. When you select one of the below options, it will change your "New in Town" quality and this card will be removed from your pinned cards.

If a pinned card does not have any options that appeal to you, click "Perhaps not" below all of the options to return to your card screen. The card will remain with your pinned cards until you no longer meet the requirements for it, but you do not have to play it.

Always

Always

If an option is "locked" you either do not have enough action points to play the card, and will have to wait for your actions to replenish; or you do not have the qualities required to choose that option. The icons next to the "go" button tell you what the required qualities are -- hover over the icon for more information.

Stop

If you do not want to continue the tutorial, choose this option. You will be able to change your mind, for a while.


Opportunities

Opportunities

Always

Always


Need help?

Bus Station

For the intro quest

Always

Always

Yes please

Need help?

Bus Station

For the intro quest


a stranger

A past yet to be revealed


Okay

Yes please

Need help?

Bus Station

For the intro quest

Click "onward" to continue.


a stranger

A past yet to be revealed

Charm

The smarm


A Distressed Damsel

There’s a woman on the streetcorner, clutching a sheet of paper. She keeps looking up, then down the street and fidgeting — she appears to be chewing over some sort of dilemma.

Opportunities

Opportunities

Find out what’s wrong

Maybe you can help.

Ignore her

You’re sure she’d rather you mind your own business.


Always

Always


Moving on

The woman is soon forgotten.

0 change points, 2 more needed to reach level 2.

Your cruel quality is increasing...

Time passes...


Cruel

You are not so concerned with the needs of others

a stranger

A past yet to be revealed

Charm

The smarm


A Request

Bus Station

For the intro quest

The man is easily six feet tall, with dirty blond hair pulled back in a ratty braid. He is unshaven, unkempt, and, frankly, his odour is off-putting. He grins, displaying a set of yellowing teeth, his dark lips pulling into a series of painful looking cracks. His half-lidded eyes widen just slightly.</p><p>“Hey, man,” he says lazily. “I am, like, so glad you stopped. I am in, just, like, super trouble here, man. A real jam, you know what I’m saying?”

Always

Always

Let him continue

A Request

Bus Station

For the intro quest

Maybe he has something important to say.

You don’t think so

A Request

Bus Station

For the intro quest

Time to leave.


Opportunities

Opportunities

Always

Always


Click Me

Always


You prompt him to continue

Let him continue

A Request

Bus Station

For the intro quest

His speech is rapid and unfaltering, indicating a clearer mindset than his appearance and dialect would suggest.

“I got a package I need picked up, and, like, it’s super time-sensitive, right? I need this thing got now. But at the same time I got some friends, like, coming in on the thirty-seven. I need to meet them, and, like, I need to meet them now. But I can’t be in, like, two places at once, man. That’s physics. So I need a favour. You know what I’m saying?”

Unpausing, the man continues: “Anyway, so, like, just go grab that package from Ljubica for me. Thanks! You’re a lifesaver!”

A blink and he’s gone, disappeared into the crowds deeper in the bus station.

You are making progress in your quest.


a stranger

A past yet to be revealed


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A high-risk challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A high-risk challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A very chancy challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Moving on

On the next screen will be a stack of cards. Click it to draw the next card in the tutorial.


a stranger

A past yet to be revealed

Charm

The smarm


Always

Always


Opportunities

Opportunities

Always

Always


That could have been a sandwich

Out-think them

Mind

The brains

A very chancy challenge

You rig up a simple trap, using a basket you found in the trash with a loaf of bread you did not find in the trash, and leave, confident you will be richer at least one rat by the time you return.

When you get back, the trap has sprung, but is empty — and the basket has grown a large hole in one side.

You've gained a new quality: Mind at 2.

Mind 0 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You've gained a new quality: Weary at 1.

Time passes...


a stranger

A past yet to be revealed

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Mind

The brains

Charm

The smarm


Who Are You?

Please choose a species.

Always

Always

Human

Please choose a species.

A bipedal primate.

Khetten

Who Are You?

Please choose a species.

A bipedal reptile.

Culacian

Who Are You?

Please choose a species.

A bipedal plant.


Opportunities

Opportunities

Always

Always


a stranger

A past yet to be revealed

Charm

The smarm


You are human

Human

Who Are You?

Please choose a species.

A bipedal primate.

Congratulations.

You're a human.

You've gained a new quality: Mind at 2.


a stranger

A past yet to be revealed

Mind

The brains


a stranger

A past yet to be revealed

Mind

The brains

Charm

The smarm


Click Me

This is an Opportunity. Opportunity cards are not permanent, like pinned cards. You draw them from the opportunity deck, and any card in that deck has a chance of appearing, so long as you meet the requirements for that card. Opportunity cards are otherwise very similar to pinned cards.

Opportunities

Opportunities

Got it

Click this option to move on with the tutorial.


Who Are You?

Unlocked when Species is:

Human (you have this)

; Unlocked with  - you have 1; Unlocked with

Always

Always


Drift’s Roaming Shop of Wonderments and Novelties

You come across a beat up, brown and yellow two-door parked on the side of the road. There’s a sandwich board standing next to it which reads DRIFT’S ROAMING SHOP OF WONDERMENTS AND NOVELTIES.

Opportunities

Opportunities

Investigate

You’ve always wanted a wonderment.

Don’t

You have a bad feeling about that car.


