Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Rat Hunt

Unlocked with ; Unlocked with On the Hunt 1 - you have 1

Where there are people, there’s trash...

Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey...

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

Bass thumps through the pavement from a nearby club...


He’s not impressed.

Enquire Within

Matter

The brawn

A very chancy challenge

Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?

            5
            You need Matter 5 (you have 7)

            5
            Unlocked with Matter 5 - you have 7

Flashing lights cut through the club’s murky atmosphere. Combined with the bass-heavy music, it’s easy to get disoriented. Across the dance-floor is a bar, lit up by LEDs.

After a couple misunderstandings you manage to communicate to the bartender that you’re after the job opening. He directs you to a back room where you’re looked over by the manager.

“No,” he says. “It’s not so much about being strong as it is about bein’ intimidatin’. And you’re not intimidatin’.”

3 change points, 5 more needed to reach level 8.

Matter is increasing...

Matter 7 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

It is midnight.


Faction: Drift

Faction: Drift Acquaintance of a wandering wondermonger

Faction: Drift: Acquaintance of a wandering wondermonger

Faction: Ljubica

Faction: Ljubica Enemy of Ljubica the Gracious

Faction: Ljubica: Enemy of Ljubica the Gracious

Faction: Zebra

Faction: Zebra Acquaintance of a mad chemist

Faction: Zebra: Acquaintance of a mad chemist

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A very chancy challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A high-risk challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A chancy challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.

Draw them out

You can magic up some kind of rat magnet, that will do all of your work for you.

            Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Always

Always


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Drift’s Roaming Shop of Wonderments and Novelties

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Drift has set up shop in Keisey today...

Travel

Keisey is bordered by Snowtown South and Shelton...

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night

Day

Night approaches

; you must be in Snowtown South to play this card.


Opportunities

Opportunities

Always

Always


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.

You find what looks like a pharmacy. Surely they’ll have something for what ails you.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Tourist bait.

You have moved to a new area: Keisey


Harbouring a Magic

Harbouring a Magic Something that slithers

Harbouring a Magic: Something that slithers

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Good enough

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

You buy a first aid kit and spend the better part of a quarter-hour patching yourself up.

1 change point, 2 more needed to reach level 3.

Wounded is dropping...

It is noon.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

; you must be in Snowtown South to play this card.


Opportunities

Opportunities

Back inside Ljubica’s tent

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with

Travel

Ripton is bordered by Ramsey and Snowtown South...

Always

Always


Opportunities

Opportunities

Always

Always


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

To Snowtown South

The city.


Back inside Ljubica’s tent

You stand just inside the tent-flap. You can’t say Ljubica looks happy to see you, but she hasn’t demanded you leave.</p><p>“Here for the package?” she says. “Ten dollars.”

Always

Always

You don’t have that kind of cash

Inform Ljubica the Gracious that you are a bit short on funds at the moment.

You do have that kind of cash

Pay up.

            10
            You need 10 x Cash  (you have 5)

            10
            Unlocked with 10 x Cash  - you have 5


Drift has set up shop in Keisey today.

“Hey ho, hi ho,” he says when he sees you. “What can I do for you?”

Always

Always

See his wares

What does he have for sale?

Sell your wares

What do you have for sale?


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.

You have moved to a new area: Snowtown South


Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

Always

To Snowtown South

The city.


Travel

Always

Always

To Snowtown South

The city.


Opportunities

Opportunities

Always

Always


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Gym

Unlocked with  - you have 8; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Spend some time at the Snowtown South Public Library and Petting Zoo...

Always

Always


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Opportunities

Opportunities

A Curious Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when Welcome to Snowtown is:

The breeze carries an odd, but appetising scent your way...

Always

Always


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


A Curious Shop

The breeze carries an odd, but appetising scent your way.

You can trace its origin to a small, two-story building with a brick façade. A hand-painted sign above the glass door reveals it to be The Katters’ and Zebra’s Inconspicuous Meat Pie-Shop and Tonsorial Parlour. Similarly hand-written signs on the door say ‘Closed’ and ‘Back in 5.’

Always

Always

Come back later

You can find something else to do for five minutes.


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A very modest challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 8)

            3
            Unlocked with Matter 3 - you have 8


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 6).

