A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A tough challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Better than a distraction

Your Magic whispers something to you — it has an idea.

Stand your ground

Matter

The brawn

A high-risk challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A low-risk challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 9)

            3
            Unlocked with Matter 3 - you have 9


To Snowtown South

Travel

Ripton is bordered by Ramsey and Snowtown South.

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.

You have moved to a new area: Snowtown South


Faction: Drift

Faction: Drift Acquaintance of a wandering wondermonger

Faction: Drift: Acquaintance of a wandering wondermonger

Faction: Ljubica

Faction: Ljubica Enemy of Ljubica the Gracious

Faction: Ljubica: Enemy of Ljubica the Gracious

Faction: Zebra

Faction: Zebra Acquaintance of a mad chemist

Faction: Zebra: Acquaintance of a mad chemist

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Run, completionist_5qnt7, run

A strategic retreat

Matter

The brawn

A very chancy challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

2 change points, 4 more needed to reach level 6.

Matter has increased to 5!

You succeeded in a Matter challenge! (Risky challenges mean you learn more.)

Time passes...


Harbouring a Magic

Harbouring a Magic Something that slithers

Harbouring a Magic: Something that slithers

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Where there are people, there’s trash...

The Gym

Unlocked with  - you have 9; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Spend some time at the Snowtown South Public Library and Petting Zoo...

Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey...

Always

Always

Find a Penny

Something shiny glints at you from the gutter...


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

The Gym

Unlocked with  - you have 8; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

; you must be in Ripton to play this card.

There’s a barber’s above the pie-shop in Ripton...


Opportunities

Opportunities

Always

Always

A Robbery

Unlocked when The Passage of Time is:

Dawn approaches (you have this)

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store...

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches (you have this)

Bass thumps through the pavement from a nearby club...


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.

            3
            You need Mind 3 (you have 3)

            3
            Unlocked with Mind 3 - you have 3


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A high-risk challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?

            5
            You need Matter 5 (you have 5)

            5
            Unlocked with Matter 5 - you have 5


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


He’s not impressed.

Enquire Within

Matter

The brawn

A high-risk challenge

Flashing lights cut through the club’s murky atmosphere. Combined with the bass-heavy music, it’s easy to get disoriented. Across the dance-floor is a bar, lit up by LEDs.

After a couple misunderstandings you manage to communicate to the bartender that you’re after the job opening. He directs you to a back room where you’re looked over by the manager.

“No,” he says. “It’s not so much about being strong as it is about bein’ intimidatin’. And you’re not intimidatin’.”

5 change points, 1 more needed to reach level 6.

Matter is increasing...

Matter 5 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


The Library

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A very modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Opportunities

Opportunities

Always

Always


Another Dawn

Another day begins in Snowtown.

Always

Another day begins in Snowtown.


Opportunities

Opportunities

Always

Always


Rat Hunt

Always

Out-run them

Matter

The brawn

A straightforward challenge

Out-think them

Mind

The brains

A chancy challenge

Draw them in

Charm

The smarm

A modest challenge


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Penny

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Gym

Unlocked with  - you have 5; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 13).

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

The Gym

Unlocked with  - you have 8; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

; you must be in Ripton to play this card.


Find a Job

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A modest challenge

            5
            You need Matter 5 (you have 9)

            5
            Unlocked with Matter 5 - you have 9


The Library

Always

Always

Do Some Reading

Mind

The brains

A tough challenge

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.

            3
            You need Mind 3

            3
            Unlocked with Mind 3


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A very modest challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 8)

            3
            Unlocked with Matter 3 - you have 8


You’ve got the job.

Enquire Within

Matter

The brawn

A very modest challenge

            5
            You need Matter 5 (you have 10)

            5
            Unlocked with Matter 5 - you have 10

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

0 change points, 11 more needed to reach level 11.

Matter has increased to 10!

You succeeded in a Matter challenge!

You've got yourself a job!

The sun sets.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Daily Grind

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

Dawn approaches

The Gym

Unlocked with  - you have 10; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Escape the Bouncer Career

Press this button to stop being employed

Always

Always

Attend the Theatre

Snowtown has a thriving theatre district...


The Gym

Always

Always

Don’t sweat it

Matter

The brawn

A low-risk challenge

Sweat it

Matter

The brawn

A very chancy challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 5)

            3
            Unlocked with Matter 3 - you have 5


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Always

Always


Escape the Bouncer Career

Press this button to stop being employed

Always


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Your 'Employed' Quality has gone!


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Drift’s Roaming Shop of Wonderments and Novelties

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Drift has set up shop in Keisey today...

Travel

Keisey is bordered by Snowtown South and Shelton...

Always

Always


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Gym

Unlocked with  - you have 5; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal...

Tend to Your Wounds

Unlocked with Wounded 1 - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


To Keisey

Tourist bait.

You have moved to a new area: Keisey


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.

You find what looks like a pharmacy. Surely they’ll have something for what ails you.


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Opportunities

Opportunities

Always

Always


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

1 change point, 3 more needed to reach level 4.

Your orderly quality is increasing...

The sun sets.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Heal thyself

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

...You patch yourself up, and do a fine job of it. But more importantly, you find an entire aisle of numbing agents and painkillers. Before long, you can almost forget you were ever injured in the first place.

0 change points, 1 more needed to reach level 1.

Your 'Wounded' Quality has gone!

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Attend the Theatre

Opportunities

Opportunities


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Always

Always

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

; you must be in Ripton to play this card.


Opportunities

Opportunities

Always

Always


Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Perform Your Civic Duty

Opportunities

Opportunities

Keep quiet

It’s none of your business.


Attend the Theatre

Opportunities

Opportunities


Opportunities

Opportunities

Always

Always


Travel

Always

To Snowtown South

The city.


2 change points, 2 more needed to reach level 4.

Your orderly quality is increasing...

It is noon.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Out-run them

Matter

The brawn

A very modest challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A high-risk challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.

Draw them out

You can magic up some kind of rat magnet, that will do all of your work for you.

            Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries


Opportunities

Opportunities

Always

Always


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


To Snowtown South

The city.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Back inside Ljubica’s tent

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with

Get a Drink

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border...

Travel

Ripton is bordered by Ramsey and Snowtown South...

Always

Always


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Don’t sweat it

Matter

The brawn

A low-risk challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A very chancy challenge

Push yourself. Find your limits.


Get a Drink

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border.

Always

Always

Get friendly

Charm

The smarm

A very modest challenge

You don’t know anyone there, but that could soon change.

Get real friendly

Charm

The smarm

A tough challenge

Invite yourself to a table.

            3
            You need Charm 3 (you have 4)

            3
            Unlocked with Charm 3 - you have 4


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A very modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Rat Hunt

Always

Out-run them

Matter

The brawn

A very modest challenge

Out-think them

Mind

The brains

A high-risk challenge

Draw them in

Charm

The smarm

A modest challenge

Draw them out

You can magic up some kind of rat magnet, that will do all of your work for you.


Rat Hunt

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Out-think them

Mind

The brains

A chancy challenge

Draw them in

Charm

The smarm

A modest challenge


Rat Hunt

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Out-think them

Mind

The brains

A chancy challenge

Draw them in

Charm

The smarm

A very modest challenge


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Do Some Reading

Mind

The brains

A tough challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.


Back inside Ljubica’s tent

You stand just inside the tent-flap. You can’t say Ljubica looks happy to see you, but she hasn’t demanded you leave.</p><p>“Here for the package?” she says. “Ten dollars.”

Always

Always

You don’t have that kind of cash

Inform Ljubica the Gracious that you are a bit short on funds at the moment.

You do have that kind of cash

Pay up.

            10
            You need 10 x Cash  (you have 11)

            10
            Unlocked with 10 x Cash  - you have 11


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A very modest challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A chancy challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

            5
            You need Matter 5 (you have 8)

            5
            Unlocked with Matter 5 - you have 8


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Run, completionist_7x6lh, run

A strategic retreat

Matter

The brawn

A low-risk challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

0 change points, 10 more needed to reach level 10.

Matter has increased to 9!

You succeeded in a Matter challenge! (Simple challenges mean you don't learn so much.)

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


A Little Weird

You’ve been feeling a little off lately — like your underwear is on inside-out, only inside your head.

Opportunities

Opportunities

Talk it out

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

If you can find a sympathetic ear, unburdening yourself might help.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always

A Robbery

Unlocked when The Passage of Time is:

Dawn approaches

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches


Bouncing ideas

Talk it out

Luck

Watch for the fall of a card.

You corner a man at a grocery store and use him as a pseudo-therapist. Luckily, he turns out to be a magic-user, and understands your plight.

Together, you locate the nastier of the knots in your thought processes and begin the task of untangling them. Unfortunately, your new friend does have places to be, so you don’t make as much progress as you’d like. Still, you do feel better.

You were fortunate!

0 change points, 4 more needed to reach level 4.

Troubled is dropping...

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 12).

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A chancy challenge

It looks like they’re having fun.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches

A faint growl cuts through the night air, demanding your attention...


What you wanted

Join them

Charm

The smarm

A chancy challenge

It looks like they’re having fun.

The vandals look almost relieved at your offer to join their fun, and they draw you into the shop with wide smiles and open arms.

They’ve trashed the place — every display is upturned, every window is broken, and all of the best snacks have been torn open or stamped underfoot. This doesn’t stop you from getting a little fun in, all the walls are still standing, after all. But they’ve also done something in one of the back rooms, and after giving you a chance to work out your demons with a bat and a Slush machine, they lead you back there, into darkness and the faint smell of corroded metal.

What happens after that is a bit of a blur.

3 change points, 3 more needed to reach level 6.

Charm is increasing...

Charm 5 failed in a challenge!

You moved to a new setting: Questionable Deeds.

1 change point, 4 more needed to reach level 5.

Your chaotic quality is increasing...

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Troubled at 1.

It is midnight.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


What happened last night?

What happened last night?

Always

Always


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A very modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Fall back

Stand your ground

Matter

The brawn

A very modest challenge

You throw yourself at the black and grey raptor, letting out an intimidating roar as you grapple it. It kicks at your chest, tearing into your flesh and pushing you away — you’re bleeding, and the other raptors have noticed.

They close in erratically, jumping forward and darting away before you can retaliate — but while the one is retreating, another is advancing.

Desperate, you tackle one of the raptors, ramming it with your shoulder. And then you keep going, trampling the off-balance raptor, snapping its leg underfoot.

One of the raptors gives chase, but breaks off before too long to return to its fellows. They’re attending to the injured dinosaur.

You make a bloody getaway, but at least you’re alive.

1 change point, 10 more needed to reach level 11.

Matter is increasing...

Matter 10 failed in a challenge! (This challenge was old territory for you - you won't learn so much.)

2 change points, 1 more needed to reach level 3.

Wounded is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Inappropriate Shopping Behaviour

You escape your stupor to find an angry woman in a red polo shirt shouting at you.

What happened last night?

What happened last night?

What does she want?

You’re in a big box store, and you gather that she’s the manager.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Neat and tidy, sort of

The manager is shouting something about socks, and as you look over the footwear department you realise that you spent your night organising all of the shoes and socks in alphabetical order, by colour, in some kind of complicated spiral pattern.

You decide to take your leave. The manager hurls abuse at you as you escape.

You moved to a new setting: Snowtown.

The sun rises.

Another day older.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

Always

To Snowtown South

The city.


Opportunities

Opportunities

The Gym

Unlocked with  - you have 9; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 10).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.

You have moved to a new area: Snowtown South


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

The Gym

Unlocked with  - you have 5; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always

A Little Weird

You’ve been feeling a little off lately — like your underwear is on inside-out, only inside your head...


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Always

Always


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Always

Always


Opportunities

Opportunities

Always

Always


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Talk to Ljubica

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with ; Unlocked when The Passage of Time is:

Day

Night approaches (you have this)

A Curious Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when Welcome to Snowtown is:

The breeze carries an odd, but appetising scent your way...

Get a Drink

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A very modest challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Rat Hunt

Where there are people, there’s trash...

Always

Always


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

3 change points, 1 more needed to reach level 4.

Your orderly quality is increasing...

The sun sets.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Always

Always

Jack's Boutique Mystique

Unlocked when You're a Wizard? is:

; Unlocked when Not a Magic-User is:

; Unlocked when Harbouring a Magic is:

A small shop just beyond the Keisey Pedestrian District catches your eye...

Visit the Café

Unlocked with Troubled 1 - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches

You could stand to spend some time with your thoughts...


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Talk to Ljubica

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with ; Unlocked when The Passage of Time is:

Night (you have this)

Dawn approaches

Get a Drink

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always


Visit the Café

You could stand to spend some time with your thoughts. Get them in some kind of order.

Opportunities

Opportunities

Collect your thoughts

Have a seat and a drink, and enjoy some “you” time.


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


A Curious Shop

The breeze carries an odd, but appetising scent your way.

You can trace its origin to a small, two-story building with a brick façade. A hand-painted sign above the glass door reveals it to be The Katters’ and Zebra’s Inconspicuous Meat Pie-Shop and Tonsorial Parlour. Similarly hand-written signs on the door say ‘Closed’ and ‘Back in 5.’

Always

Always

Come back later

You can find something else to do for five minutes.


Relaxing

Your drink is warm and the building is cool. You drink in peace, it’s not long before you’re feeling a little calmer. A little more sure of yourself.

0 change points, 1 more needed to reach level 1.

You've lost a quality: Troubled.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Back inside Ljubica’s tent

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

; you must be in Snowtown South to play this card.

Find a Penny

Something shiny glints at you from the gutter...

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches


The aroma lingers

But you put it out of mind.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always


Jack's Boutique Mystique

A small shop just beyond the Keisey Pedestrian District catches your eye. The paint on its façade is unusually sombre for a Keisey shop, the dark and dull tones out of place sandwiched between a sky blue restaurant and a seafoam crafts store. There are crystal balls and tarot cards on display in the Boutique’s picture windows.

Opportunities

Opportunities

Go In

Your curiosity is piqued by the Boutique Mystique.

Not Interested

There are more important things to do than indulge a flight of spiritualist fantasy.


Talk to Ljubica

They call her Ljubica the Gracious. These days she’s made her home on an abandoned lot in Ripton. The ground here is dusty, dry, and cracked. Groups of yellowing weeds sprout from the beige dirt, huddling together for moral support.

Over in the corner, pressed against the chain-link fence, is a large, sun-bleached tent. It may have once been yellow, many years ago.

Always

Always

Go inside

It’s time to meet this Ljubica person.

Nope

Nothing good can come of this.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 13).

Time passes...


Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Mystique indeed

The interior of the shop is as sombre as its exterior. The lights are dim, but not so dim as to obscure the wares on display. Heavy curtains frame the door and windows, and thin, airy scarves hang from most of the fixtures. The walls and floor are crowded with shelves, the shelves are crowded with merchandise: dusty bottles full of unfamiliar liquids and powders, animal horns and hooves, herbs and roots, and all manner of other things you have trouble identifying. On the far side of the room you spot a dozen or so empty cat carriers.

There’s a young woman sitting at a table near the cat carriers. When she spots you, she grins and walks over.

You are making progress in your quest.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

To Snowtown South

The city.


In the Magic Shop

“Hi!” the woman says, “I’m Jack, and I’ll be your server this evening.” She laughs. She has dark skin and eyes, and her ponytail is a poof of curly black hair that sticks out from under her hat — a battered top hat with a pair of small antlers affixed to the band. She’s also wearing a rumpled but well-tailored suit.

“What can I do for you?” Jack asks. “Do you have a Magic?”

Always

Always

Yes

A Magic lives in you.

No

You have no magical inclinations.

What?

Do you have a what now?


Back inside Ljubica’s tent

You stand just inside the tent-flap. You can’t say Ljubica looks happy to see you, but she hasn’t demanded you leave.</p><p>“Here for the package?” she says. “Ten dollars.”

Always

Always

You don’t have that kind of cash

Inform Ljubica the Gracious that you are a bit short on funds at the moment.

You do have that kind of cash

Pay up.

            10
            You need 10 x Cash  (you have 13)

            10
            Unlocked with 10 x Cash  - you have 13


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Gonna teach you a thing or two

What?

Do you have a what now?

“A Magic,” Jack says. When this fails to clear anything up, she smiles. “That’s okay, I’ll try to explain.”

You are making progress in your quest.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


In the Magic Shop

“You know what magic is, right?” Jack continues. “In a general sense? All of that hocus-pocus, abracadabra kind of stuff. When people can do that — and it’s not some kind of slight-of-hand — it’s because they’ve got a Magic inside them. That Magic powers their, uh, power.”

She pauses to make sure you’re keeping up. “If you’ve got a Magic, even if you’ve never used it before, you’d be able to feel it. If you concentrated. It’s like a living thing, it moves around some. Do you feel it?”

Always

Yes

Maybe a Magic does live in you.

No

There’s nothing there.


Opportunities

Opportunities

The Gym

Unlocked with  - you have 5; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Spend some time at the Snowtown South Public Library and Petting Zoo...

Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey...

Always

Always


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


You have the power

Yes

Maybe a Magic does live in you.

Perhaps you’d never noticed it before, or perhaps you’d thought it normal, but there is something that moves inside you, living in your guts and amongst your organs.

You are making progress in your quest.

Your 'You're a Wizard?' Quality has gone!


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A low-risk challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A very chancy challenge

Push yourself. Find your limits.


Back inside Ljubica’s tent

Always

Always

You do have that kind of cash

Pay up.


Opportunities

Opportunities

Always

Always

Find a Job

Bass thumps through the pavement from a nearby club...


In the Magic Shop

Jack’s eyes are wide and shining. “Oh, neat!” she says. “Can I ask what kind of Magic it is? What does it feel like?”

Always

Always

Something that crawls

Your Magic is a small, four-legged beast.

Something that flies

Your Magic flutters inside you.

Something that slithers

Your Magic is limbless and smooth.

Something that scurries

Your Magic is restless and quick-moving.


Limit found

Sweat it

Matter

The brawn

A chancy challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 6)

            3
            Unlocked with Matter 3 - you have 6

You push yourself a little harder than you should, and you’ll be feeling it for a while. You’ll also be limping for a while.

0 change points, 7 more needed to reach level 7.

Matter has increased to 6!

You've gained a new quality: Wounded at 1.

Time passes...


Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A very modest challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Congratulations

Something that slithers

Your Magic is limbless and smooth.

You are a magic-user.

You are making progress in your quest.

There is a magic living inside you.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


You’ve got the job.

Enquire Within

Matter

The brawn

A very modest challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

3 change points, 8 more needed to reach level 11.

Matter is increasing...

You've got yourself a job!

It is midnight.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


In the Magic Shop

Jack crosses her arms and tilts her head. “Huh!” she says. “I wouldn’t have guessed. But I suppose you came in here for a reason, didn’t you?”

Always

Always

Just Browsing

You are not here for anything in particular.


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A low-risk challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A high-risk challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.

Draw them out

You can magic up some kind of rat magnet, that will do all of your work for you.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Looky-loo

You tell Jack that you are just looking around, and she nods. “I’ll leave you to that, then!” she says, retreating to the table in the back of the shop. “Let me know if you need anything, I’m always happy to help.”

Your 'You're a Wizard' Quality has gone!

It is noon.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A very modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Tourists are always up for a bit of a show...

Always

Always


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A tough challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?

            5
            You need Matter 5 (you have 6)

            5
            Unlocked with Matter 5 - you have 6


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Always

Slight of hand

Magic

The inexplicable

A tough challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

An almost impossible challenge

Nevermind showing off. See what you can get away with without anyone noticing.

            3
            You need Magic 3

            3
            Unlocked with Magic 3


Run, completionist_55als, run

A strategic retreat

Matter

The brawn

A straightforward challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

4 change points, 7 more needed to reach level 11.

Matter is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


He’s not impressed.

Enquire Within

Matter

The brawn

A tough challenge

Flashing lights cut through the club’s murky atmosphere. Combined with the bass-heavy music, it’s easy to get disoriented. Across the dance-floor is a bar, lit up by LEDs.

After a couple misunderstandings you manage to communicate to the bartender that you’re after the job opening. He directs you to a back room where you’re looked over by the manager.

“No,” he says. “It’s not so much about being strong as it is about bein’ intimidatin’. And you’re not intimidatin’.”

2 change points, 5 more needed to reach level 7.

Matter is increasing...

Matter 6 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A fine show

Slight of hand

Magic

The inexplicable

A very chancy challenge

Street magic is as much presentation as anything else, and you manage to draw an audience with small, but genuine, parlour tricks. A little levitation, some impossible juggling, a disappearing coin or two — your crowd eats it up, and their enthusiasm is contagious.

1 change point, 1 more needed to reach level 2.

You've gained a new quality: Magic at 1.

Magic 0 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

Time passes...


Opportunities

Opportunities

Always

Always


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

To Snowtown South

The city.


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A chancy challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A tough challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Smarter than you

A strategic retreat

Matter

The brawn

A chancy challenge

It is the velociraptor that is named “swift hunter,” not the deinonychus. But they are cousins, and the deinonychus is aptly named after its razor-sharp claws, features with which you will soon be very familiar.

You snatch up a rock and hurl it down the street, hoping the raptors will at least turn to look at it while you make your escape. You immediately launch yourself over one of the raptors blocking your exit and book it like there were a pack of deinonychus after you.

There are.

One of the raptors leaps onto your back, knocking you to the ground, and you turn the fall into a roll, throwing the raptor from your back before it can do too much damage. You scramble back to your feet, but another raptor has taken your misfortune as an opportunity to run ahead of you and cut off your exit. You duck into an alley, realising too late that this is what they wanted you to do.

In a stunning display of adrenaline-fuelled physical prowess, you leap for a fire escape, pulling the ladder down and climbing up it at the same time. As you ascend, the raptors bite at your heels — but they do not follow.

It would seem that dinosaurs have some difficulties climbing ladders. That information could prove useful later.

3 change points, 4 more needed to reach level 7.

Matter is increasing...

Matter 6 failed in a challenge!

Wounded is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Daily Grind

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

Escape the Bouncer Career

Press this button to stop being employed

Always

Always


Opportunities

Opportunities

Always

Always


Daily Grind

Time to put in your six hours.

Always

Work

Matter

The brawn

A very modest challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


Opportunities

Opportunities

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Drift has set up shop in Keisey today...

Travel

Keisey is bordered by Snowtown South and Shelton...

Always

Always

Attend the Theatre

Unlocked when The Passage of Time is:

Night

Day

Night approaches

Snowtown has a thriving theatre district...

Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal...


Opportunities

Opportunities

Always

Always


A Little Weird

You’ve been feeling a little off lately — like your underwear is on inside-out, only inside your head.

Opportunities

Opportunities

Talk it out

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

If you can find a sympathetic ear, unburdening yourself might help.


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Escape the Bouncer Career

Press this button to stop being employed

Always

Always


Inexplicable

Talk it out

Luck

Watch for the fall of a card.

You locate someone willing to listen — a friendly, if intoxicated red-head you find just outside of a bar. But putting your problems into words proves difficult, and you ultimately just confuse the both of you.

You were unlucky. Better luck next time...

It is midnight.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

2 change points, 2 more needed to reach level 4.

Your orderly quality is increasing...

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Your 'Employed' Quality has gone!


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Find a Penny

Opportunities

Opportunities


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 14).

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 11).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

An almost impossible challenge

Nevermind showing off. See what you can get away with without anyone noticing.

            3
            You need Magic 3 (you have 1)

            3
            Unlocked with Magic 3 - you have 1


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A chancy challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A tough challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


A Wild Dinosaur Appears

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

Stand your ground

Matter

The brawn

A very modest challenge


It’s super effective

Your spell pulls the dinosaurs apart into their base components — when the screaming is done, all that’s left are piles of vaguely-recognisable lumps of meat. In one, a leg is still twitching.

1 change point, 3 more needed to reach level 4.

Troubled is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Stand your ground

Matter

The brawn

A very modest challenge

Hit that fucker with another motherfucker

You throw yourself at the black and grey raptor, letting out an intimidating roar as you get your arms around its neck. It thrashes, kicking at your chest — but before it can disembowel you with its wicked claws, you snap its hollow, bird-like spine.

The other raptors make alarmed chirping sounds at each other as they circle you, darting into and out of your reach. When the next one does, jumping into your range, you swing your new, dead dinosaur and hit the raptor over the head — knocking it back.

The other raptors stop circling, and their calls turn confused and offended. The one you hit scrabbles to its feet and barks at you before retreating.

The others follow suit.

6 change points, 5 more needed to reach level 11.

Matter is increasing...

Weapon has not changed from 1 because it's higher than 0.

You've gained 1 x Raptor Claw (new total 4).

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

2 change points, 3 more needed to reach level 5.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


A Little Weird

You’ve been feeling a little off lately — like your underwear is on inside-out, only inside your head.

Opportunities

Opportunities

Talk it out

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

If you can find a sympathetic ear, unburdening yourself might help.


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Inexplicable

Talk it out

Luck

Watch for the fall of a card.

You locate someone willing to listen — a friendly, if intoxicated red-head you find just outside of a bar. But putting your problems into words proves difficult, and you ultimately just confuse the both of you.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A very modest challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 14).

The sun sets.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always


Find a Job

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A very modest challenge


Find a Job

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A tough challenge


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


You’ve got the job.

Enquire Within

Matter

The brawn

A very modest challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

8 change points, 3 more needed to reach level 11.

Matter is increasing...

You've got yourself a job!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


He’s not impressed.

Enquire Within

Matter

The brawn

A tough challenge

Flashing lights cut through the club’s murky atmosphere. Combined with the bass-heavy music, it’s easy to get disoriented. Across the dance-floor is a bar, lit up by LEDs.

After a couple misunderstandings you manage to communicate to the bartender that you’re after the job opening. He directs you to a back room where you’re looked over by the manager.

“No,” he says. “It’s not so much about being strong as it is about bein’ intimidatin’. And you’re not intimidatin’.”

5 change points, 2 more needed to reach level 7.

Matter is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches (you have this)


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

An almost impossible challenge

Nevermind showing off. See what you can get away with without anyone noticing.


Daily Grind

Time to put in your six hours.

Always

Always

Work

Matter

The brawn

A very modest challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A tough challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


You’ve got the job.

Enquire Within

Matter

The brawn

A very chancy challenge

            5
            You need Matter 5 (you have 7)

            5
            Unlocked with Matter 5 - you have 7

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

2 change points, 6 more needed to reach level 8.

Matter has increased to 7!

You've got yourself a job!

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A low-risk challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


Opportunities

Opportunities

Always

Always


Another Dawn

Another day begins in Snowtown.

Always

Another day begins in Snowtown.


Run, completionist_7x6lh, run

A strategic retreat

Matter

The brawn

A low-risk challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

2 change points, 8 more needed to reach level 10.

Matter is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Escape the Bouncer Career

Press this button to stop being employed

Always

Always


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Your 'Employed' Quality has gone!


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

The Gym

Unlocked with  - you have 7; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Opportunities

Opportunities

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

3 change points, 1 more needed to reach level 4.

Your orderly quality is increasing...

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


A Wild Dinosaur Appears

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

Stand your ground

Matter

The brawn

A very modest challenge


Opportunities

Opportunities

Always

Always


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Do Some Reading

Mind

The brains

A tough challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.


Run, completionist_55als, run

A strategic retreat

Matter

The brawn

A straightforward challenge

A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

9 change points, 2 more needed to reach level 11.

Matter is increasing...

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A modest challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 7)

            3
            Unlocked with Matter 3 - you have 7


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always