Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Where there are people, there’s trash...

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Spend some time at the Snowtown South Public Library and Petting Zoo...

Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey...

Always

Always

Attend the Theatre

Snowtown has a thriving theatre district...


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Drift’s Roaming Shop of Wonderments and Novelties

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Drift has set up shop in Keisey today...

Travel

Keisey is bordered by Snowtown South and Shelton...

Always

Always

Find a Penny

Something shiny glints at you from the gutter...


Opportunities

Opportunities

The Gym

Unlocked with  - you have 8; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

A Little Weird

You’ve been feeling a little off lately — like your underwear is on inside-out, only inside your head...

Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal...


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.

            3
            You need Mind 3 (you have 3)

            3
            Unlocked with Mind 3 - you have 3


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Harbouring a Magic

Harbouring a Magic Something that slithers

Harbouring a Magic: Something that slithers

Faction: Drift

Faction: Drift Acquaintance of a wandering wondermonger

Faction: Drift: Acquaintance of a wandering wondermonger

Faction: Ljubica

Faction: Ljubica Enemy of Ljubica the Gracious

Faction: Ljubica: Enemy of Ljubica the Gracious

Faction: Zebra

Faction: Zebra Acquaintance of a mad chemist

Faction: Zebra: Acquaintance of a mad chemist

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Perform Your Civic Duty

Opportunities

Opportunities

Keep quiet

It’s none of your business.


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A modest challenge

It looks like they’re having fun.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

1 change point, 3 more needed to reach level 4.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Moving on

You turn down another street, leaving whoops of excitement and the clatter of destruction behind you.

3 change points, 3 more needed to reach level 6.

Your chaotic quality is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A low-risk challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?

            5
            You need Matter 5 (you have 11)

            5
            Unlocked with Matter 5 - you have 11


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches

A faint growl cuts through the night air, demanding your attention...


You’ve got the job.

Enquire Within

Matter

The brawn

A low-risk challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

8 change points, 4 more needed to reach level 12.

Matter is increasing...

You succeeded in a Matter challenge! (Simple challenges mean you don't learn so much.)

You've got yourself a job!

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A low-risk challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

            5
            You need Matter 5 (you have 9)

            5
            Unlocked with Matter 5 - you have 9

Better than a distraction

Your Magic whispers something to you — it has an idea.

            Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries


Opportunities

Opportunities

Daily Grind

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches (you have this)

Dawn approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Escape the Bouncer Career

Press this button to stop being employed

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


It’s super effective

Your spell pulls the dinosaurs apart into their base components — when the screaming is done, all that’s left are piles of vaguely-recognisable lumps of meat. In one, a leg is still twitching.

1 change point, 1 more needed to reach level 2.

Troubled is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Daily Grind

Time to put in your six hours.

Always

Always

Work

Matter

The brawn

A low-risk challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 14).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Escape the Bouncer Career

Press this button to stop being employed

Always


Find a Penny

Opportunities

Opportunities


A Little Weird

You’ve been feeling a little off lately — like your underwear is on inside-out, only inside your head.

Opportunities

Opportunities

Talk it out

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

If you can find a sympathetic ear, unburdening yourself might help.


Your 'Employed' Quality has gone!


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Bouncing ideas

Talk it out

Luck

Watch for the fall of a card.

You corner a man at a grocery store and use him as a pseudo-therapist. Luckily, he turns out to be a magic-user, and understands your plight.

Together, you locate the nastier of the knots in your thought processes and begin the task of untangling them. Unfortunately, your new friend does have places to be, so you don’t make as much progress as you’d like. Still, you do feel better.

You were fortunate!

2 change points, 1 more needed to reach level 3.

Troubled has dropped to 2!

It is noon.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Attend the Theatre

Opportunities

Opportunities


Avante garde

You find something written by a local playwrite — it’s a little arty and experimental, with a lot of improvisation and audience participation. The experience is refreshing, if unusual.

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 21).

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Another Dawn

Another day begins in Snowtown.

Always

Another day begins in Snowtown.


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A tough challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.

            3
            You need Mind 3

            3
            Unlocked with Mind 3


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Tourists are always up for a bit of a show...