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The aroma lingers

But you put it out of mind.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches

A faint growl cuts through the night air, demanding your attention...


Opportunities

Opportunities

Always

Always


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A modest challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A very chancy challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

Always

To Snowtown South

The city.


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Run, completionist_7x6lh, run

A strategic retreat

Matter

The brawn

A modest challenge

You throw your hand out, pointing over one of the raptor’s shoulders. “Look!” you shout, “An injured dog!”

To your surprise, it works. Each of them whip their heads around in search of the easy prey. You sneak off while they’re distracted — and by the time they notice your trickery you’ve gained enough of a head-start that you’re able to outrun them. Raptors are sprinters, not endurance runners — this is good to know.

5 change points, 3 more needed to reach level 8.

Matter is increasing...

You succeeded in a Matter challenge!

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

The Pie-Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

The Inconspicuous Meat Pie-Shop is open, and its aroma beckons...

Get a Drink

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border...

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Travel

Always

Always

To Snowtown South

The city.


Opportunities

Opportunities

Always

Always


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


To Snowtown South

The city.


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

Find a Penny

Something shiny glints at you from the gutter...


Opportunities

Opportunities

Always

Always

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

; you must be in Ripton to play this card.

There’s a barber’s above the pie-shop in Ripton...

Perform Your Civic Duty

Unlocked when The Passage of Time is:

Night

Day

Night approaches

You’ve seen some things, and you’re pretty sure some of them were illegal...

Attend the Theatre

Snowtown has a thriving theatre district...


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A modest challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A very chancy challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


A Wild Dinosaur Appears

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A high-risk challenge

Better than a distraction

Your Magic whispers something to you — it has an idea.

Stand your ground

Matter

The brawn

An almost impossible challenge

            5
            You need Matter 5 (you have 2)

            5
            Unlocked with Matter 5 - you have 2


The Tonsorial Parlour

There’s a barber’s above the pie-shop in Ripton.

Opportunities

Opportunities

Get a haircut

It has been a while, and you have become a little unkempt.

            1
            You need Impossible! 1

            1
            Unlocked with Impossible! 1

Watch a while

Mind

The brains

An almost impossible challenge

You have a funny feeling about this set-up. Maybe a stake-out is in order.

            7
            You need Mind 7 (you have 3)

            7
            Unlocked with Mind 7 - you have 3


Fall back

Stand your ground

Matter

The brawn

A very chancy challenge

You throw yourself at the black and grey raptor, letting out an intimidating roar as you grapple it. It kicks at your chest, tearing into your flesh and pushing you away — you’re bleeding, and the other raptors have noticed.

They close in erratically, jumping forward and darting away before you can retaliate — but while the one is retreating, another is advancing.

Desperate, you tackle one of the raptors, ramming it with your shoulder. And then you keep going, trampling the off-balance raptor, snapping its leg underfoot.

One of the raptors gives chase, but breaks off before too long to return to its fellows. They’re attending to the injured dinosaur.

You make a bloody getaway, but at least you’re alive.

6 change points, 2 more needed to reach level 8.

Matter is increasing...

Wounded has increased to 2!

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


It’s super effective

Your spell pulls the dinosaurs apart into their base components — when the screaming is done, all that’s left are piles of vaguely-recognisable lumps of meat. In one, a leg is still twitching.

0 change points, 3 more needed to reach level 3.

Troubled has increased to 2!

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A very chancy challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A very chancy challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A high-risk challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A chancy challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.

Draw them out

You can magic up some kind of rat magnet, that will do all of your work for you.


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Find a Job

Opportunities

Opportunities

Enquire Within

Matter

The brawn

An almost impossible challenge


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Opportunities

Opportunities

Always

Always


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

0 change points, 4 more needed to reach level 4.

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

An almost impossible challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

To Snowtown South

The city.


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.

            3
            You need Mind 3 (you have 3)

            3
            Unlocked with Mind 3 - you have 3


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A very chancy challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A high-risk challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A chancy challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.

Draw them out

You can magic up some kind of rat magnet, that will do all of your work for you.


