To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Faction: Drift

Faction: Drift Acquaintance of a wandering wondermonger

Faction: Drift: Acquaintance of a wandering wondermonger

Faction: Ljubica

Faction: Ljubica Enemy of Ljubica the Gracious

Faction: Ljubica: Enemy of Ljubica the Gracious

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Who Are You?

Unlocked when Species is:

Human (you have this)

; Unlocked with ; Unlocked with

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Where there are people, there’s trash...

The Gym

Unlocked with  - you have 6; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Spend some time at the Snowtown South Public Library and Petting Zoo...

Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey...

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

; you must be in Ripton to play this card.

There’s a barber’s above the pie-shop in Ripton...

Find a Penny

Something shiny glints at you from the gutter...


Opportunities

Opportunities

The Gym

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

Dawn approaches

Bass thumps through the pavement from a nearby club...

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

; you must be in Ripton to play this card.

A Distressed Damsel

There’s a woman on the streetcorner, clutching a sheet of paper...


Opportunities

Opportunities

Who Are You?

Unlocked when Species is:

; Unlocked with

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Drift’s Roaming Shop of Wonderments and Novelties

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Drift has set up shop in Keisey today...

Travel

Keisey is bordered by Snowtown South and Shelton...

Always

Always

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

; you must be in Ripton to play this card.

Tend to Your Wounds

Unlocked with Wounded 1 - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches

; you must be in Snowtown South to play this card.


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


Opportunities

Opportunities

Always

Always


To Keisey

Tourist bait.

You have moved to a new area: Keisey


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.

You have moved to a new area: Snowtown South


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

Dawn approaches

; you must be in Snowtown South to play this card.


Opportunities

Opportunities

The Gym

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Travel

Always

Always

To Snowtown South

The city.


Opportunities

Opportunities

Back inside Ljubica’s tent

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with

Who Are You?

Unlocked when Species is:

Human (you have this)

; Unlocked with ; Unlocked with

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

The Pie-Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

The Inconspicuous Meat Pie-Shop is open, and its aroma beckons...

Get a Drink

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border...

Travel

Ripton is bordered by Ramsey and Snowtown South...

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

; you must be in Snowtown South to play this card.


Opportunities

Opportunities

Always

Always


To Snowtown South

The city.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

Always

To Snowtown South

The city.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

The Gym

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

Dawn approaches

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

; you must be in Ripton to play this card.


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Ripton

The suburbs.

You have moved to a new area: Ripton


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The Tonsorial Parlour

There’s a barber’s above the pie-shop in Ripton.

Opportunities

Opportunities

Get a haircut

It has been a while, and you have become a little unkempt.

            1
            You need Impossible! 1

            1
            Unlocked with Impossible! 1

Watch a while

Mind

The brains

An almost impossible challenge

You have a funny feeling about this set-up. Maybe a stake-out is in order.

            7
            You need Mind 7

            7
            Unlocked with Mind 7


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Gym

Unlocked with  - you have 6; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

; you must be in Ripton to play this card.


Opportunities

Opportunities

Who Are You?

Unlocked when Species is:

; Unlocked with

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

The Pie-Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Get a Drink

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches

; you must be in Snowtown South to play this card.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Travel

Always

Always

To Snowtown South

The city.


To Keisey

Tourist bait.

You have moved to a new area: Keisey


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Keisey

Tourist bait.

You have moved to a new area: Keisey


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Opportunities

Opportunities

Back inside Ljubica’s tent

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with

Always

Always


Opportunities

Opportunities

Who Are You?

Unlocked when Species is:

Human (you have this)

; Unlocked with ; Unlocked with

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Always

Always


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

Dawn approaches

; you must be in Snowtown South to play this card.


Travel

Always

Always

To Snowtown South

The city.


Travel

Always

Always

To Snowtown South

The city.


The Tonsorial Parlour

Opportunities

Opportunities

Watch a while

Mind

The brains

An almost impossible challenge

            7
            You need Mind 7 (you have 3)

            7
            Unlocked with Mind 7 - you have 3


To Snowtown South

The city.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

; you must be in Snowtown South to play this card.