Moving on

Next you will learn about actions, and events and storylines.


a stranger

A past yet to be revealed

Charm

The smarm


Onwards

Bus Station

For the intro quest

You're left alone in a crowded building, but at least you're near the exit.

Always

Always

Leave

Onwards

Bus Station

For the intro quest

Through the doors and out the bus station.


Moving on

Don’t

You have a bad feeling about that car.

The entire set-up makes you think “potential serial killer,” and you cross the street to avoid it.

Your cowardly quality is increasing...

Time passes...


Cruel

You are not so concerned with the needs of others

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

Mind

The brains

Charm

The smarm


Always

Always


To adventure!

Leave

Onwards

Bus Station

For the intro quest

You step out of the bus station and into a pedestrian zone. You’re standing on a colossal, abstract mosaic - bits of black, white, and copper ceramic embedded in the concrete, creating an image of nothing in particular. The buildings around you are painted bright colours - yellow, robin’s egg, a lot of green in a variety of hues. Here and there are more earthy colours.

The pedestrian zone is surrounded by quaint tourist shops that sell trinkets, doo-dads, gew-gaws, knick-knacks, baubles, and souvenirs.

You have moved to a new area: Keisey

You moved to a new setting: Snowtown.

You are making progress in your quest.


a stranger

A past yet to be revealed

Mind

The brains


Opportunities

Opportunities

Always

Always

Attend the Theatre

Unlocked when The Passage of Time is:

Night

Day

Night approaches

Snowtown has a thriving theatre district...


Pick Me

Almost everything you do in Snowtown will cost an "action point." You start with ten action points, and gain another every ten minutes (in real time).

You can see how many action points you have to the left, just below your character name.

Opportunities (you remember -- the cards you draw from the Opportunities deck, as opposed to the pinned cards) do not cost action points to play, but it does cost an action point to draw the cards.

To make the best use of your limited actions, you should try to only draw cards from your Opportunities deck when your hand is empty.

Always

Always

Got it

You can tell how many actions a card will take by the number next to the "go" button.

Stop

If you do not want to continue the tutorial, choose this option. You will be able to change your mind, for a while.


Opportunities

Opportunities

Always

Always


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Out-run them

Matter

The brawn

A high-risk challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A very chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A very chancy challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Stopping

"Need Help?" will remain available until you reach Ripton.


a stranger

A past yet to be revealed

Charm

The smarm


a stranger

A past yet to be revealed

Mind

The brains


Go back to Hamelin

Draw them in

Charm

The smarm

A very chancy challenge

You fill your pockets with cheese, in the hopes that some rats will follow the smell. You also get a recorder, on the off chance the Pied Piper was a more literal tale than you’d thought. And then you sit on the side of the road, playing the recorder and smelling of cheese.

You do not attract any rodents, and even seem to be driving everyone else away.

2 change points, 1 more needed to reach level 3.

Charm is increasing...

Charm 2 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You've gained a new quality: Suspicious at 1.

Time passes...


a stranger

A past yet to be revealed

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Charm

The smarm


A Distressed Damsel

There’s a woman on the streetcorner, clutching a sheet of paper. She keeps looking up, then down the street and fidgeting — she appears to be chewing over some sort of dilemma.

Opportunities

Opportunities

Find out what’s wrong

Maybe you can help.

Ignore her

You’re sure she’d rather you mind your own business.


Always

Always


Opportunities

Opportunities

Always

Always


A shining knight

Find out what’s wrong

Maybe you can help.

“Oh, thank you for stopping!” the woman says. “It’s true, I’m in a heck of a mess.”

She needs to pick up her son from day care, she explains — she can’t afford to pay the sitter overtime. However, there is a deadline looming on a commission, and she doesn’t yet have all the ingredients for it.

“I wouldn’t normally bother a stranger with something like this, but, well, I do need help. If you could get ten bluebells for me from the woods just past Ripton — I’d be so grateful. I’m just over in Snowtown South when you have them.”

Your kind quality is increasing...

You're looking for something in particular.

The sun rises.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains


Who Are You?

Please choose a face.

Always

Always

This

Please choose a face.

This is your face.

This

Who Are You?

Please choose a face.

This is your face.

This

Who Are You?

Please choose a face.

This is your face.

This

Who Are You?

Please choose a face.

This is your face.
More options will be added to this card in the future. If your face is not here, please wait.


A Distressed Damsel

Opportunities

Opportunities

Find out what’s wrong

Maybe you can help.


Opportunities

Opportunities

Always

Always

Attend the Theatre

Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches


You have a face

This

Who Are You?

Please choose a face.

This is your face.

Congratulations.

You have a face.


a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


A shining knight

Find out what’s wrong

Maybe you can help.

Your kind quality is increasing...

It is noon.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

Mind

The brains

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains


Always

Always


Opportunities

Opportunities

Always

Always


A Request for a Rodent

A scruffy-looking gentleman catches your attention by waving his arms and shouting something incoherent. He’s wearing a ratty vest and a tattered baseball cap, but his t-shirt is surprisingly clean.

“Man!” he says when he’s done shouting. “Dude! Hey! Woah. There is an emergency situation going on. We need some help, it’s too big for us to handle alone. Can you — I mean — We need some dead rats. Can you get me some dead rats?”

Opportunities

Opportunities

Well, okay

You don’t have anything better to do.