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


The Tonsorial Parlour

There’s a barber’s above the pie-shop in Ripton.

Opportunities

Opportunities

Get a haircut

It has been a while, and you have become a little unkempt.

Watch a while

Mind

The brains

An almost impossible challenge

You have a funny feeling about this set-up. Maybe a stake-out is in order.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Rat Hunt

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Out-think them

Mind

The brains

A chancy challenge

Draw them in

Charm

The smarm

A modest challenge


Opportunities

Opportunities

Always

Always


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A high-risk challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A tough challenge

It looks like they’re having fun.


Opportunities

Opportunities

Always

Always


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Not as such

Stop them

Matter

The brawn

A tough challenge

You put on your best air of authority and your sternest face, and when you walk in, all of the youths panic and beat feet. But it is not you who scared them off.

One of them — or all of them — must have triggered a silent alarm, because not a minute later, a cop car comes screaming around the corner. You make your own run for it — but you cannot be certain you were not seen.

1 change point, 3 more needed to reach level 4.

Matter has increased to 3!

Matter 2 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

2 change points, 1 more needed to reach level 3.

Your orderly quality is increasing...

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Suspicious at 1.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Rat Hunt

Always

Out-run them

Matter

The brawn

A straightforward challenge

Out-think them

Mind

The brains

A chancy challenge

Draw them in

Charm

The smarm

A modest challenge


To Ripton

The suburbs.

You have moved to a new area: Ripton


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Back inside Ljubica’s tent

You stand just inside the tent-flap. You can’t say Ljubica looks happy to see you, but she hasn’t demanded you leave.</p><p>“Here for the package?” she says. “Ten dollars.”

Always

Always

You don’t have that kind of cash

Inform Ljubica the Gracious that you are a bit short on funds at the moment.

You do have that kind of cash

Pay up.

            10
            You need 10 x Cash  (you have 6)

            10
            Unlocked with 10 x Cash  - you have 6


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A very modest challenge

Push yourself. Find your limits.


A Curious Shop

The breeze carries an odd, but appetising scent your way.

You can trace its origin to a small, two-story building with a brick façade. A hand-painted sign above the glass door reveals it to be The Katters’ and Zebra’s Inconspicuous Meat Pie-Shop and Tonsorial Parlour. Similarly hand-written signs on the door say ‘Closed’ and ‘Back in 5.’

Always

Always

Come back later

You can find something else to do for five minutes.


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

Always

To Snowtown South

The city.


Opportunities

Opportunities

Always

Always


The aroma lingers

But you put it out of mind.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The Gym

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

Sweat it

Matter

The brawn

A very modest challenge

Push yourself. Find your limits.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Travel

Always

To Snowtown South

The city.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 7).

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Find a Penny

Opportunities

Opportunities


Find a Penny

Opportunities

Opportunities


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A modest challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A very chancy challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 6).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 8).

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Smarter than you

A strategic retreat

Matter

The brawn

A modest challenge

It is the velociraptor that is named “swift hunter,” not the deinonychus. But they are cousins, and the deinonychus is aptly named after its razor-sharp claws, features with which you will soon be very familiar.

You snatch up a rock and hurl it down the street, hoping the raptors will at least turn to look at it while you make your escape. You immediately launch yourself over one of the raptors blocking your exit and book it like there were a pack of deinonychus after you.

There are.

One of the raptors leaps onto your back, knocking you to the ground, and you turn the fall into a roll, throwing the raptor from your back before it can do too much damage. You scramble back to your feet, but another raptor has taken your misfortune as an opportunity to run ahead of you and cut off your exit. You duck into an alley, realising too late that this is what they wanted you to do.

In a stunning display of adrenaline-fuelled physical prowess, you leap for a fire escape, pulling the ladder down and climbing up it at the same time. As you ascend, the raptors bite at your heels — but they do not follow.

It would seem that dinosaurs have some difficulties climbing ladders. That information could prove useful later.

7 change points, 1 more needed to reach level 8.

Matter is increasing...

Matter 7 failed in a challenge!

Wounded is increasing...

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches (you have this)


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A very chancy challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Rat Hunt

Unlocked with ; Unlocked with On the Hunt 1 - you have 1

Always

Always


He’s not impressed.