To Snowtown South

The city.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Opportunities

Opportunities

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

; you must be in Ripton to play this card.

Tend to Your Wounds

Unlocked with Wounded 1 - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches


Travel

Always

Always

To Snowtown South

The city.


Opportunities

Opportunities

The Gym

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

Dawn approaches

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

; you must be in Ripton to play this card.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


To Snowtown South

The city.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The Tonsorial Parlour

Opportunities

Opportunities

Watch a while

Mind

The brains

An almost impossible challenge


To Ripton

The suburbs.

You have moved to a new area: Ripton


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Gym

Unlocked with  - you have 6; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

; you must be in Ripton to play this card.


Opportunities

Opportunities

Who Are You?

Unlocked when Species is:

; Unlocked with

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

The Pie-Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Get a Drink

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches

; you must be in Snowtown South to play this card.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


The Pie-Shop

The Inconspicuous Meat Pie-Shop is open, and its aroma beckons.

Always

Always

Buy a pie

You’re getting pretty hungry, and that smell isn’t helping.

            3
            You need 3 x Cash  (you have 0)

            3
            Unlocked with 3 x Cash

Try again

Charm

The smarm

A high-risk challenge

It seemed, earlier, that they could use a spare employee. Maybe you should offer.

            Unlocked when Mystery of the Pie-Shop is:

            5
            You need Charm 5 (you have 4)

            Unlocked when Mystery of the Pie-Shop is:

            5
            Unlocked with Charm 5 - you have 4


To Ripton

The suburbs.

You have moved to a new area: Ripton


Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


To Ripton

The suburbs.

You have moved to a new area: Ripton


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Back inside Ljubica’s tent

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with

Always

Always


Opportunities

Opportunities

A Curious Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when Welcome to Snowtown is:

The breeze carries an odd, but appetising scent your way...

Get a Drink

Unlocked with  - you have 2; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

Dawn approaches

; you must be in Snowtown South to play this card.

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)


Opportunities

Opportunities

Who Are You?

Unlocked when Species is:

Human (you have this)

; Unlocked with ; Unlocked with

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

The Pie-Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

; you must be in Snowtown South to play this card.


Travel

Always

Always

To Snowtown South

The city.


Travel

Always

Always

To Snowtown South

The city.


Travel

Always

Always

To Snowtown South

The city.


The city.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Get a Drink

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always


To Snowtown South

The city.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Opportunities

Opportunities

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

; you must be in Ripton to play this card.

Tend to Your Wounds

Unlocked with Wounded 1 - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches


Travel

Always

Always

To Snowtown South

The city.


Opportunities

Opportunities

The Gym

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

Dawn approaches

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

; you must be in Ripton to play this card.


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


To Snowtown South

The city.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Gym

Unlocked with  - you have 6; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

; you must be in Ripton to play this card.


Opportunities

Opportunities

Who Are You?

Unlocked when Species is:

; Unlocked with

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches

; you must be in Snowtown South to play this card.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Back inside Ljubica’s tent

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with

Who Are You?

Unlocked when Species is:

Human (you have this)

; Unlocked with ; Unlocked with

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

The Pie-Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

Get a Drink

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

; you must be in Snowtown South to play this card.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

The Gym

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

; you must be in Ripton to play this card.

Tend to Your Wounds

Unlocked with Wounded 1 - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

Always

To Snowtown South

The city.


To Keisey

Tourist bait.

You have moved to a new area: Keisey


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Ripton

The suburbs.

You have moved to a new area: Ripton


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

Dawn approaches

; you must be in Snowtown South to play this card.

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

; you must be in Ripton to play this card.


Opportunities

Opportunities

The Gym

Unlocked with  - you have 6; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

; you must be in Ripton to play this card.


Opportunities

Opportunities

Who Are You?

Unlocked when Species is:

; Unlocked with

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

The Pie-Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches

; you must be in Snowtown South to play this card.


Drift has set up shop in Keisey today.