What.

You don’t care how important it is, you’re not killing a bunch of animals for this guy — or any guy, for that matter.

Yeah, no

You’re not in the mood to humour this guy.


A Request

Bus Station

For the intro quest

The man is easily six feet tall, with dirty blond hair pulled back in a ratty braid. He is unshaven, unkempt, and, frankly, his odour is off-putting. He grins, displaying a set of yellowing teeth, his dark lips pulling into a series of painful looking cracks. His half-lidded eyes widen just slightly.</p><p>“Hey, man,” he says lazily. “I am, like, so glad you stopped. I am in, just, like, super trouble here, man. A real jam, you know what I’m saying?”

Always

Always

Let him continue

A Request

Bus Station

For the intro quest

Maybe he has something important to say.

You don’t think so

A Request

Bus Station

For the intro quest

Time to leave.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains

Charm

The smarm


High ground

You tell the man exactly what you think of his emergency situation. He tries to explain — you just don’t understand how important this is — but you’ll hear none of it. You leave him to find someone else who will oblige his repugnant request.

1 change point, 1 more needed to reach level 2.

Your kind quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains


You prompt him to continue

Let him continue

A Request

Bus Station

For the intro quest

His speech is rapid and unfaltering, indicating a clearer mindset than his appearance and dialect would suggest.

“I got a package I need picked up, and, like, it’s super time-sensitive, right? I need this thing got now. But at the same time I got some friends, like, coming in on the thirty-seven. I need to meet them, and, like, I need to meet them now. But I can’t be in, like, two places at once, man. That’s physics. So I need a favour. You know what I’m saying?”

Unpausing, the man continues: “Anyway, so, like, just go grab that package from Ljubica for me. Thanks! You’re a lifesaver!”

A blink and he’s gone, disappeared into the crowds deeper in the bus station.

You are making progress in your quest.


a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Jack's Boutique Mystique

A small shop just beyond the Keisey Pedestrian District catches your eye. The paint on its façade is unusually sombre for a Keisey shop, the dark and dull tones out of place sandwiched between a sky blue restaurant and a seafoam crafts store. There are crystal balls and tarot cards on display in the Boutique’s picture windows.

Opportunities

Opportunities

Go In

Your curiosity is piqued by the Boutique Mystique.

Not Interested

There are more important things to do than indulge a flight of spiritualist fantasy.


Opportunities

Opportunities

Always

Always


Out of sight, out of mind

You move on, and soon forget all about the strange shop.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains


Who Are You?

Please choose a gender.

Always

Always

Male

Please choose a gender.

A man, boy, or otherwise masculine being.

Female

Who Are You?

Please choose a gender.

A woman, girl, or otherwise feminine being.

Who Are You?

Please choose a gender.

An androgynous being.


Opportunities

Opportunities

Always

Always

You come across a beat up, brown and yellow two-door parked on the side of the road...


A Request for a Rodent

Opportunities

Opportunities

Well, okay

You don’t have anything better to do.


You are female

Female

Who Are You?

Please choose a gender.

Congratulations.

You are female.


a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


You come across a beat up, brown and yellow two-door parked on the side of the road. There’s a sandwich board standing next to it which reads DRIFT’S ROAMING SHOP OF WONDERMENTS AND NOVELTIES.

Opportunities

Opportunities

Investigate

You’ve always wanted a wonderment.

Don’t

You have a bad feeling about that car.


Ratward-Ho

Well, okay

You don’t have anything better to do.

The man is elated. “Groovy! So groovy. Let’s meet back here in — say — two hours? No, let’s make it three. Three hours. Bring me all the rats you can find, okay?”

You hear the call of the hunt.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains


Always

Always


A trustworthy sort

Investigate

You’ve always wanted a wonderment.

The car’s door is open, and there’s a human sitting sideways in the driver’s seat with his feet planted on the sidewalk. He’s fanning himself with a straw boater, and is wearing an obscene amount of tarnished silver jewelry. His left eye is brown, his right is lilac.

He grins as you approach, displaying a set of crooked, yellow, and very sharp looking teeth. “Hey, hey, hey, ho,” he says. “Welcome to my humble car. You in need of something?”

You have left a mediocre impression on Drift.

Your reckless quality is increasing...

You are now in negotiation.


Faction: Drift

Faction: Drift Acquaintance of a wandering wondermonger

Faction: Drift: Acquaintance of a wandering wondermonger

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

In Negotiation

In Negotiation 2 - Buying goods from Drift

a stranger

A past yet to be revealed

Mind

The brains

Charm

The smarm


Opportunities

Opportunities

Always

Always


Onwards

Bus Station

For the intro quest

You're left alone in a crowded building, but at least you're near the exit.

Always

Always

Leave

Onwards

Bus Station

For the intro quest

Through the doors and out the bus station.


Wonderments and Novelties

Drift keeps his current wares in the trunk of his roaming shop.

Always

Always

Nothing

You aren’t interested in any of Drift’s wares right now.

A modest waistcoat

This vest is prussian blue, with faint, silver pinstriping. It looks very smart, and you’ll feel smart wearing it.

Mind +1

            45
            You need 45 x Cash  (you have 0)

            45
            Unlocked with 45 x Cash

Thick gloves

Padded leather, these gloves will protect your hands should you need to get them dirty.