Enquire Within

Matter

The brawn

A chancy challenge

            5
            You need Matter 5 (you have 8)

            5
            Unlocked with Matter 5 - you have 8

Flashing lights cut through the club’s murky atmosphere. Combined with the bass-heavy music, it’s easy to get disoriented. Across the dance-floor is a bar, lit up by LEDs.

After a couple misunderstandings you manage to communicate to the bartender that you’re after the job opening. He directs you to a back room where you’re looked over by the manager.

“No,” he says. “It’s not so much about being strong as it is about bein’ intimidatin’. And you’re not intimidatin’.”

0 change points, 9 more needed to reach level 9.

Matter has increased to 8!

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Find a Job

Opportunities

Opportunities

Enquire Within

Matter

The brawn

An almost impossible challenge

            5
            You need Matter 5 (you have 3)

            5
            Unlocked with Matter 5 - you have 3


Another Dawn

Another day begins in Snowtown.

Always

Always

Another day begins in Snowtown.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Back inside Ljubica’s tent

You stand just inside the tent-flap. You can’t say Ljubica looks happy to see you, but she hasn’t demanded you leave.</p><p>“Here for the package?” she says. “Ten dollars.”

Always

Always

You don’t have that kind of cash

Inform Ljubica the Gracious that you are a bit short on funds at the moment.

You do have that kind of cash

Pay up.

            10
            You need 10 x Cash  (you have 8)

            10
            Unlocked with 10 x Cash  - you have 8


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


Opportunities

Opportunities

The Gym

Unlocked with  - you have 8; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


She’s not impressed

She stares at you, expressionless, as an awkward silence fills the room. Before long, it is too much for you and you're forced to leave.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.

You have moved to a new area: Snowtown South


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Always

Always


Opportunities

Opportunities

Always

Always

Find a Job

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches


Comforting and familiar

Do Some Reading

Mind

The brains

A modest challenge

You find a book and spend an hour in the library’s lounge. The book is pure fluff, but sometimes that’s all a person needs.

Mind is increasing...

Mind 3 failed in a challenge!

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Get a Drink

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border.

Always

Always

Get friendly

Charm

The smarm

A very modest challenge

You don’t know anyone there, but that could soon change.

Get real friendly

Charm

The smarm

A tough challenge

Invite yourself to a table.

            3
            You need Charm 3 (you have 4)

            3
            Unlocked with Charm 3 - you have 4


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A chancy challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A high-risk challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A chancy challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.

Draw them out

You can magic up some kind of rat magnet, that will do all of your work for you.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Always

Always


Like a charm

You take a bracelet and pour rat-attracting energies into it. Then, you tie it to a rope, and throw the bracelet into the lake.

Almost immediately the rats appear, pulled along the ground by some unseen force. They’re dragged into the lake, where they drown. You wait for the bubbles to stop, then pull the bracelet back to you. The dead rats follow.

You have one dead rat.

Troubled is increasing...

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


The Pie-Shop

The Inconspicuous Meat Pie-Shop is open, and its aroma beckons.

Always

Always

Buy a pie

You’re getting pretty hungry, and that smell isn’t helping.

            3
            You need 3 x Cash  (you have 8)

            3
            Unlocked with 3 x Cash  - you have 8

Buy something shadier

“Not in the mood for pie?” Zebra asks. “I may have something else to interest you.”

            Unlocked when Faction: Zebra is:

Acquaintance of a mad chemist (you have this)

Friend of a mad chemist

Try again

Charm

The smarm

A high-risk challenge

It seemed, earlier, that they could use a spare employee. Maybe you should offer.

            Unlocked when Mystery of the Pie-Shop is:

            5
            You need Charm 5 (you have 4)

            Unlocked when Faction: Zebra is:

Enemy of a mad chemist

Acquaintance of a mad chemist (you have this)

Friend of a mad chemist

            Unlocked when Mystery of the Pie-Shop is:

            5
            Unlocked with Charm 5 - you have 4

            Unlocked when Faction: Zebra is:

Enemy of a mad chemist

Acquaintance of a mad chemist (you have this)

Friend of a mad chemist

Try again

Charm

The smarm

A high-risk challenge


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A very modest challenge

Push yourself. Find your limits.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

The sun sets.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A high-risk challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Better than a distraction

Your Magic whispers something to you — it has an idea.