“Hey ho, hi ho,” he says when he sees you. “What can I do for you?”

Always

Always

See his wares

What does he have for sale?

Sell your wares

What do you have for sale?


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.

            3
            You need Mind 3 (you have 3)

            3
            Unlocked with Mind 3 - you have 3


Who Are You?

Please choose a species.

Always

Always

Human

Please choose a species.

A bipedal primate.

Khetten

Who Are You?

Please choose a species.

A bipedal reptile.

Culacian

Who Are You?

Please choose a species.

A bipedal plant.


In negotiation

See his wares

What does he have for sale?

Drift pops his trunk open and lets you peruse his stock.

You are now in negotiation.


Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

In Negotiation

In Negotiation 2 - Buying goods from Drift

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Opportunities

Opportunities

Who Are You?

Unlocked when Species is:

Human (you have this)

; Unlocked with ; Unlocked with

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always


You are culacian

Culacian

Who Are You?

Please choose a species.

A bipedal plant.

Congratulations.

You're a culacian.

4 change points, 1 more needed to reach level 5.

Charm is increasing...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Wonderments and Novelties

Drift keeps his current wares in the trunk of his roaming shop.

Always

Always

Nothing

You aren’t interested in any of Drift’s wares right now.

A modest waistcoat

This vest is prussian blue, with faint, silver pinstriping. It looks very smart, and you’ll feel smart wearing it.

Mind +1

            45
            You need 45 x Cash  (you have 1)

            45
            Unlocked with 45 x Cash  - you have 1

Thick gloves

Padded leather, these gloves will protect your hands should you need to get them dirty.

Matter +1

Wingtip shoes

A pair of black and white wingtips. People judge you by the shoes you wear — if you’re wearing these, they’ll judge you favourably.

Charm +1

Mirrored sunglasses

Is the world too bright for you today? These will help.

Weary -1, Mind -1

            30
            You need 30 x Cash  (you have 1)

            30
            Unlocked with 30 x Cash  - you have 1

A clean bandage

Nine out of ten doctors recommend clean bandages over dirty ones.

Wounded -1, Matter -1

A houndstooth bowtie

No one will believe the person in a houndstooth bowtie is up to anything unsavoury — but they’re not inclined to take that person seriously, either.

Suspicious -1, Charm -1

A rubber duck

A small, yellow duck. It floats in water and quacks if you squeeze it.

Troubled -1, Magic -1

A satin headband

Rich purple satin wrapped around a sturdy plastic frame, this headband will keep your hair in place so you can worry about other things.

Mind +1

A silk bandana

White and criss-crossed with gold thread, this bandana will keep your hair in place so you can worry about other things.

Mind +1

A pink carnation

It’s very realistic, with silky petals and a floral aroma. But Drift assures you that it is only a very convincing forgery.

Troubled -1, Matter -1

Silk gloves

Thin and airy, these white gloves are made of the finest silk money can buy — or so Drift says.

Charm +1


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A low-risk challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A chancy challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Opportunities

Opportunities

Back inside Ljubica’s tent

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with

Who Are You?

Unlocked with ; Unlocked with ; Unlocked when Species is:

Culacian (you have this)

Get a Drink

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


No purchase made

Nothing

Wonderments and Novelties

Drift keeps his current wares in the trunk of his roaming shop.

You aren’t interested in any of Drift’s wares right now.

“Pleasure doing business,” Drift says as he closes the trunk.

Your 'In Negotiation' Quality has gone!

The sun sets.


Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Opportunities

Opportunities

Always

Always


Get a Drink

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border.

Always

Get friendly

Charm

The smarm

A very modest challenge

You don’t know anyone there, but that could soon change.

Get real friendly

Charm

The smarm

A tough challenge

Invite yourself to a table.

            3
            You need Charm 3 (you have 4)

            3
            Unlocked with Charm 3 - you have 4


Opportunities

Opportunities

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

Dawn approaches

; you must be in Snowtown South to play this card.