Matter +1

Wingtip shoes

A pair of black and white wingtips. People judge you by the shoes you wear — if you’re wearing these, they’ll judge you favourably.

Charm +1

Mirrored sunglasses

Is the world too bright for you today? These will help.

Weary -1, Mind -1

            30
            You need 30 x Cash  (you have 0)

            30
            Unlocked with 30 x Cash

A clean bandage

Nine out of ten doctors recommend clean bandages over dirty ones.

Wounded -1, Matter -1

A houndstooth bowtie

No one will believe the person in a houndstooth bowtie is up to anything unsavoury — but they’re not inclined to take that person seriously, either.

Suspicious -1, Charm -1

A rubber duck

A small, yellow duck. It floats in water and quacks if you squeeze it.

Troubled -1, Magic -1

A satin headband

Rich purple satin wrapped around a sturdy plastic frame, this headband will keep your hair in place so you can worry about other things.

Mind +1

A silk bandana

White and criss-crossed with gold thread, this bandana will keep your hair in place so you can worry about other things.

Mind +1

A pink carnation

It’s very realistic, with silky petals and a floral aroma. But Drift assures you that it is only a very convincing forgery.

Troubled -1, Matter -1

Silk gloves

Thin and airy, these white gloves are made of the finest silk money can buy — or so Drift says.

Charm +1


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A high-risk challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A very chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A high-risk challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


To adventure!

Leave

Onwards

Bus Station

For the intro quest

You're left alone in a crowded building, but at least you're near the exit.

Through the doors and out the bus station.

You step out of the bus station and into a pedestrian zone. You’re standing on a colossal, abstract mosaic - bits of black, white, and copper ceramic embedded in the concrete, creating an image of nothing in particular. The buildings around you are painted bright colours - yellow, robin’s egg, a lot of green in a variety of hues. Here and there are more earthy colours.

The pedestrian zone is surrounded by quaint tourist shops that sell trinkets, doo-dads, gew-gaws, knick-knacks, baubles, and souvenirs.

You have moved to a new area: Keisey

You moved to a new setting: Snowtown.

You are making progress in your quest.


a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


No purchase made

Nothing

Wonderments and Novelties

Drift keeps his current wares in the trunk of his roaming shop.

You aren’t interested in any of Drift’s wares right now.

“Pleasure doing business,” Drift says as he closes the trunk.

Your 'In Negotiation' Quality has gone!

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Charm

The smarm


Bested by a rodent

Out-run them

Matter

The brawn

A very chancy challenge

Rats are quick, and vicious when cornered. You manage to chase a rat away from its nest, where it can’t escape. It turns on you, baring its tiny but terrible teeth.

You are about to deliver the killing blow, when a half-dozen other rats rush out from the shadows and begin climbing your legs. Your composure is destroyed by their teeth and claws and weird, naked tails. You run away.

Matter 0 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You've gained a new quality: Wounded at 1.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Drift has set up shop in Keisey today...

Always

Always


Opportunities

Opportunities

Always

Always


a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Drift has set up shop in Keisey today.

“Hey ho, hi ho,” he says when he sees you. “What can I do for you?”

Always

Always

See his wares

What does he have for sale?

Sell your wares

What do you have for sale?


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A very chancy challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A very chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A high-risk challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


In negotiation

Sell your wares

What do you have for sale?

Sitting on the hood of his car, Drift waves you on, prompting you to show him what you have to show him.

You are now in negotiation.


Kind

Some might call you a pushover

In Negotiation

In Negotiation 3 - Selling goods to Drift

a stranger

A past yet to be revealed

Mind

The brains

Charm

The smarm


Go back to Hamelin

Draw them in

The smarm

A very chancy challenge

You fill your pockets with cheese, in the hopes that some rats will follow the smell. You also get a recorder, on the off chance the Pied Piper was a more literal tale than you’d thought. And then you sit on the side of the road, playing the recorder and smelling of cheese.

You do not attract any rodents, and even seem to be driving everyone else away.

Charm 0 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.

You have moved to a new area: Snowtown South


a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Opportunities

Opportunities

Always

Always


“What you got?”

Always

Nothing more

“What you got?”

Your business here is done.


Opportunities

Opportunities

Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey...

Always

Always


Travel

Always

To Snowtown South

The city.


Nothing less

Nothing more

“What you got?”

Your business here is done.

Drift hops off the hood of his car and bids you adieu.

Your 'In Negotiation' Quality has gone!


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains

Charm

The smarm


You come across a beat up, brown and yellow two-door parked on the side of the road. There’s a sandwich board standing next to it which reads DRIFT’S ROAMING SHOP OF WONDERMENTS AND NOVELTIES.

Opportunities

Opportunities

Investigate

You’ve always wanted a wonderment.

Don’t

You have a bad feeling about that car.


Opportunities

Opportunities

Always

Always


To Snowtown South

The city.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


A trustworthy sort

Investigate

You’ve always wanted a wonderment.

The car’s door is open, and there’s a human sitting sideways in the driver’s seat with his feet planted on the sidewalk. He’s fanning himself with a straw boater, and is wearing an obscene amount of tarnished silver jewelry. His left eye is brown, his right is lilac.

He grins as you approach, displaying a set of crooked, yellow, and very sharp looking teeth. “Hey, hey, hey, ho,” he says. “Welcome to my humble car. You in need of something?”