Stand your ground

Matter

The brawn

An almost impossible challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Pie-Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

Get a Drink

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always


It’s super effective

Your spell pulls the dinosaurs apart into their base components — when the screaming is done, all that’s left are piles of vaguely-recognisable lumps of meat. In one, a leg is still twitching.

Troubled has increased to 3!

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Opportunities

Opportunities

The Gym

Unlocked with  - you have 8; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Another Dawn

Another day begins in Snowtown.

Always

Another day begins in Snowtown.


The Tonsorial Parlour

There’s a barber’s above the pie-shop in Ripton.

Opportunities

Opportunities

Get a haircut

It has been a while, and you have become a little unkempt.

Watch a while

Mind

The brains

An almost impossible challenge

You have a funny feeling about this set-up. Maybe a stake-out is in order.


Opportunities

Opportunities

Back inside Ljubica’s tent

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with

Always

Always


Another Dawn

Another day begins in Snowtown.

The sun rises.

Another day older.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Rat Hunt

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Out-think them

Mind

The brains

A chancy challenge

Draw them in

Charm

The smarm

A modest challenge


Opportunities

Opportunities

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day (you have this)

Night approaches

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 8).

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

To Snowtown South

The city.


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A modest challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A high-risk challenge

Push yourself. Find your limits.

            3
            You need Matter 3 (you have 3)

            3
            Unlocked with Matter 3 - you have 3


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Find a Penny

Opportunities

Opportunities


Opportunities

Opportunities

The Gym

Unlocked with  - you have 8; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night (you have this)

Night approaches

; you must be in Ripton to play this card.


The Gym

Always

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

Sweat it

Matter

The brawn

A very modest challenge

Push yourself. Find your limits.


Opportunities

Opportunities

Always

Always


The Library

Always

Do Some Reading

Mind

The brains

A modest challenge

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 7).

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


The Gym

Always

Don’t sweat it

Matter

The brawn

A straightforward challenge

Sweat it

Matter

The brawn

A very modest challenge

Push yourself. Find your limits.


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.

You find what looks like a pharmacy. Surely they’ll have something for what ails you.


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always


Good enough

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

You buy a first aid kit and spend the better part of a quarter-hour patching yourself up.

1 change point, 2 more needed to reach level 3.

Wounded is dropping...

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Opportunities

Opportunities

Always

Always

Perform Your Civic Duty

Unlocked when The Passage of Time is:

Night

Day

Night approaches


Opportunities

Opportunities

Unlocked when Faction: Drift is:

Enemy of a wandering wondermonger

Acquaintance of a wandering wondermonger (you have this)

Friend of a wandering wondermonger

Street Magic

Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries

; Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Tourists are always up for a bit of a show...

Always

Always


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 9).

Time passes...


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Always

Slight of hand

Magic

The inexplicable

A tough challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

An almost impossible challenge

Nevermind showing off. See what you can get away with without anyone noticing.

            3
            You need Magic 3

            3
            Unlocked with Magic 3


Opportunities

Opportunities

Always

Always

The Tonsorial Parlour

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when The Passage of Time is:

Night

Night approaches

; you must be in Ripton to play this card.


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 1; Unlocked with On the Hunt 1 - you have 1

Always

Always


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

To Snowtown South

The city.


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Your duty ignored

Keep quiet

It’s none of your business.

Who’s to say Snowtown needs to change, anyway?

Your chaotic quality is increasing...

Time passes...


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Travel

Always

To Snowtown South

The city.


Opportunities

Opportunities

Always

Always


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Out-run them

Matter

The brawn

A chancy challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A high-risk challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A chancy challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.

Draw them out

You can magic up some kind of rat magnet, that will do all of your work for you.

            Unlocked when Harbouring a Magic is:

Something that crawls

Something that flies

Something that slithers (you have this)

Something that scurries


To Snowtown South

The city.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Do Some Reading

Mind

The brains

A tough challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.