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A chancy challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 6)

            3
            Unlocked with Matter 3 - you have 6


Opportunities

Opportunities

Always

Always


A Distressed Damsel

There’s a woman on the streetcorner, clutching a sheet of paper. She keeps looking up, then down the street and fidgeting — she appears to be chewing over some sort of dilemma.

Opportunities

Opportunities

Find out what’s wrong

Maybe you can help.

Ignore her

You’re sure she’d rather you mind your own business.


Opportunities

Opportunities

Always

Always


The Tonsorial Parlour

There’s a barber’s above the pie-shop in Ripton.

Opportunities

Opportunities

Get a haircut

It has been a while, and you have become a little unkempt.

Watch a while

Mind

The brains

An almost impossible challenge

You have a funny feeling about this set-up. Maybe a stake-out is in order.


A shining knight

Find out what’s wrong

Maybe you can help.

“Oh, thank you for stopping!” the woman says. “It’s true, I’m in a heck of a mess.”

She needs to pick up her son from day care, she explains — she can’t afford to pay the sitter overtime. However, there is a deadline looming on a commission, and she doesn’t yet have all the ingredients for it.

“I wouldn’t normally bother a stranger with something like this, but, well, I do need help. If you could get ten bluebells for me from the woods just past Ripton — I’d be so grateful. I’m just over in Snowtown South when you have them.”

1 change point, 1 more needed to reach level 2.

Your kind quality is increasing...

You're looking for something in particular.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.

You find what looks like a pharmacy. Surely they’ll have something for what ails you.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

; you must be in Snowtown South to play this card.

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

; you must be in Ripton to play this card.


Back inside Ljubica’s tent

You stand just inside the tent-flap. You can’t say Ljubica looks happy to see you, but she hasn’t demanded you leave.</p><p>“Here for the package?” she says. “Ten dollars.”

Always

Always

You don’t have that kind of cash

Inform Ljubica the Gracious that you are a bit short on funds at the moment.

You do have that kind of cash

Pay up.

            10
            You need 10 x Cash  (you have 0)

            10
            Unlocked with 10 x Cash


Good enough

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

You buy a first aid kit and spend the better part of a quarter-hour patching yourself up.

0 change points, 3 more needed to reach level 3.

Wounded is dropping...

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Charm

The smarm


Opportunities

Opportunities

Always

Always


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

An almost impossible challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?

            5
            You need Matter 5

            5
            Unlocked with Matter 5


Opportunities

Opportunities

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches

A faint growl cuts through the night air, demanding your attention...


Good enough

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

0 change points, 2 more needed to reach level 2.

Wounded is dropping...

The sun sets.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

An almost impossible challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

An almost impossible challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


Opportunities

Opportunities

The Pie-Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

Get a Drink

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Smarter than you

A strategic retreat

Matter

The brawn

A high-risk challenge

It is the velociraptor that is named “swift hunter,” not the deinonychus. But they are cousins, and the deinonychus is aptly named after its razor-sharp claws, features with which you will soon be very familiar.

You snatch up a rock and hurl it down the street, hoping the raptors will at least turn to look at it while you make your escape. You immediately launch yourself over one of the raptors blocking your exit and book it like there were a pack of deinonychus after you.

There are.

One of the raptors leaps onto your back, knocking you to the ground, and you turn the fall into a roll, throwing the raptor from your back before it can do too much damage. You scramble back to your feet, but another raptor has taken your misfortune as an opportunity to run ahead of you and cut off your exit. You duck into an alley, realising too late that this is what they wanted you to do.

In a stunning display of adrenaline-fuelled physical prowess, you leap for a fire escape, pulling the ladder down and climbing up it at the same time. As you ascend, the raptors bite at your heels — but they do not follow.

It would seem that dinosaurs have some difficulties climbing ladders. That information could prove useful later.

1 change point, 2 more needed to reach level 3.

You've gained a new quality: Matter at 2.

Matter 0 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You've gained a new quality: Wounded at 1.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


A Wild Dinosaur Appears

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A chancy challenge

Stand your ground

Matter

The brawn

A tough challenge

            5
            You need Matter 5 (you have 6)

            5
            Unlocked with Matter 5 - you have 6


Opportunities

Opportunities

Always

Always


Who Are You?