Your reckless quality is increasing...

You are now in negotiation.


Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Travel

Always

Always

To Snowtown South

The city.


Opportunities

Opportunities

The Gym

Unlocked with  - you have 2; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Spend some time at the Snowtown South Public Library and Petting Zoo...

Always

Always


Wonderments and Novelties

Drift keeps his current wares in the trunk of his roaming shop.

Always

Nothing

You aren’t interested in any of Drift’s wares right now.

A modest waistcoat

This vest is prussian blue, with faint, silver pinstriping. It looks very smart, and you’ll feel smart wearing it.

Mind +1

Thick gloves

Padded leather, these gloves will protect your hands should you need to get them dirty.

Matter +1

Wingtip shoes

A pair of black and white wingtips. People judge you by the shoes you wear — if you’re wearing these, they’ll judge you favourably.

Charm +1

Mirrored sunglasses

Is the world too bright for you today? These will help.

Weary -1, Mind -1

A clean bandage

Nine out of ten doctors recommend clean bandages over dirty ones.

Wounded -1, Matter -1

A houndstooth bowtie

No one will believe the person in a houndstooth bowtie is up to anything unsavoury — but they’re not inclined to take that person seriously, either.

Suspicious -1, Charm -1

A rubber duck

A small, yellow duck. It floats in water and quacks if you squeeze it.

Troubled -1, Magic -1

A satin headband

Rich purple satin wrapped around a sturdy plastic frame, this headband will keep your hair in place so you can worry about other things.

Mind +1

A silk bandana

White and criss-crossed with gold thread, this bandana will keep your hair in place so you can worry about other things.

Mind +1

A pink carnation

It’s very realistic, with silky petals and a floral aroma. But Drift assures you that it is only a very convincing forgery.

Troubled -1, Matter -1

Silk gloves

Thin and airy, these white gloves are made of the finest silk money can buy — or so Drift says.

Charm +1


To Snowtown South

Travel

Keisey is bordered by Snowtown South and Shelton.

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


No purchase made

Nothing

Wonderments and Novelties

Drift keeps his current wares in the trunk of his roaming shop.

You aren’t interested in any of Drift’s wares right now.

“Pleasure doing business,” Drift says as he closes the trunk.

Your 'In Negotiation' Quality has gone!

The sun rises.


a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


You come across a beat up, brown and yellow two-door parked on the side of the road. There’s a sandwich board standing next to it which reads DRIFT’S ROAMING SHOP OF WONDERMENTS AND NOVELTIES.

Opportunities

Opportunities

Investigate

You’ve always wanted a wonderment.

Don’t

You have a bad feeling about that car.


Opportunities

Opportunities

The Gym

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Opportunities

Opportunities

The Gym

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Out-run them

Matter

The brawn

A high-risk challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A very chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A very chancy challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


A trustworthy sort

Investigate

You’ve always wanted a wonderment.

The car’s door is open, and there’s a human sitting sideways in the driver’s seat with his feet planted on the sidewalk. He’s fanning himself with a straw boater, and is wearing an obscene amount of tarnished silver jewelry. His left eye is brown, his right is lilac.

He grins as you approach, displaying a set of crooked, yellow, and very sharp looking teeth. “Hey, hey, hey, ho,” he says. “Welcome to my humble car. You in need of something?”

Your reckless quality is increasing...

You are now in negotiation.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Wonderments and Novelties

Always

Always

A modest waistcoat

This vest is prussian blue, with faint, silver pinstriping. It looks very smart, and you’ll feel smart wearing it.

Mind +1

Thick gloves

Padded leather, these gloves will protect your hands should you need to get them dirty.

Matter +1

Wingtip shoes

A pair of black and white wingtips. People judge you by the shoes you wear — if you’re wearing these, they’ll judge you favourably.

Charm +1

Mirrored sunglasses

Is the world too bright for you today? These will help.

Weary -1, Mind -1

A clean bandage

Nine out of ten doctors recommend clean bandages over dirty ones.

Wounded -1, Matter -1

A houndstooth bowtie

No one will believe the person in a houndstooth bowtie is up to anything unsavoury — but they’re not inclined to take that person seriously, either.

Suspicious -1, Charm -1

A rubber duck

A small, yellow duck. It floats in water and quacks if you squeeze it.

Troubled -1, Magic -1

A satin headband

Rich purple satin wrapped around a sturdy plastic frame, this headband will keep your hair in place so you can worry about other things.

Mind +1

A silk bandana

Wonderments and Novelties

Drift keeps his current wares in the trunk of his roaming shop.

White and criss-crossed with gold thread, this bandana will keep your hair in place so you can worry about other things.

Mind +1

A pink carnation

It’s very realistic, with silky petals and a floral aroma. But Drift assures you that it is only a very convincing forgery.

Troubled -1, Matter -1

Silk gloves

Thin and airy, these white gloves are made of the finest silk money can buy — or so Drift says.

Charm +1


Animal magnetism

Draw them in

Charm

The smarm

A chancy challenge

Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

You find an alley, sit down, and wait. The rats here are used to human traffic, but they still harbour a healthy wariness of all things large and bipedal. So it takes a long time. A very long time. But eventually, well after your legs have started cramping up from sitting so still and so quiet, the rats come out of hiding.