Always

Always


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A very modest challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 8)

            3
            Unlocked with Matter 3 - you have 8


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A low-risk challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


Opportunities

Opportunities

Always

Always


Run, completionist_55als, run

A strategic retreat

Matter

The brawn

A straightforward challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

9 change points, 3 more needed to reach level 12.

Matter is increasing...

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The Library

Always

Always

Do Some Reading

Mind

The brains

A tough challenge

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

An almost impossible challenge

Nevermind showing off. See what you can get away with without anyone noticing.

            3
            You need Magic 3 (you have 1)

            3
            Unlocked with Magic 3 - you have 1


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Street Magic

Always

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

Nothing personal

Magic

The inexplicable

An almost impossible challenge


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Street Magic

Always

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

Nothing personal

Magic

The inexplicable

An almost impossible challenge


Avante garde

You find something written by a local playwrite — it’s a little arty and experimental, with a lot of improvisation and audience participation. The experience is refreshing, if unusual.

1 change point, 2 more needed to reach level 3.

Troubled is dropping...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

Your orderly quality is increasing...

Time passes...


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Perform Your Civic Duty

Opportunities

Opportunities

Keep quiet

It’s none of your business.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Perform Your Civic Duty

Opportunities

Opportunities

Keep quiet

It’s none of your business.


1 change point, 4 more needed to reach level 5.

Your orderly quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

4 change points, 2 more needed to reach level 6.

Your chaotic quality is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


They do what they can

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

You put in a call, and the emergency operator assures you the police are on their way. But if the police ever do show up — and you cannot be certain either way — they do not arrive until well after the teenagers have abandoned the shop and moved on to bigger and brighter targets.

You were unlucky. Better luck next time...

3 change points, 1 more needed to reach level 4.

Your orderly quality is increasing...

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Weary at 1.

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

Visit the Café

Unlocked with Troubled 1 - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches

You could stand to spend some time with your thoughts...


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A very modest challenge

Push yourself. Find your limits.


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

Bass thumps through the pavement from a nearby club...


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Opportunities

Opportunities

Always

Always


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A low-risk challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

0 change points, 1 more needed to reach level 1.

You've lost a quality: Weary.

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


You’ve got the job.

Enquire Within

Matter

The brawn

A low-risk challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

11 change points, 1 more needed to reach level 12.

Matter is increasing...

You've got yourself a job!

It is midnight.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Visit the Café

You could stand to spend some time with your thoughts. Get them in some kind of order.

Opportunities

Opportunities

Collect your thoughts

Have a seat and a drink, and enjoy some “you” time.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Escape the Bouncer Career

Press this button to stop being employed

Always

Always


Relaxing

Your drink is warm and the building is cool. You drink in peace, it’s not long before you’re feeling a little calmer. A little more sure of yourself.

Troubled is dropping...

It is noon.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Find a Penny

Opportunities

Opportunities


Your 'Employed' Quality has gone!


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 15).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A low-risk challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Stand your ground

Matter

The brawn

A straightforward challenge

            5
            You need Matter 5 (you have 12)

            5
            Unlocked with Matter 5 - you have 12

Hit that fucker with another motherfucker

You throw yourself at the black and grey raptor, letting out an intimidating roar as you get your arms around its neck. It thrashes, kicking at your chest — but before it can disembowel you with its wicked claws, you snap its hollow, bird-like spine.

The other raptors make alarmed chirping sounds at each other as they circle you, darting into and out of your reach. When the next one does, jumping into your range, you swing your new, dead dinosaur and hit the raptor over the head — knocking it back.

The other raptors stop circling, and their calls turn confused and offended. The one you hit scrabbles to its feet and barks at you before retreating.

The others follow suit.

1 change point, 12 more needed to reach level 13.

Matter has increased to 12!

Weapon has not changed from 1 because it's higher than 0.

You've gained 1 x Raptor Claw (new total 6).

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

2 change points, 2 more needed to reach level 4.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Visit the Café

You could stand to spend some time with your thoughts. Get them in some kind of order.

Opportunities

Opportunities

Collect your thoughts

Have a seat and a drink, and enjoy some “you” time.


Opportunities

Opportunities

The Gym

Unlocked with  - you have 8; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Rejuvinating

You get a drink and a pencil, and spend some time doodling on napkins. Getting your thoughts out on paper, seeing them in a more concrete form, does wonders for your psyche. You feel much better.

Your 'Troubled' Quality has gone!