Please choose a face.

Always

This

Please choose a face.

This is your face.

This

Who Are You?

Please choose a face.

This is your face.

This

Who Are You?

Please choose a face.

This is your face.

This

Who Are You?

Please choose a face.

This is your face.
More options will be added to this card in the future. If your face is not here, please wait.


Fall back

Stand your ground

Matter

The brawn

A tough challenge

You throw yourself at the black and grey raptor, letting out an intimidating roar as you grapple it. It kicks at your chest, tearing into your flesh and pushing you away — you’re bleeding, and the other raptors have noticed.

They close in erratically, jumping forward and darting away before you can retaliate — but while the one is retreating, another is advancing.

Desperate, you tackle one of the raptors, ramming it with your shoulder. And then you keep going, trampling the off-balance raptor, snapping its leg underfoot.

One of the raptors gives chase, but breaks off before too long to return to its fellows. They’re attending to the injured dinosaur.

You make a bloody getaway, but at least you’re alive.

3 change points, 4 more needed to reach level 7.

Matter is increasing...

Matter 6 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

2 change points, 1 more needed to reach level 3.

Wounded is increasing...

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


You have a face

This

Who Are You?

Please choose a face.

This is your face.

Congratulations.

You have a face.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night (you have this)

Dawn approaches


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

Always

To Snowtown South

The city.


Find a Job

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A tough challenge


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


You’ve got the job.

Enquire Within

Matter

The brawn

A very chancy challenge

Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?

            5
            You need Matter 5 (you have 7)

            5
            Unlocked with Matter 5 - you have 7

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

0 change points, 8 more needed to reach level 8.

Matter has increased to 7!

You succeeded in a Matter challenge! (Risky challenges mean you learn more.)

You've got yourself a job!

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

A Request for a Rodent

A scruffy-looking gentleman catches your attention by waving his arms and shouting something incoherent...

A Robbery

Unlocked when The Passage of Time is:

Dawn approaches

; you must be in Keisey to play this card.

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store...


Opportunities

Opportunities

Always

Always

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

; you must be in Ripton to play this card.


Opportunities

Opportunities

Who Are You?

Unlocked when Species is:

Human (you have this)

; Unlocked with ; Unlocked with

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Escape the Bouncer Career

Press this button to stop being employed

Always

Always


A Request for a Rodent

A scruffy-looking gentleman catches your attention by waving his arms and shouting something incoherent. He’s wearing a ratty vest and a tattered baseball cap, but his t-shirt is surprisingly clean.

“Man!” he says when he’s done shouting. “Dude! Hey! Woah. There is an emergency situation going on. We need some help, it’s too big for us to handle alone. Can you — I mean — We need some dead rats. Can you get me some dead rats?”

Opportunities

Opportunities

Well, okay

You don’t have anything better to do.

What.

You don’t care how important it is, you’re not killing a bunch of animals for this guy — or any guy, for that matter.

Yeah, no

You’re not in the mood to humour this guy.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


High ground

You tell the man exactly what you think of his emergency situation. He tries to explain — you just don’t understand how important this is — but you’ll hear none of it. You leave him to find someone else who will oblige his repugnant request.

Your kind quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You now have 1 x Cash.

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Find a Penny

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Rat Hunt

Where there are people, there’s trash...

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Spend some time at the Snowtown South Public Library and Petting Zoo...

Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey...

Always

Always

The Tonsorial Parlour

There’s a barber’s above the pie-shop in Ripton...


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 3).

It is midnight.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

A Robbery

Unlocked when The Passage of Time is:

Dawn approaches


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A high-risk challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A high-risk challenge

It looks like they’re having fun.


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

The Gym

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

Attend the Theatre

Snowtown has a thriving theatre district...


Moving on

You turn down another street, leaving whoops of excitement and the clatter of destruction behind you.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Who Are You?

Please choose a face.

Always

Always

This

Please choose a face.

This is your face.

This

Who Are You?

Please choose a face.

This is your face.

This

Who Are You?

Please choose a face.

This is your face.

This

Who Are You?

Please choose a face.

This is your face.
More options will be added to this card in the future. If your face is not here, please wait.


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Opportunities

Opportunities

Always

Always

Find a Job

Bass thumps through the pavement from a nearby club...


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


You have a face

This

Who Are You?

Please choose a face.

This is your face.

Congratulations.

You have a face.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

Find a Penny

Something shiny glints at you from the gutter...


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A chancy challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Drift has set up shop in Keisey today...

Travel

Keisey is bordered by Snowtown South and Shelton...

Always

Always

A Robbery

Unlocked when The Passage of Time is:

Dawn approaches

; you must be in Snowtown South to play this card.

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

; you must be in Snowtown South to play this card.


Escape the Bouncer Career

Press this button to stop being employed

Always

Always


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A high-risk challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?

            5
            You need Matter 5 (you have 4)

            5
            Unlocked with Matter 5 - you have 4


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A high-risk challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A high-risk challenge

It looks like they’re having fun.


Opportunities

Opportunities

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches


Your 'Employed' Quality has gone!


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


They do what they can

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

You put in a call, and the emergency operator assures you the police are on their way. But if the police ever do show up — and you cannot be certain either way — they do not arrive until well after the teenagers have abandoned the shop and moved on to bigger and brighter targets.

You were unlucky. Better luck next time...

Your orderly quality is increasing...

You've gained a new quality: Weary at 1.

It is midnight.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A modest challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


A Robbery

Opportunities

Opportunities

Stop them

Matter

The brawn

A very modest challenge

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

Join them

Charm

The smarm

A tough challenge

It looks like they’re having fun.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A tough challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A high-risk challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


What you wanted

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.

The vandals look almost relieved at your offer to join their fun, and they draw you into the shop with wide smiles and open arms.

They’ve trashed the place — every display is upturned, every window is broken, and all of the best snacks have been torn open or stamped underfoot. This doesn’t stop you from getting a little fun in, all the walls are still standing, after all. But they’ve also done something in one of the back rooms, and after giving you a chance to work out your demons with a bat and a Slush machine, they lead you back there, into darkness and the faint smell of corroded metal.

What happens after that is a bit of a blur.

1 change point, 4 more needed to reach level 5.

Charm has increased to 4!

Charm 3 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You moved to a new setting: Questionable Deeds.

Your chaotic quality is increasing...

You've gained a new quality: Troubled at 1.

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Jack's Boutique Mystique

A small shop just beyond the Keisey Pedestrian District catches your eye. The paint on its façade is unusually sombre for a Keisey shop, the dark and dull tones out of place sandwiched between a sky blue restaurant and a seafoam crafts store. There are crystal balls and tarot cards on display in the Boutique’s picture windows.

Opportunities

Opportunities

Go In

Your curiosity is piqued by the Boutique Mystique.

Not Interested

There are more important things to do than indulge a flight of spiritualist fantasy.


Run, completionist_7x6lh, run

A strategic retreat

Matter

The brawn

A tough challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

Matter is increasing...

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


What happened last night?

What happened last night?

Always

Always


Mystique indeed

The interior of the shop is as sombre as its exterior. The lights are dim, but not so dim as to obscure the wares on display. Heavy curtains frame the door and windows, and thin, airy scarves hang from most of the fixtures. The walls and floor are crowded with shelves, the shelves are crowded with merchandise: dusty bottles full of unfamiliar liquids and powders, animal horns and hooves, herbs and roots, and all manner of other things you have trouble identifying. On the far side of the room you spot a dozen or so empty cat carriers.

There’s a young woman sitting at a table near the cat carriers. When she spots you, she grins and walks over.

You are making progress in your quest.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


In the Magic Shop

“Hi!” the woman says, “I’m Jack, and I’ll be your server this evening.” She laughs. She has dark skin and eyes, and her ponytail is a poof of curly black hair that sticks out from under her hat — a battered top hat with a pair of small antlers affixed to the band. She’s also wearing a rumpled but well-tailored suit.

“What can I do for you?” Jack asks. “Do you have a Magic?”

Always

Always

Yes

A Magic lives in you.

No

You have no magical inclinations.

What?

Do you have a what now?


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


A Quiet Alley

You come to several hours later, wedged between two garbage cans and a wall.

What happened last night?

What happened last night?

Where are you?

You’re in an alley — but that’s not the question you should be asking.


You remind me of the babe

Yes

A Magic lives in you.

“Really!” Jack says. “I’ll be honest, I don’t get very many magic-users in here. More tourists than anything else.”

Your 'You're a Wizard?' Quality has gone!

You are making progress in your quest.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


The important thing

In the sub par light, you can make out dark red streaks of something dry and powdery on your hands.

You should be asking: Whose blood is this?

You moved to a new setting: Snowtown.

Suspicious is increasing...

The sun rises.

Another day older.


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


In the Magic Shop

Jack’s eyes are wide and shining. “Oh, neat!” she says. “Can I ask what kind of Magic it is? What does it feel like?”

Always

Always

Something that crawls

Your Magic is a small, four-legged beast.

Something that flies

Your Magic flutters inside you.

Something that slithers

Your Magic is limbless and smooth.

Something that scurries

Your Magic is restless and quick-moving.


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

The Gym

Unlocked with  - you have 7; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


Congratulations

Something that slithers

Your Magic is limbless and smooth.

You are a magic-user.

You are making progress in your quest.

There is a magic living inside you.


Harbouring a Magic

Harbouring a Magic Something that slithers

Harbouring a Magic: Something that slithers

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


In the Magic Shop

Jack crosses her arms and tilts her head. “Huh!” she says. “I wouldn’t have guessed. But I suppose you came in here for a reason, didn’t you?”

Always

Always

Just Browsing

You are not here for anything in particular.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.

You have moved to a new area: Snowtown South


Looky-loo

You tell Jack that you are just looking around, and she nods. “I’ll leave you to that, then!” she says, retreating to the table in the back of the shop. “Let me know if you need anything, I’m always happy to help.”

Your 'You're a Wizard' Quality has gone!

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


To Ripton

Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Back inside Ljubica’s tent

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with

Get a Drink

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

; you must be in Snowtown South to play this card.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Get a Drink

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border.

Always

Always

Get friendly

Charm

The smarm

A very modest challenge

You don’t know anyone there, but that could soon change.

Get real friendly

Charm

The smarm

A tough challenge

Invite yourself to a table.


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

An almost impossible challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?

            5
            You need Matter 5 (you have 2)

            5
            Unlocked with Matter 5 - you have 2


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 2).

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


A Request for a Rodent

A scruffy-looking gentleman catches your attention by waving his arms and shouting something incoherent. He’s wearing a ratty vest and a tattered baseball cap, but his t-shirt is surprisingly clean.

“Man!” he says when he’s done shouting. “Dude! Hey! Woah. There is an emergency situation going on. We need some help, it’s too big for us to handle alone. Can you — I mean — We need some dead rats. Can you get me some dead rats?”

Opportunities

Opportunities

Well, okay

You don’t have anything better to do.

What.

You don’t care how important it is, you’re not killing a bunch of animals for this guy — or any guy, for that matter.

Yeah, no

You’re not in the mood to humour this guy.


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A very chancy challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


Avante garde

You find something written by a local playwrite — it’s a little arty and experimental, with a lot of improvisation and audience participation. The experience is refreshing, if unusual.

0 change points, 1 more needed to reach level 1.

You've lost a quality: Troubled.

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Moving on

You keep walking, pretending you didn't hear him. He only follows you for three minutes before finding someone else to harass.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Moving on

You turn down another street, leaving whoops of excitement and the clatter of destruction behind you.

Your chaotic quality is increasing...

It is midnight.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

The Pie-Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

The Inconspicuous Meat Pie-Shop is open, and its aroma beckons...

Get a Drink

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border...

Travel

Ripton is bordered by Ramsey and Snowtown South...

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night

Day

Night approaches

; you must be in Snowtown South to play this card.


Opportunities

Opportunities

Always

Always

A Robbery

Unlocked when The Passage of Time is:

Dawn approaches


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 4).

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Get a Drink

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

A Robbery

Unlocked when The Passage of Time is:

Dawn approaches

; you must be in Keisey to play this card.


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.

You find what looks like a pharmacy. Surely they’ll have something for what ails you.


Back inside Ljubica’s tent

You stand just inside the tent-flap. You can’t say Ljubica looks happy to see you, but she hasn’t demanded you leave.</p><p>“Here for the package?” she says. “Ten dollars.”

Always

Always

You don’t have that kind of cash

Inform Ljubica the Gracious that you are a bit short on funds at the moment.

You do have that kind of cash

Pay up.

            10
            You need 10 x Cash  (you have 2)

            10
            Unlocked with 10 x Cash  - you have 2


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A high-risk challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A high-risk challenge

It looks like they’re having fun.


Good enough

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

You buy a first aid kit and spend the better part of a quarter-hour patching yourself up.

Wounded is dropping...

It is noon.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


On the town

Join them

Charm

The smarm

A tough challenge

It looks like they’re having fun.

You lean in one of the broken windows and get the vandals’ attention. They look ready to run, but you convince them to hear you out — and then you convince them to let you tag along. They’re reluctant (one of them is sure you’re a plant) but they warm up to you when you take one of the shop’s displays to the nearest wall.

The shop is unrecogniseable by the time the five of you are done with it, and you spend the night putting some other shops in the same state.

3 change points, 1 more needed to reach level 4.

Charm has increased to 3!

You succeeded in a Charm challenge! (Risky challenges mean you learn more.)

0 change points, 3 more needed to reach level 3.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

Always

To Snowtown South

The city.


The Pie-Shop

The Inconspicuous Meat Pie-Shop is open, and its aroma beckons.

Always

Always

Buy a pie

You’re getting pretty hungry, and that smell isn’t helping.

            3
            You need 3 x Cash  (you have 4)

            3
            Unlocked with 3 x Cash  - you have 4

Try again

Charm

The smarm

A high-risk challenge

It seemed, earlier, that they could use a spare employee. Maybe you should offer.


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches (you have this)


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A high-risk challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Opportunities

Opportunities

A Curious Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when Welcome to Snowtown is:

The breeze carries an odd, but appetising scent your way...

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches (you have this)

; you must be in Snowtown South to play this card.


Opportunities

Opportunities

Always

Always


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

To Snowtown South

The city.


Travel

Always

Always

To Snowtown South

The city.


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


Rat Hunt

Always

Always

Out-run them

Matter

The brawn

A modest challenge

Out-think them

Mind

The brains

A chancy challenge

Draw them in

Charm

The smarm

A modest challenge


Opportunities

Opportunities

The Gym

Unlocked with  - you have 7; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches

A faint growl cuts through the night air, demanding your attention...

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Matter

The brawn

Charm

The smarm


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A tough challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A high-risk challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


Opportunities

Opportunities

Always

Always


A Wild Dinosaur Appears

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A high-risk challenge

Better than a distraction

Your Magic whispers something to you — it has an idea.

            Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

Stand your ground

Matter

The brawn

An almost impossible challenge


Run, completionist_7x6lh, run

A strategic retreat

Matter

The brawn

A very chancy challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

3 change points, 3 more needed to reach level 6.

Matter has increased to 5!

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A modest challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 7)

            3
            Unlocked with Matter 3 - you have 7


It’s super effective

Your spell pulls the dinosaurs apart into their base components — when the screaming is done, all that’s left are piles of vaguely-recognisable lumps of meat. In one, a leg is still twitching.

0 change points, 2 more needed to reach level 2.

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Another Dawn

Another day begins in Snowtown.

Always

Another day begins in Snowtown.


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A chancy challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.