You squeak at them, hoping your tone is friendly and inviting. Whether the rats are surprised you speak rodentia or think you are insane is only for them to know, but they squeak back and you manage to hold a brief, incoherent conversation with them. In this way, you draw them nearer.

They’re soon close enough to grab, provided you are quick enough — and you are.

2 change points, 2 more needed to reach level 4.

Charm has increased to 3!

You have one dead rat.

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Charm

The smarm


A Request for a Rodent

A scruffy-looking gentleman catches your attention by waving his arms and shouting something incoherent. He’s wearing a ratty vest and a tattered baseball cap, but his t-shirt is surprisingly clean.

“Man!” he says when he’s done shouting. “Dude! Hey! Woah. There is an emergency situation going on. We need some help, it’s too big for us to handle alone. Can you — I mean — We need some dead rats. Can you get me some dead rats?”

Opportunities

Opportunities

Well, okay

You don’t have anything better to do.

What.

You don’t care how important it is, you’re not killing a bunch of animals for this guy — or any guy, for that matter.

Yeah, no

You’re not in the mood to humour this guy.


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Always

Always


No purchase made

Nothing

You aren’t interested in any of Drift’s wares right now.

“Pleasure doing business,” Drift says as he closes the trunk.

Your 'In Negotiation' Quality has gone!

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


High ground

You tell the man exactly what you think of his emergency situation. He tries to explain — you just don’t understand how important this is — but you’ll hear none of it. You leave him to find someone else who will oblige his repugnant request.

Your kind quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Rat Hunt

Always

Always

Out-run them

Matter

The brawn

A high-risk challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A very chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A chancy challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Bested by a rodent

Out-run them

Matter

The brawn

A very chancy challenge

Rats are quick, and vicious when cornered. You manage to chase a rat away from its nest, where it can’t escape. It turns on you, baring its tiny but terrible teeth.

You are about to deliver the killing blow, when a half-dozen other rats rush out from the shadows and begin climbing your legs. Your composure is destroyed by their teeth and claws and weird, naked tails. You run away.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Opportunities

Opportunities

Who Are You?

Unlocked when Species is:

; Unlocked with  - you have 1

Always

Always


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.

You find what looks like a pharmacy. Surely they’ll have something for what ails you.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Good enough

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

You buy a first aid kit and spend the better part of a quarter-hour patching yourself up.

0 change points, 1 more needed to reach level 1.

You've lost a quality: Wounded.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains

Matter

The brawn

Charm

The smarm


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You now have 1 x Cash.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

An almost impossible challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?

            5
            You need Matter 5 (you have 2)

            5
            Unlocked with Matter 5 - you have 2


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal...

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

Bass thumps through the pavement from a nearby club...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Perform Your Civic Duty

Opportunities

Opportunities

Keep quiet

It’s none of your business.


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

Your chaotic quality is increasing...

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

Your orderly quality is increasing...

Time passes...


Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains

Matter

The brawn

Charm

The smarm


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Opportunities

Opportunities

The Gym

Unlocked with  - you have 2; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

Dawn approaches


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Travel

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains

Matter

The brawn

Charm

The smarm


Drift has set up shop in Keisey today.

“Hey ho, hi ho,” he says when he sees you. “What can I do for you?”

Always

Always

See his wares

What does he have for sale?

Sell your wares

What do you have for sale?


To Keisey

Tourist bait.

You have moved to a new area: Keisey


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Travel

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

Dawn approaches

; you must be in Snowtown South to play this card.


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton

Your 'New in Town' Quality has gone!


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Always

Always

To Snowtown South

The city.


The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Opportunities

Opportunities

Who Are You?

Unlocked when Species is:

Human (you have this)

; Unlocked with ; Unlocked with

Rat Hunt

Unlocked with ; Unlocked with On the Hunt 1 - you have 1

A Curious Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when Welcome to Snowtown is:

The breeze carries an odd, but appetising scent your way...

Get a Drink

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border...

Travel

Ripton is bordered by Ramsey and Snowtown South...

Always

Always

Wash Up

Unlocked when The Passage of Time is:

Night

Day

Night approaches

; Unlocked with Suspicious 1 - you have 1; you must be in Snowtown South to play this card.

Get Directions

Unlocked when Welcome to Snowtown is:

; Unlocked with


To Snowtown South

The city.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Wash Up

You could use a bit of freshening up.

Opportunities

Opportunities

Find a washroom

You could use a bit of freshening up.

There is a public restroom nearby.


Opportunities

Opportunities

Always

Always


Travel

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


A quick rinse

Find a washroom

Wash Up

You could use a bit of freshening up.

There is a public restroom nearby.

You run some water over your hands and splash it over your face, and manage to get yourself looking a little more presentable.

You've lost a quality: Suspicious.

The sun sets.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


To Ripton

The suburbs.

You have moved to a new area: Ripton

Your 'New in Town' Quality has gone!


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Opportunities

Opportunities

Get a Drink

Unlocked with  - you have 2; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always


To Keisey

Tourist bait.

You have moved to a new area: Keisey


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Get a Drink

Unlocked with  - you have 2; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Always

Always


Get a Drink

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border.

Always

Get friendly

Charm

The smarm

A chancy challenge

You don’t know anyone there, but that could soon change.

Get real friendly

Charm

The smarm

A high-risk challenge

Invite yourself to a table.