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Attend the Theatre

Opportunities

Opportunities


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A straightforward challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


Opportunities

Opportunities

Always

Always


Avante garde

Catch a show

Attend the Theatre

Snowtown has a thriving theatre district.

You have a few hours to kill, and one’s life can always use a little more culture.

You find something written by a local playwrite — it’s a little arty and experimental, with a lot of improvisation and audience participation. The experience is refreshing, if unusual.

0 change points, 3 more needed to reach level 3.

Troubled is dropping...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Always

Always

A Robbery

Unlocked when The Passage of Time is:

Dawn approaches

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store...


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Opportunities

Opportunities

Always

Always


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

2 change points, 4 more needed to reach level 6.

Your orderly quality is increasing...

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A tough challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.


They do what they can

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

You put in a call, and the emergency operator assures you the police are on their way. But if the police ever do show up — and you cannot be certain either way — they do not arrive until well after the teenagers have abandoned the shop and moved on to bigger and brighter targets.

1 change point, 4 more needed to reach level 5.

Your orderly quality is increasing...

1 change point, 1 more needed to reach level 2.

Weary is increasing...

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Always

Always

Attend the Theatre

Unlocked when The Passage of Time is:

Night

Day

Night approaches


Opportunities

Opportunities

Always

Always


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A very modest challenge

Push yourself. Find your limits.


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

An almost impossible challenge

Nevermind showing off. See what you can get away with without anyone noticing.


Opportunities

Opportunities

The Gym

Unlocked with  - you have 8; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A straightforward challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Opportunities

Opportunities

Always

Always


The Library

Always

Do Some Reading

Mind

The brains

A tough challenge

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.


You’ve got the job.

Enquire Within

Matter

The brawn

A straightforward challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

2 change points, 11 more needed to reach level 13.

Matter is increasing...

You've got yourself a job!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Street Magic

Always

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

Nothing personal

Magic

The inexplicable

An almost impossible challenge


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Daily Grind

Time to put in your six hours.

Always

Always

Work

Matter

The brawn

A straightforward challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A very modest challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A chancy challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

            5
            You need Matter 5 (you have 8)

            5
            Unlocked with Matter 5 - you have 8

Better than a distraction

Your Magic whispers something to you — it has an idea.


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Smarter than you

A strategic retreat

Matter

The brawn

A very modest challenge

It is the velociraptor that is named “swift hunter,” not the deinonychus. But they are cousins, and the deinonychus is aptly named after its razor-sharp claws, features with which you will soon be very familiar.

You snatch up a rock and hurl it down the street, hoping the raptors will at least turn to look at it while you make your escape. You immediately launch yourself over one of the raptors blocking your exit and book it like there were a pack of deinonychus after you.

There are.

One of the raptors leaps onto your back, knocking you to the ground, and you turn the fall into a roll, throwing the raptor from your back before it can do too much damage. You scramble back to your feet, but another raptor has taken your misfortune as an opportunity to run ahead of you and cut off your exit. You duck into an alley, realising too late that this is what they wanted you to do.

In a stunning display of adrenaline-fuelled physical prowess, you leap for a fire escape, pulling the ladder down and climbing up it at the same time. As you ascend, the raptors bite at your heels — but they do not follow.

It would seem that dinosaurs have some difficulties climbing ladders. That information could prove useful later.

5 change points, 4 more needed to reach level 9.

Matter is increasing...

Matter 8 failed in a challenge! (This challenge was old territory for you - you won't learn so much.)

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Wounded at 1.

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Escape the Bouncer Career

Press this button to stop being employed

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 22).

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Your 'Employed' Quality has gone!


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches (you have this)

Always

Always


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A chancy challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


You’ve got the job.

Enquire Within

Matter

The brawn

A chancy challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

8 change points, 1 more needed to reach level 9.

Matter is increasing...

You succeeded in a Matter challenge!

You've got yourself a job!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 18).

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Daily Grind

Time to put in your six hours.

Always

Always

Work

Matter

The brawn

A chancy challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches (you have this)

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches (you have this)


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

5 change points, 1 more needed to reach level 6.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A straightforward challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Opportunities

Opportunities

Always

Always


Escape the Bouncer Career

Press this button to stop being employed

Always


You’ve got the job.

Enquire Within

Matter

The brawn

A straightforward challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

3 change points, 10 more needed to reach level 13.

Matter is increasing...

You've got yourself a job!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Another Dawn

Another day begins in Snowtown.

Always

Another day begins in Snowtown.


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A low-risk challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


Daily Grind

Time to put in your six hours.

Always

Always

Work

Matter

The brawn

A chancy challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Stand your ground

Matter

The brawn

A very modest challenge

            5
            You need Matter 5 (you have 10)

            5
            Unlocked with Matter 5 - you have 10

You throw yourself at the black and grey raptor, letting out an intimidating roar as you get your arms around its neck. It thrashes, kicking at your chest — but before it can disembowel you with its wicked claws, you snap its hollow, bird-like spine.

The other raptors make alarmed chirping sounds at each other as they circle you, darting into and out of your reach. When the next one does, jumping into your range, you swing your new, dead dinosaur and hit the raptor over the head — knocking it back.

The other raptors stop circling, and their calls turn confused and offended. The one you hit scrabbles to its feet and barks at you before retreating.

The others follow suit.

1 change point, 10 more needed to reach level 11.

Matter has increased to 10!

You succeeded in a Matter challenge!

You've gained 1 x Raptor Claw (new total 3).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A low-risk challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Not as such

Stop them

Matter

The brawn

A straightforward challenge

You put on your best air of authority and your sternest face, and when you walk in, all of the youths panic and beat feet. But it is not you who scared them off.

One of them — or all of them — must have triggered a silent alarm, because not a minute later, a cop car comes screaming around the corner. You make your own run for it — but you cannot be certain you were not seen.

0 change points, 10 more needed to reach level 10.

Matter has increased to 9!

2 change points, 3 more needed to reach level 5.

Your orderly quality is increasing...

You've gained a new quality: Suspicious at 1.

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Escape the Bouncer Career

Press this button to stop being employed

Always


Find a Penny

Opportunities

Opportunities


Find a Penny

Opportunities

Opportunities


Your 'Employed' Quality has gone!


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 16).

It is midnight.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


The Library

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Escape the Bouncer Career

Always

Always


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A modest challenge

It looks like they’re having fun.


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Moving on

You turn down another street, leaving whoops of excitement and the clatter of destruction behind you.

0 change points, 7 more needed to reach level 7.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A low-risk challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


A Wild Dinosaur Appears

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

Stand your ground

Matter

The brawn

A very modest challenge


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Weary is dropping...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Run, completionist_5qnt7, run

A strategic retreat

Matter

The brawn

A low-risk challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

2 change points, 8 more needed to reach level 10.

Matter is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 1; Unlocked when The Passage of Time is:

Night

Day

Night approaches


It’s super effective

Your spell pulls the dinosaurs apart into their base components — when the screaming is done, all that’s left are piles of vaguely-recognisable lumps of meat. In one, a leg is still twitching.

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Troubled at 1.

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.

You find what looks like a pharmacy. Surely they’ll have something for what ails you.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A modest challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A modest challenge

It looks like they’re having fun.


You’ve got the job.

Enquire Within

Matter

The brawn

A modest challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

4 change points, 6 more needed to reach level 10.

Matter is increasing...

You succeeded in a Matter challenge!

You've got yourself a job!

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Miscreants managed

Stop them

Matter

The brawn

A straightforward challenge

They’re young enough that their rebellious phases have not yet fully taken root, and the prospect of getting caught causes them to panic. When you barge in, shoulders squared and the most authoritative expression you have sitting on your face, they all scramble over each other and out the nearest broken window. You dust your hands and leave via the door.

2 change points, 9 more needed to reach level 11.

Matter is increasing...

3 change points, 3 more needed to reach level 6.

Your orderly quality is increasing...

Time passes...


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Daily Grind

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 19).

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Daily Grind

Time to put in your six hours.

Always

Work

Matter

The brawn

A modest challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A very modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


Opportunities

Opportunities

Always

Always


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.

You find what looks like a pharmacy. Surely they’ll have something for what ails you.


Run, completionist_7x6lh, run

A strategic retreat

Matter

The brawn

A straightforward challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

3 change points, 8 more needed to reach level 11.

Matter is increasing...

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Escape the Bouncer Career

Press this button to stop being employed

Always

Always


Opportunities

Opportunities

Always

Always


Heal thyself

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

...You patch yourself up, and do a fine job of it. But more importantly, you find an entire aisle of numbing agents and painkillers. Before long, you can almost forget you were ever injured in the first place.

0 change points, 1 more needed to reach level 1.

Your 'Wounded' Quality has gone!

It is noon.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 23).

Time passes...


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Moving on

You turn down another street, leaving whoops of excitement and the clatter of destruction behind you.

3 change points, 1 more needed to reach level 4.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Mind

The brains

Matter

The brawn

Charm

The smarm


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Daily Grind

Time to put in your six hours.

Always

Always

Work

Matter

The brawn

A modest challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A straightforward challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A very modest challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.

Better than a distraction

Your Magic whispers something to you — it has an idea.


Opportunities

Opportunities

Always

Always


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

1 change point, 4 more needed to reach level 5.

Your chaotic quality is increasing...

Time passes...


Stand your ground

Matter

The brawn

A very modest challenge

You throw yourself at the black and grey raptor, letting out an intimidating roar as you get your arms around its neck. It thrashes, kicking at your chest — but before it can disembowel you with its wicked claws, you snap its hollow, bird-like spine.

The other raptors make alarmed chirping sounds at each other as they circle you, darting into and out of your reach. When the next one does, jumping into your range, you swing your new, dead dinosaur and hit the raptor over the head — knocking it back.

The other raptors stop circling, and their calls turn confused and offended. The one you hit scrabbles to its feet and barks at you before retreating.

The others follow suit.

5 change points, 6 more needed to reach level 11.

Matter is increasing...

You've gained 1 x Raptor Claw (new total 4).

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Find a Penny

Opportunities

Opportunities


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 17).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


The Library

Always

Do Some Reading

Mind

The brains

A modest challenge

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A modest challenge

It looks like they’re having fun.


Opportunities

Opportunities

Always

Always


A Robbery

Opportunities

Opportunities

Stop them

Matter

The brawn

A straightforward challenge

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


The cavalry

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

There must have been a car nearby, because it arrives the instant you finish placing the call. The children try to run for it, but they’re rounded up and arrested with little hassle.

You were fortunate!

5 change points, 1 more needed to reach level 6.

Your orderly quality is increasing...

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Find a Penny

Opportunities

Opportunities


They do what they can

Call the police

Luck

Watch for the fall of a card.

Stopping them is their job, not yours.

You put in a call, and the emergency operator assures you the police are on their way. But if the police ever do show up — and you cannot be certain either way — they do not arrive until well after the teenagers have abandoned the shop and moved on to bigger and brighter targets.

4 change points, 1 more needed to reach level 5.

Your orderly quality is increasing...

0 change points, 2 more needed to reach level 2.

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Weary

All work and no play makes you a dull boy

[Weariness can make it difficult to work]

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Another Dawn

Another day begins in Snowtown.

Always

Always

Another day begins in Snowtown.


All day long, you’ll have good luck

Pick it up

Find a Penny

Something shiny glints at you from the gutter.

Small, round, and metallic — it looks like a coin of some denomination.

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 20).

Time passes...


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Another Dawn

Another day begins in Snowtown.

Always

Always

Another day begins in Snowtown.


Another day begins in Snowtown.

The sun rises.

Another day older.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with  - you have 1; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Opportunities

Opportunities

The Gym

Unlocked with  - you have 9; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Slight of hand

Magic

The inexplicable

A very chancy challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

An almost impossible challenge

Nevermind showing off. See what you can get away with without anyone noticing.


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

You've lost a quality: Weary.

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Always

Always


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Do Some Reading

Mind

The brains

A tough challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Mind

The brains

Matter

The brawn

Charm

The smarm

Magic

The inexplicable


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Mind

The brains

Matter

The brawn

Charm

The smarm


Visit the Café

You could stand to spend some time with your thoughts. Get them in some kind of order.

Opportunities

Opportunities

Collect your thoughts

Have a seat and a drink, and enjoy some “you” time.


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A low-risk challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 9)

            3
            Unlocked with Matter 3 - you have 9


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A straightforward challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Relaxing

Your drink is warm and the building is cool. You drink in peace, it’s not long before you’re feeling a little calmer. A little more sure of yourself.

You've lost a quality: Troubled.

Time passes...