Narrow It Down

Ripton is a city in and of itself. Surely someone can give you more precise directions to Ljubica.

Opportunities

Opportunities

Ask around

Luck

Watch for the fall of a card.

A matter of luck: the odds are against you here.

Maybe you’ll get lucky.

Ask the right people

Mind

The brains

A high-risk challenge

You think you’re getting better at spotting them.


To Keisey

Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Faction: Drift

Faction: Drift Acquaintance of a wandering wondermonger

Faction: Drift: Acquaintance of a wandering wondermonger

Faction: Ljubica

Faction: Ljubica Enemy of Ljubica the Gracious

Faction: Ljubica: Enemy of Ljubica the Gracious

Faction: Zebra

Faction: Zebra Acquaintance of a mad chemist

Faction: Zebra: Acquaintance of a mad chemist

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Miscreants managed

Stop them

Matter

The brawn

A low-risk challenge

A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

They’re just teenagers looking for a thrill — surely you can handle them on your own.

They’re young enough that their rebellious phases have not yet fully taken root, and the prospect of getting caught causes them to panic. When you barge in, shoulders squared and the most authoritative expression you have sitting on your face, they all scramble over each other and out the nearest broken window. You dust your hands and leave via the door.

2 change points, 7 more needed to reach level 9.

Matter is increasing...

You succeeded in a Matter challenge! (Simple challenges mean you don't learn so much.)

2 change points, 1 more needed to reach level 3.

Your orderly quality is increasing...

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Score!

Ask around

Luck

Watch for the fall of a card.

Maybe you’ll get lucky.

Ljubica is on the corner of Westchester and Greenback. You think you know where that is.

You were fortunate!

You are making progress in your quest.

It is noon.


Harbouring a Magic

Harbouring a Magic Something that slithers

Harbouring a Magic: Something that slithers

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Where there are people, there’s trash...

Drift’s Roaming Shop of Wonderments and Novelties

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Drift has set up shop in Keisey today...

Travel

Keisey is bordered by Snowtown South and Shelton...

Always

Always


Opportunities

Opportunities

Talk to Ljubica

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with ; Unlocked when The Passage of Time is:

Day

Night approaches

A Curious Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when Welcome to Snowtown is:

The breeze carries an odd, but appetising scent your way...

Get a Drink

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border...

Travel

Ripton is bordered by Ramsey and Snowtown South...

Always

Always

Attend the Theatre

Snowtown has a thriving theatre district...

Find a Penny

Something shiny glints at you from the gutter...


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey...

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches

A faint growl cuts through the night air, demanding your attention...

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

Bass thumps through the pavement from a nearby club...


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A very modest challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A chancy challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

            5
            You need Matter 5 (you have 8)

            5
            Unlocked with Matter 5 - you have 8


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.

You have moved to a new area: Snowtown South


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Run, completionist_7x6lh, run

A strategic retreat

Matter

The brawn

A very modest challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

4 change points, 5 more needed to reach level 9.

Matter is increasing...

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A chancy challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Talk to Ljubica

They call her Ljubica the Gracious. These days she’s made her home on an abandoned lot in Ripton. The ground here is dusty, dry, and cracked. Groups of yellowing weeds sprout from the beige dirt, huddling together for moral support.

Over in the corner, pressed against the chain-link fence, is a large, sun-bleached tent. It may have once been yellow, many years ago.

Always

Always

Go inside

It’s time to meet this Ljubica person.

Nope

Nothing good can come of this.


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 10).

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


A Curious Shop

The breeze carries an odd, but appetising scent your way.

You can trace its origin to a small, two-story building with a brick façade. A hand-painted sign above the glass door reveals it to be The Katters’ and Zebra’s Inconspicuous Meat Pie-Shop and Tonsorial Parlour. Similarly hand-written signs on the door say ‘Closed’ and ‘Back in 5.’

Always

Always

Come back later

You can find something else to do for five minutes.


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Opportunities

Opportunities

Always

Always


The aroma lingers

But you put it out of mind.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Find a Job

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A modest challenge

            5
            You need Matter 5 (you have 9)

            5
            Unlocked with Matter 5 - you have 9


Opportunities

Opportunities

Always

Always


Find a Penny

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

To Snowtown South

The city.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 10).

It is midnight.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Rat Hunt

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Out-think them

Mind

The brains

A chancy challenge

Draw them in

Charm

The smarm

A modest challenge


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Find a Penny

Opportunities

Opportunities


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


All day long, you’ll have good luck

Pick it up

Find a Penny

Something shiny glints at you from the gutter.

Small, round, and metallic — it looks like a coin of some denomination.

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 8).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A low-risk challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Run, completionist_55als, run

A strategic retreat

Matter

The brawn

A low-risk challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

3 change points, 7 more needed to reach level 10.

Matter is increasing...

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

; you must be in Snowtown South to play this card.


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A chancy challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A high-risk challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A chancy challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.

Draw them out

You can magic up some kind of rat magnet, that will do all of your work for you.

            Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries


Opportunities

Opportunities

Always

Always


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

To Snowtown South

The city.


Opportunities

Opportunities

Always

Always


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A modest challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


A Curious Shop

The breeze carries an odd, but appetising scent your way.

You can trace its origin to a small, two-story building with a brick façade. A hand-painted sign above the glass door reveals it to be The Katters’ and Zebra’s Inconspicuous Meat Pie-Shop and Tonsorial Parlour. Similarly hand-written signs on the door say ‘Closed’ and ‘Back in 5.’

Always

Always

Come back later

You can find something else to do for five minutes.


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


You’ve got the job.

Enquire Within

Matter

The brawn

A modest challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

5 change points, 5 more needed to reach level 10.

Matter is increasing...

You succeeded in a Matter challenge!

You've got yourself a job!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


The aroma lingers

But you put it out of mind.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Job

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A chancy challenge


Opportunities

Opportunities

Escape the Bouncer Career

Press this button to stop being employed

Always

Always


Opportunities

Opportunities

Always

Always


He’s not impressed.

Enquire Within

Matter

The brawn

A chancy challenge

Flashing lights cut through the club’s murky atmosphere. Combined with the bass-heavy music, it’s easy to get disoriented. Across the dance-floor is a bar, lit up by LEDs.

After a couple misunderstandings you manage to communicate to the bartender that you’re after the job opening. He directs you to a back room where you’re looked over by the manager.

“No,” he says. “It’s not so much about being strong as it is about bein’ intimidatin’. And you’re not intimidatin’.”

5 change points, 4 more needed to reach level 9.

Matter is increasing...

Matter 8 failed in a challenge!

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Daily Grind

Time to put in your six hours.

Always

Always

Work

Matter

The brawn

A modest challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Get a Drink

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border.

Always

Get friendly

Charm

The smarm

A modest challenge

You don’t know anyone there, but that could soon change.

Get real friendly

Charm

The smarm

A high-risk challenge

Invite yourself to a table.

            3
            You need Charm 3 (you have 3)

            3
            Unlocked with Charm 3 - you have 3


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Opportunities

Opportunities

Always

Always

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

There’s a barber’s above the pie-shop in Ripton...

A Little Weird

You’ve been feeling a little off lately — like your underwear is on inside-out, only inside your head...


Opportunities

Opportunities

Always

Always


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The Tonsorial Parlour

There’s a barber’s above the pie-shop in Ripton.

Opportunities

Opportunities

Get a haircut

It has been a while, and you have become a little unkempt.

            1
            You need Impossible! 1

            1
            Unlocked with Impossible! 1

Watch a while

Mind

The brains

An almost impossible challenge

You have a funny feeling about this set-up. Maybe a stake-out is in order.

            7
            You need Mind 7

            7
            Unlocked with Mind 7


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A very modest challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A chancy challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


A Little Weird

You’ve been feeling a little off lately — like your underwear is on inside-out, only inside your head.

Opportunities

Opportunities

Talk it out

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

If you can find a sympathetic ear, unburdening yourself might help.


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


Fall back

Stand your ground

Matter

The brawn

A chancy challenge

You throw yourself at the black and grey raptor, letting out an intimidating roar as you grapple it. It kicks at your chest, tearing into your flesh and pushing you away — you’re bleeding, and the other raptors have noticed.

They close in erratically, jumping forward and darting away before you can retaliate — but while the one is retreating, another is advancing.

Desperate, you tackle one of the raptors, ramming it with your shoulder. And then you keep going, trampling the off-balance raptor, snapping its leg underfoot.

One of the raptors gives chase, but breaks off before too long to return to its fellows. They’re attending to the injured dinosaur.

You make a bloody getaway, but at least you’re alive.

6 change points, 3 more needed to reach level 9.

Matter is increasing...

Matter 8 failed in a challenge!

Wounded is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Bouncing ideas

Talk it out

Luck

Watch for the fall of a card.

You corner a man at a grocery store and use him as a pseudo-therapist. Luckily, he turns out to be a magic-user, and understands your plight.

Together, you locate the nastier of the knots in your thought processes and begin the task of untangling them. Unfortunately, your new friend does have places to be, so you don’t make as much progress as you’d like. Still, you do feel better.

You were fortunate!

Troubled has dropped to 2!

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Talk to Ljubica

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with ; Unlocked when The Passage of Time is:

Day

Night approaches (you have this)

Get a Drink

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Escape the Bouncer Career

Press this button to stop being employed

Always

Always


Opportunities

Opportunities

Always

Always


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Your 'Employed' Quality has gone!


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A chancy challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Opportunities

Opportunities

Talk to Ljubica

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with ; Unlocked when The Passage of Time is:

Night

Dawn approaches

Always

Always


Opportunities

Opportunities

Always

Always


He’s not impressed.

Enquire Within

Matter

The brawn

A chancy challenge

Flashing lights cut through the club’s murky atmosphere. Combined with the bass-heavy music, it’s easy to get disoriented. Across the dance-floor is a bar, lit up by LEDs.

After a couple misunderstandings you manage to communicate to the bartender that you’re after the job opening. He directs you to a back room where you’re looked over by the manager.

“No,” he says. “It’s not so much about being strong as it is about bein’ intimidatin’. And you’re not intimidatin’.”

7 change points, 2 more needed to reach level 9.

Matter is increasing...

Matter 8 failed in a challenge!

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Talk to Ljubica

They call her Ljubica the Gracious. These days she’s made her home on an abandoned lot in Ripton. The ground here is dusty, dry, and cracked. Groups of yellowing weeds sprout from the beige dirt, huddling together for moral support.

Over in the corner, pressed against the chain-link fence, is a large, sun-bleached tent. It may have once been yellow, many years ago.

Always

Always

Go inside

It’s time to meet this Ljubica person.

Nope

Nothing good can come of this.


Find a Penny

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 11).

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A high-risk challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Better than a distraction

Your Magic whispers something to you — it has an idea.

Stand your ground

Matter

The brawn

An almost impossible challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

            5
            You need Matter 5 (you have 3)

            5
            Unlocked with Matter 5 - you have 3


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Opportunities

Opportunities

Back inside Ljubica’s tent

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with

Always

Always


Smarter than you

A strategic retreat

Matter

The brawn

A tough challenge

It is the velociraptor that is named “swift hunter,” not the deinonychus. But they are cousins, and the deinonychus is aptly named after its razor-sharp claws, features with which you will soon be very familiar.

You snatch up a rock and hurl it down the street, hoping the raptors will at least turn to look at it while you make your escape. You immediately launch yourself over one of the raptors blocking your exit and book it like there were a pack of deinonychus after you.