            3
            You need Charm 3 (you have 2)

            3
            Unlocked with Charm 3 - you have 2


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Always

Always

See his wares

What does he have for sale?

Sell your wares

What do you have for sale?


Opportunities

Opportunities

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You now have 1 x Cash.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains

Matter

The brawn

Charm

The smarm


In negotiation

See his wares

What does he have for sale?

Drift pops his trunk open and lets you peruse his stock.

You are now in negotiation.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Opportunities

Opportunities

Always

Always


Wonderments and Novelties

Drift keeps his current wares in the trunk of his roaming shop.

Always

Nothing

You aren’t interested in any of Drift’s wares right now.

A modest waistcoat

This vest is prussian blue, with faint, silver pinstriping. It looks very smart, and you’ll feel smart wearing it.

Mind +1

Thick gloves

Padded leather, these gloves will protect your hands should you need to get them dirty.

Matter +1

Wingtip shoes

A pair of black and white wingtips. People judge you by the shoes you wear — if you’re wearing these, they’ll judge you favourably.

Charm +1

Mirrored sunglasses

Is the world too bright for you today? These will help.

Weary -1, Mind -1

A clean bandage

Nine out of ten doctors recommend clean bandages over dirty ones.

Wounded -1, Matter -1

A houndstooth bowtie

No one will believe the person in a houndstooth bowtie is up to anything unsavoury — but they’re not inclined to take that person seriously, either.

Suspicious -1, Charm -1

A rubber duck

A small, yellow duck. It floats in water and quacks if you squeeze it.

Troubled -1, Magic -1

A satin headband

Rich purple satin wrapped around a sturdy plastic frame, this headband will keep your hair in place so you can worry about other things.

Mind +1

A silk bandana

White and criss-crossed with gold thread, this bandana will keep your hair in place so you can worry about other things.

Mind +1

A pink carnation

It’s very realistic, with silky petals and a floral aroma. But Drift assures you that it is only a very convincing forgery.

Troubled -1, Matter -1

Silk gloves

Thin and airy, these white gloves are made of the finest silk money can buy — or so Drift says.

Charm +1


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Opportunities

Opportunities

Always

Always


No purchase made

Nothing

Wonderments and Novelties

Drift keeps his current wares in the trunk of his roaming shop.

You aren’t interested in any of Drift’s wares right now.

“Pleasure doing business,” Drift says as he closes the trunk.

Your 'In Negotiation' Quality has gone!

The sun sets.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Time passes...


Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

Dawn approaches

; you must be in Snowtown South to play this card.


Opportunities

Opportunities

Always

Always


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Attend the Theatre

Opportunities

Opportunities


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Mind

The brains

Matter

The brawn

Charm

The smarm


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

Your orderly quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


You've lost a quality: Weary.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A high-risk challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

An almost impossible challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


Opportunities

Opportunities

Who Are You?

Unlocked when Species is:

; Unlocked with  - you have 1

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

; you must be in Snowtown South to play this card.


Opportunities

Opportunities

Always

Always


Smarter than you

A strategic retreat

Matter

The brawn

A high-risk challenge

It is the velociraptor that is named “swift hunter,” not the deinonychus. But they are cousins, and the deinonychus is aptly named after its razor-sharp claws, features with which you will soon be very familiar.

You snatch up a rock and hurl it down the street, hoping the raptors will at least turn to look at it while you make your escape. You immediately launch yourself over one of the raptors blocking your exit and book it like there were a pack of deinonychus after you.

There are.

One of the raptors leaps onto your back, knocking you to the ground, and you turn the fall into a roll, throwing the raptor from your back before it can do too much damage. You scramble back to your feet, but another raptor has taken your misfortune as an opportunity to run ahead of you and cut off your exit. You duck into an alley, realising too late that this is what they wanted you to do.

In a stunning display of adrenaline-fuelled physical prowess, you leap for a fire escape, pulling the ladder down and climbing up it at the same time. As you ascend, the raptors bite at your heels — but they do not follow.

It would seem that dinosaurs have some difficulties climbing ladders. That information could prove useful later.

0 change points, 4 more needed to reach level 4.

Matter has increased to 3!

Matter 2 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

Time passes...


Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Opportunities

Opportunities

Always

Always

Find a Penny

Something shiny glints at you from the gutter...


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

An almost impossible challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Opportunities

Opportunities

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 2).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Travel

Always

To Snowtown South

The city.


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The Tonsorial Parlour

There’s a barber’s above the pie-shop in Ripton.

Opportunities

Opportunities

Get a haircut

It has been a while, and you have become a little unkempt.

Watch a while

Mind

The brains

An almost impossible challenge

You have a funny feeling about this set-up. Maybe a stake-out is in order.

            7
            You need Mind 7

            7
            Unlocked with Mind 7


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A high-risk challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

An almost impossible challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

            5
            You need Matter 5 (you have 3)

            5
            Unlocked with Matter 5 - you have 3


Opportunities

Opportunities

Always

Always

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

There’s a barber’s above the pie-shop in Ripton...


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Run, completionist_55als, run

A strategic retreat

Matter

The brawn

A tough challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

1 change point, 4 more needed to reach level 5.

Matter has increased to 4!

You succeeded in a Matter challenge! (Risky challenges mean you learn more.)

It is midnight.


Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The Tonsorial Parlour

Opportunities

Opportunities

Watch a while

Mind

The brains

An almost impossible challenge


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton

Your 'New in Town' Quality has gone!


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Talk to Ljubica

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with ; Unlocked when The Passage of Time is:

Night

Dawn approaches

Who Are You?

Unlocked when Species is:

; Unlocked with

Get a Drink

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The Tonsorial Parlour

Opportunities

Opportunities

Watch a while

Mind

The brains

An almost impossible challenge


Opportunities

Opportunities

A Curious Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when Welcome to Snowtown is:

Always

Always


Get a Drink

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border.

Always

Get friendly

Charm

The smarm

A modest challenge

You don’t know anyone there, but that could soon change.

Get real friendly

Charm

The smarm

A high-risk challenge

Invite yourself to a table.

            3
            You need Charm 3 (you have 3)

            3
            Unlocked with Charm 3 - you have 3


A Wild Dinosaur Appears

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A tough challenge

Stand your ground

Matter

The brawn

A high-risk challenge

            5
            You need Matter 5 (you have 4)

            5
            Unlocked with Matter 5 - you have 4


The Tonsorial Parlour

Opportunities

Opportunities

Watch a while

Mind

The brains

An almost impossible challenge


Sometimes they want you to go

Get real friendly

Charm

The smarm

A tough challenge

Invite yourself to a table.

            3
            You need Charm 3 (you have 4)

            3
            Unlocked with Charm 3 - you have 4

You pick a table with a few people already drinking, and pull up a chair. While you’re waiting to jump into the conversation, it becomes clear that the topic of discussion is a serious one indeed — it sounds like someone died.

While the conversationalists were willing to assume you belonged there when you turned up, your quick departure broadcasts the fact that you were not familiar with the deceased. The looks they shoot you as you leave the bar are ones of disgust and offence.

Charm has increased to 4!

Charm 3 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

Suspicious is increasing...

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Smarter than you

A strategic retreat

Matter

The brawn

A tough challenge

It is the velociraptor that is named “swift hunter,” not the deinonychus. But they are cousins, and the deinonychus is aptly named after its razor-sharp claws, features with which you will soon be very familiar.

You snatch up a rock and hurl it down the street, hoping the raptors will at least turn to look at it while you make your escape. You immediately launch yourself over one of the raptors blocking your exit and book it like there were a pack of deinonychus after you.

There are.

One of the raptors leaps onto your back, knocking you to the ground, and you turn the fall into a roll, throwing the raptor from your back before it can do too much damage. You scramble back to your feet, but another raptor has taken your misfortune as an opportunity to run ahead of you and cut off your exit. You duck into an alley, realising too late that this is what they wanted you to do.

In a stunning display of adrenaline-fuelled physical prowess, you leap for a fire escape, pulling the ladder down and climbing up it at the same time. As you ascend, the raptors bite at your heels — but they do not follow.

It would seem that dinosaurs have some difficulties climbing ladders. That information could prove useful later.

3 change points, 2 more needed to reach level 5.

Matter is increasing...

Matter 4 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

Wounded is increasing...

Time passes...


Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Who Are You?

Unlocked when Species is:

Human (you have this)

; Unlocked with ; Unlocked with

Rat Hunt

Unlocked with ; Unlocked with On the Hunt 1 - you have 1

Always

Always

Get Directions

Unlocked when Welcome to Snowtown is:

; Unlocked with


The Tonsorial Parlour

There’s a barber’s above the pie-shop in Ripton.

Opportunities

Opportunities

Get a haircut

It has been a while, and you have become a little unkempt.

Watch a while

Mind

The brains

An almost impossible challenge

You have a funny feeling about this set-up. Maybe a stake-out is in order.


Talk to Ljubica

They call her Ljubica the Gracious. These days she’s made her home on an abandoned lot in Ripton. The ground here is dusty, dry, and cracked. Groups of yellowing weeds sprout from the beige dirt, huddling together for moral support.

Over in the corner, pressed against the chain-link fence, is a large, sun-bleached tent. It may have once been yellow, many years ago.

Always

Always

Go inside

It’s time to meet this Ljubica person.

Nope

Nothing good can come of this.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Turn and leave

Nope

Nothing good can come of this.

The man from the bus station can retrieve his own package.

Your cowardly quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a house. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the kitchen for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A very chancy challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your home they’re breaking into — why stick your nose into it?

Join them

Charm

The smarm

A high-risk challenge

It looks like they’re having fun.


The Tonsorial Parlour

Opportunities

Opportunities

Watch a while

Mind

The brains

An almost impossible challenge


Opportunities

Opportunities

Always

Always


Moving on

You turn down another street, leaving whoops of excitement and the clatter of destruction behind you.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


The Tonsorial Parlour

Opportunities

Opportunities

Watch a while

Mind

The brains

An almost impossible challenge


Opportunities

Opportunities

Always

Always


A Robbery

Opportunities

Opportunities

Stop them

Matter

The brawn

A high-risk challenge

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The Tonsorial Parlour

Opportunities

Opportunities

Watch a while

Mind

The brains

An almost impossible challenge


The cavalry

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

There must have been a car nearby, because it arrives the instant you finish placing the call. The children try to run for it, but they’re rounded up and arrested with little hassle.

You were fortunate!

Your orderly quality is increasing...

Time passes...


Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm