Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


You’ve got the job.

Enquire Within

Matter

The brawn

A straightforward challenge

Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?

            5
            You need Matter 5 (you have 15)

            5
            Unlocked with Matter 5 - you have 15

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

0 change points, 16 more needed to reach level 16.

Matter has not changed from 15 because it's higher than 15.

You succeeded in a Matter challenge! (Simple challenges mean you don't learn so much.)

You've got yourself a job!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Faction: Drift

Faction: Drift Acquaintance of a wandering wondermonger

Faction: Drift: Acquaintance of a wandering wondermonger

Faction: Ljubica

Faction: Ljubica Enemy of Ljubica the Gracious

Faction: Ljubica: Enemy of Ljubica the Gracious

Faction: Zebra

Faction: Zebra Acquaintance of a mad chemist

Faction: Zebra: Acquaintance of a mad chemist

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

8 change points, 1 more needed to reach level 9.

Your orderly quality is increasing...

Time passes...


Harbouring a Magic

Harbouring a Magic Something that slithers

Harbouring a Magic: Something that slithers

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Where there are people, there’s trash...

Drift’s Roaming Shop of Wonderments and Novelties

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Drift has set up shop in Keisey today...

Travel

Keisey is bordered by Snowtown South and Shelton...

Always

Always

Find a Penny

Something shiny glints at you from the gutter...


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Daily Grind

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

Dawn approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Spend some time at the Snowtown South Public Library and Petting Zoo...

Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey...

Escape the Bouncer Career

Press this button to stop being employed

Always

Always

Attend the Theatre

Snowtown has a thriving theatre district...


Opportunities

Opportunities

The Library

Unlocked with  - you have 2; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Find a Penny

Opportunities

Opportunities


Daily Grind

Time to put in your six hours.

Always

Always

Work

Matter

The brawn

A straightforward challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 76).

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Escape the Bouncer Career

Press this button to stop being employed

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Your 'Employed' Quality has gone!


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 33).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A low-risk challenge

It looks like they’re having fun.


Opportunities

Opportunities

Always

Always


Attend the Theatre

Opportunities

Opportunities


What you wanted

Join them

Charm

The smarm

A low-risk challenge

It looks like they’re having fun.

The vandals look almost relieved at your offer to join their fun, and they draw you into the shop with wide smiles and open arms.

They’ve trashed the place — every display is upturned, every window is broken, and all of the best snacks have been torn open or stamped underfoot. This doesn’t stop you from getting a little fun in, all the walls are still standing, after all. But they’ve also done something in one of the back rooms, and after giving you a chance to work out your demons with a bat and a Slush machine, they lead you back there, into darkness and the faint smell of corroded metal.

What happens after that is a bit of a blur.

3 change points, 6 more needed to reach level 9.

Charm is increasing...

Charm 8 failed in a challenge! (This challenge was old territory for you - you won't learn so much.)

You moved to a new setting: Questionable Deeds.

3 change points, 9 more needed to reach level 12.

Your chaotic quality is increasing...

1 change point, 1 more needed to reach level 2.

Troubled is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A chancy challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.

            3
            You need Mind 3 (you have 2)

            3
            Unlocked with Mind 3 - you have 2


What happened last night?

What happened last night?

Always

Always


Comfortable

Catch a show

Attend the Theatre

Snowtown has a thriving theatre district.

You have a few hours to kill, and one’s life can always use a little more culture.

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


A Quiet Alley

You come to several hours later, wedged between two garbage cans and a wall.

What happened last night?

What happened last night?

Where are you?

You’re in an alley — but that’s not the question you should be asking.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


The Library

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.

            3
            You need Mind 3 (you have 3)

            3
            Unlocked with Mind 3 - you have 3


The important thing

You struggle to your feet, push yourself away from the foul-smelling rubbish, and trip over a prone body sprawled in front of you. She lays eerily still in a pool of what is undoubtedly blood.

You should be asking: Where did this body come from?

You moved to a new setting: Snowtown.

Suspicious is increasing...

The sun rises.

Another day older.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

0 change points, 10 more needed to reach level 10.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

Bass thumps through the pavement from a nearby club...


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 2; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Tourists are always up for a bit of a show...

Always

Always


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Always

Slight of hand

Magic

The inexplicable

A chancy challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

A high-risk challenge

Nevermind showing off. See what you can get away with without anyone noticing.

            3
            You need Magic 3 (you have 2)

            3
            Unlocked with Magic 3 - you have 2


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A chancy challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 62).

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Street Magic

Always

Slight of hand

Magic

The inexplicable

A chancy challenge

Nothing personal

Magic

The inexplicable

A high-risk challenge


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Opportunities

Opportunities

Always

Always


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A straightforward challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Opportunities

Opportunities

Always

Always


Visit the Café

You could stand to spend some time with your thoughts. Get them in some kind of order.

Opportunities

Opportunities

Collect your thoughts

Have a seat and a drink, and enjoy some “you” time.


Opportunities

Opportunities

Always

Always


The Library

Always

Do Some Reading

Mind

The brains

A chancy challenge

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Relaxing

Your drink is warm and the building is cool. You drink in peace, it’s not long before you’re feeling a little calmer. A little more sure of yourself.

0 change points, 2 more needed to reach level 2.

Troubled is dropping...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 2; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal...


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A very modest challenge

It looks like they’re having fun.