There are.

One of the raptors leaps onto your back, knocking you to the ground, and you turn the fall into a roll, throwing the raptor from your back before it can do too much damage. You scramble back to your feet, but another raptor has taken your misfortune as an opportunity to run ahead of you and cut off your exit. You duck into an alley, realising too late that this is what they wanted you to do.

In a stunning display of adrenaline-fuelled physical prowess, you leap for a fire escape, pulling the ladder down and climbing up it at the same time. As you ascend, the raptors bite at your heels — but they do not follow.

It would seem that dinosaurs have some difficulties climbing ladders. That information could prove useful later.

0 change points, 5 more needed to reach level 5.

Matter has increased to 4!

Matter 3 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Wounded at 1.

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Always

Always


Back inside Ljubica’s tent

You stand just inside the tent-flap. You can’t say Ljubica looks happy to see you, but she hasn’t demanded you leave.</p><p>“Here for the package?” she says. “Ten dollars.”

Always

You don’t have that kind of cash

Inform Ljubica the Gracious that you are a bit short on funds at the moment.

You do have that kind of cash

Pay up.

            10
            You need 10 x Cash  (you have 10)

            10
            Unlocked with 10 x Cash  - you have 10


Opportunities

Opportunities

Always

Always


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A low-risk challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

Always

To Snowtown South

The city.


Travel

Always

Always

To Snowtown South

The city.


Stand your ground

Matter

The brawn

A modest challenge

Hit that fucker with another motherfucker

You throw yourself at the black and grey raptor, letting out an intimidating roar as you get your arms around its neck. It thrashes, kicking at your chest — but before it can disembowel you with its wicked claws, you snap its hollow, bird-like spine.

The other raptors make alarmed chirping sounds at each other as they circle you, darting into and out of your reach. When the next one does, jumping into your range, you swing your new, dead dinosaur and hit the raptor over the head — knocking it back.

The other raptors stop circling, and their calls turn confused and offended. The one you hit scrabbles to its feet and barks at you before retreating.

The others follow suit.

7 change points, 3 more needed to reach level 10.

Matter is increasing...

You succeeded in a Matter challenge!

Weapon has not changed from 1 because it's higher than 0.

You've gained 1 x Raptor Claw (new total 3).

Time passes...


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.

You have moved to a new area: Snowtown South


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches (you have this)


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A modest challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A modest challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A high-risk challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A chancy challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.

Draw them out

You can magic up some kind of rat magnet, that will do all of your work for you.


He’s not impressed.

Enquire Within

Matter

The brawn

A modest challenge

Flashing lights cut through the club’s murky atmosphere. Combined with the bass-heavy music, it’s easy to get disoriented. Across the dance-floor is a bar, lit up by LEDs.

After a couple misunderstandings you manage to communicate to the bartender that you’re after the job opening. He directs you to a back room where you’re looked over by the manager.

“No,” he says. “It’s not so much about being strong as it is about bein’ intimidatin’. And you’re not intimidatin’.”

8 change points, 2 more needed to reach level 10.

Matter is increasing...

Matter 9 failed in a challenge!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 11).

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Another Dawn

Another day begins in Snowtown.

Always

Always

Another day begins in Snowtown.


Find a Penny

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Gym

Unlocked with  - you have 9; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Spend some time at the Snowtown South Public Library and Petting Zoo...

Always

Always


Rat Hunt

Always

Out-run them

Matter

The brawn

A straightforward challenge

Out-think them

Mind

The brains

A chancy challenge

Draw them in

Charm

The smarm

A modest challenge


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always

A Robbery

Unlocked when The Passage of Time is:

Dawn approaches

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store...


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.

            3
            You need Mind 3 (you have 3)

            3
            Unlocked with Mind 3 - you have 3


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A low-risk challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Always

Always


Travel

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


On the town

Join them

Charm

The smarm

A chancy challenge

It looks like they’re having fun.

You lean in one of the broken windows and get the vandals’ attention. They look ready to run, but you convince them to hear you out — and then you convince them to let you tag along. They’re reluctant (one of them is sure you’re a plant) but they warm up to you when you take one of the shop’s displays to the nearest wall.

The shop is unrecogniseable by the time the five of you are done with it, and you spend the night putting some other shops in the same state.

2 change points, 4 more needed to reach level 6.

Charm has increased to 5!

You succeeded in a Charm challenge! (Risky challenges mean you learn more.)

2 change points, 2 more needed to reach level 4.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


To Keisey

Tourist bait.

You have moved to a new area: Keisey


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Another Dawn

Another day begins in Snowtown.

Always

Always

Another day begins in Snowtown.


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Travel

Always

To Snowtown South

The city.


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

The Gym

Unlocked with  - you have 8; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Out-run them

Matter

The brawn

A modest challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A high-risk challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A chancy challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.

Draw them out

You can magic up some kind of rat magnet, that will do all of your work for you.


To Snowtown South

The city.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A very modest challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 8)

            3
            Unlocked with Matter 3 - you have 8


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


The Gym

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

Sweat it

Matter

The brawn

A low-risk challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 9)

            3
            Unlocked with Matter 3 - you have 9


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A very chancy challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A tough challenge

It looks like they’re having fun.


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Opportunities

Opportunities

Always

Always


On the town

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.

You lean in one of the broken windows and get the vandals’ attention. They look ready to run, but you convince them to hear you out — and then you convince them to let you tag along. They’re reluctant (one of them is sure you’re a plant) but they warm up to you when you take one of the shop’s displays to the nearest wall.

The shop is unrecogniseable by the time the five of you are done with it, and you spend the night putting some other shops in the same state.

3 change points, 2 more needed to reach level 5.

Charm has increased to 4!

0 change points, 4 more needed to reach level 4.

Your chaotic quality is increasing...

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A tough challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Better than a distraction

Your Magic whispers something to you — it has an idea.

Stand your ground

Matter

The brawn

A high-risk challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

            5
            You need Matter 5 (you have 4)

            5
            Unlocked with Matter 5 - you have 4


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


The Library

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


It’s super effective

Your spell pulls the dinosaurs apart into their base components — when the screaming is done, all that’s left are piles of vaguely-recognisable lumps of meat. In one, a leg is still twitching.

Troubled has increased to 3!

It is midnight.


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal...

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches


Opportunities

Opportunities

Rat Hunt

Where there are people, there’s trash...

Always

Always


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.

You find what looks like a pharmacy. Surely they’ll have something for what ails you.


Opportunities

Opportunities

Always

Always


Travel

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Heal thyself

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

...You patch yourself up, and do a fine job of it. But more importantly, you find an entire aisle of numbing agents and painkillers. Before long, you can almost forget you were ever injured in the first place.

0 change points, 1 more needed to reach level 1.

Your 'Wounded' Quality has gone!

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

The Gym

Unlocked with  - you have 8; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.


Opportunities

Opportunities

A Curious Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when Welcome to Snowtown is:

Always

Always


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Good enough

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

You buy a first aid kit and spend the better part of a quarter-hour patching yourself up.

0 change points, 3 more needed to reach level 3.

Wounded is dropping...

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

Always

To Snowtown South

The city.


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

3 change points, 1 more needed to reach level 4.

Your chaotic quality is increasing...

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

The Gym

Unlocked with  - you have 9; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Opportunities

Opportunities

Always

Always


Attend the Theatre

Opportunities

Opportunities


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Avante garde

You find something written by a local playwrite — it’s a little arty and experimental, with a lot of improvisation and audience participation. The experience is refreshing, if unusual.

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


It is noon.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A very modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Drift has set up shop in Keisey today...

Travel

Keisey is bordered by Snowtown South and Shelton...

Always

Always


Opportunities

Opportunities

Back inside Ljubica’s tent

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

The Pie-Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

The Inconspicuous Meat Pie-Shop is open, and its aroma beckons...

Get a Drink

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border...

Travel

Ripton is bordered by Ramsey and Snowtown South...

Always

Always


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

Always

To Snowtown South

The city.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 12).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

Attend the Theatre

Snowtown has a thriving theatre district...


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A modest challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A high-risk challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.

Draw them out

You can magic up some kind of rat magnet, that will do all of your work for you.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Opportunities

Opportunities

Always

Always

Find a Penny

Something shiny glints at you from the gutter...


Wash Up

You could use a bit of freshening up.

Opportunities

Opportunities

Find a washroom

You could use a bit of freshening up.

There is a public restroom nearby.


Opportunities

Opportunities

Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey...

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A quick rinse

Find a washroom

Wash Up

You could use a bit of freshening up.

There is a public restroom nearby.

You run some water over your hands and splash it over your face, and manage to get yourself looking a little more presentable.

0 change points, 2 more needed to reach level 2.

Suspicious is dropping...

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A very modest challenge

Push yourself. Find your limits.


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A high-risk challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention...


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


The Gym

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

Sweat it

Matter

The brawn

A low-risk challenge

Push yourself. Find your limits.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 9).

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Find a Penny

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always

Find a Job

Bass thumps through the pavement from a nearby club...


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

Your orderly quality is increasing...

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A tough challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Better than a distraction

Your Magic whispers something to you — it has an idea.

Stand your ground

Matter

The brawn

A high-risk challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


The Library

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


It’s super effective

Your spell pulls the dinosaurs apart into their base components — when the screaming is done, all that’s left are piles of vaguely-recognisable lumps of meat. In one, a leg is still twitching.

1 change point, 3 more needed to reach level 4.

Troubled is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Travel

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Opportunities

Opportunities

Talk to Ljubica

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with ; Unlocked when The Passage of Time is:

Night

Dawn approaches

A Curious Shop

The breeze carries an odd, but appetising scent your way...

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

; you must be in Snowtown South to play this card.


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.

You have moved to a new area: Snowtown South


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

Always

To Snowtown South

The city.


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Always

Always


Opportunities

Opportunities

Always

Always


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Opportunities

Opportunities

Always

Always


To Ripton

The suburbs.

You have moved to a new area: Ripton


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Get a Drink

Unlocked with  - you have 5; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Opportunities

Opportunities

The Gym

Unlocked with  - you have 9; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A very chancy challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


The Pie-Shop

The Inconspicuous Meat Pie-Shop is open, and its aroma beckons.

Always

Always

Buy a pie

You’re getting pretty hungry, and that smell isn’t helping.

            3
            You need 3 x Cash  (you have 12)

            3
            Unlocked with 3 x Cash  - you have 12

Buy something shadier

“Not in the mood for pie?” Zebra asks. “I may have something else to interest you.”

            Unlocked when Faction: Zebra is:

Acquaintance of a mad chemist (you have this)

Friend of a mad chemist

Try again

Charm

The smarm

A high-risk challenge

It seemed, earlier, that they could use a spare employee. Maybe you should offer.

            Unlocked when Mystery of the Pie-Shop is:

            5
            You need Charm 5 (you have 5)

            Unlocked when Faction: Zebra is:

Enemy of a mad chemist

Acquaintance of a mad chemist (you have this)

Friend of a mad chemist

            Unlocked when Mystery of the Pie-Shop is:

            5
            Unlocked with Charm 5 - you have 5

            Unlocked when Faction: Zebra is:

Enemy of a mad chemist

Acquaintance of a mad chemist (you have this)

Friend of a mad chemist

Try again

Charm

The smarm

A high-risk challenge


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Miscreants managed

Stop them

Matter

The brawn

A very chancy challenge

They’re young enough that their rebellious phases have not yet fully taken root, and the prospect of getting caught causes them to panic. When you barge in, shoulders squared and the most authoritative expression you have sitting on your face, they all scramble over each other and out the nearest broken window. You dust your hands and leave via the door.

Matter is increasing...

You succeeded in a Matter challenge! (Risky challenges mean you learn more.)

Your orderly quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches


Back inside Ljubica’s tent

You stand just inside the tent-flap. You can’t say Ljubica looks happy to see you, but she hasn’t demanded you leave.</p><p>“Here for the package?” she says. “Ten dollars.”

Always

Always

You don’t have that kind of cash

Inform Ljubica the Gracious that you are a bit short on funds at the moment.

You do have that kind of cash

Pay up.

            10
            You need 10 x Cash  (you have 12)

            10
            Unlocked with 10 x Cash  - you have 12


Opportunities

Opportunities

The Pie-Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

Get a Drink

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always


Opportunities

Opportunities

Always

Always

Attend the Theatre

Unlocked when The Passage of Time is:

Night

Day

Night approaches


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A high-risk challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


The Pie-Shop

Always

Always

Buy a pie

            3
            You need 3 x Cash  (you have 11)

            3
            Unlocked with 3 x Cash  - you have 11

Try again

Charm

The smarm

A high-risk challenge

            Unlocked when Mystery of the Pie-Shop is:

            5
            You need Charm 5 (you have 4)

            Unlocked when Faction: Zebra is:

Enemy of a mad chemist

Acquaintance of a mad chemist (you have this)

Friend of a mad chemist

            Unlocked when Mystery of the Pie-Shop is:

            5
            Unlocked with Charm 5 - you have 4

            Unlocked when Faction: Zebra is:

Enemy of a mad chemist

Acquaintance of a mad chemist (you have this)

Friend of a mad chemist

Try again

Charm

The smarm

A high-risk challenge


Opportunities

Opportunities

Always

Always


Get a Drink

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border.

Always

Get friendly

Charm

The smarm

A low-risk challenge

You don’t know anyone there, but that could soon change.

Get real friendly

Charm

The smarm

A very chancy challenge

Invite yourself to a table.

            3
            You need Charm 3 (you have 5)

            3
            Unlocked with Charm 3 - you have 5


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Travel

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Back inside Ljubica’s tent

Always

Always

You do have that kind of cash

Pay up.

            10
            You need 10 x Cash  (you have 11)

            10
            Unlocked with 10 x Cash  - you have 11


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


The Tonsorial Parlour

There’s a barber’s above the pie-shop in Ripton.

Opportunities

Opportunities

Get a haircut

It has been a while, and you have become a little unkempt.

            1
            You need Impossible! 1

            1
            Unlocked with Impossible! 1

Watch a while

Mind

The brains

An almost impossible challenge

You have a funny feeling about this set-up. Maybe a stake-out is in order.

            7
            You need Mind 7 (you have 3)

            7
            Unlocked with Mind 7 - you have 3


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A modest challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A high-risk challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.

Draw them out

You can magic up some kind of rat magnet, that will do all of your work for you.

            Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries


Get a Drink

Always

Always

Get friendly

Charm

The smarm

A very modest challenge

Get real friendly

Charm

The smarm

A tough challenge

Invite yourself to a table.

            3
            You need Charm 3 (you have 4)

            3
            Unlocked with Charm 3 - you have 4


Opportunities

Opportunities

Always

Always

The Tonsorial Parlour

There’s a barber’s above the pie-shop in Ripton...


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Rat Hunt

Always

Always

Out-run them

Matter

The brawn

A modest challenge

Out-think them

Mind

The brains

A high-risk challenge

Draw them in

Charm

The smarm

A modest challenge


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

Always

To Snowtown South

The city.


Avante garde

You find something written by a local playwrite — it’s a little arty and experimental, with a lot of improvisation and audience participation. The experience is refreshing, if unusual.

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Travel

Always

To Snowtown South

The city.