            3
            You need Mind 3

            3
            Unlocked with Mind 3


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A chancy challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night

Day

Night approaches

; you must be in Snowtown South to play this card.


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


You’ve got the job.

Enquire Within

Matter

The brawn

A chancy challenge

Adopting an air of confidence, you cut across the dance-floor and to the LED-decorated bar. Using a combination of mime and exaggerated speech, you quickly get across the idea that you’re here for a job, and the bartender directs you toward a back room.

The manager gives you a once-over and nods. “You got a real imposin’ presence,” he says. “We’ll start you off part-time, see how you take to it.”

6 change points, 3 more needed to reach level 9.

Matter is increasing...

You succeeded in a Matter challenge!

You've got yourself a job!

Time passes...


Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


Opportunities

Opportunities

Daily Grind

Unlocked when Employed is:

; Unlocked when The Passage of Time is:

Night

Night approaches

Dawn approaches

Escape the Bouncer Career

Press this button to stop being employed

Always

Always


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

Your orderly quality is increasing...

Time passes...


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Rat Hunt

Unlocked with  - you have 2; Unlocked with On the Hunt 1 - you have 1

Where there are people, there’s trash...

Always

Always


Opportunities

Opportunities

Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey...

Always

Always

Wash Up

Unlocked when The Passage of Time is:

Night

Day

Night approaches

; Unlocked with Suspicious 1 - you have 1


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Daily Grind

Time to put in your six hours.

Always

Always

Work

Matter

The brawn

A chancy challenge

Daily Grind

Time to put in your six hours.

It mostly involves standing by a door and scowling at people. Not difficult, but not exactly engaging, either.


Wash Up

You could use a bit of freshening up.

Opportunities

Opportunities

Find a washroom

You could use a bit of freshening up.

There is a public restroom nearby.


All day long, you’ll have good luck

It’s a silver dollar! How fortunate.

You've gained 1 x Cash (new total 9).

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


A quick rinse

Find a washroom

Wash Up

You could use a bit of freshening up.

There is a public restroom nearby.

You run some water over your hands and splash it over your face, and manage to get yourself looking a little more presentable.

0 change points, 1 more needed to reach level 1.

You've lost a quality: Suspicious.

Time passes...


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Escape the Bouncer Career

Press this button to stop being employed

Always


Opportunities

Opportunities

Always

Always


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Your 'Employed' Quality has gone!


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


The Gym

A little exercise does a body good. Maybe it’s time to hit the gym.

Always

Always

Don’t sweat it

Matter

The brawn

A modest challenge

A little cardio. Get your heart-rate up.

Sweat it

Matter

The brawn

A high-risk challenge

Push yourself. Find your limits.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

To Snowtown South

The city.


Rat Hunt

Always

Always

Out-run them

Matter

The brawn

A straightforward challenge

Out-think them

Mind

The brains

A chancy challenge

Draw them in

Charm

The smarm

A modest challenge


Rat Hunt

Always

Always

Out-run them

Matter

The brawn

A chancy challenge

Out-think them

Mind

The brains

A high-risk challenge

Draw them in

Charm

The smarm

A chancy challenge

Draw them out

You can magic up some kind of rat magnet, that will do all of your work for you.


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Gym

Unlocked with  - you have 8; Unlocked when The Passage of Time is:

Night

Day

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always

Tend to Your Wounds

Unlocked with Wounded 1 - you have 2; Unlocked when The Passage of Time is:

Night

Day

Night approaches


Perform Your Civic Duty

You’ve seen some things, and you’re pretty sure some of them were illegal.

Opportunities

Opportunities

Inform the police

They need to know about things like this if anything’s going to change in Snowtown.

Keep quiet

It’s none of your business.


Find a Penny

Something shiny glints at you from the gutter.

Opportunities

Opportunities

Pick it up

Small, round, and metallic — it looks like a coin of some denomination.


Tend to Your Wounds

A bandage or two couldn’t hurt.

Opportunities

Opportunities

The Apothecarium

A bandage or two couldn’t hurt.

You find what looks like a pharmacy. Surely they’ll have something for what ails you.


Opportunities

Opportunities

Always

Always


Your duty done

You call the police department and leave a tip with the bored-sounding receptionist. He assures you they’ll take care of the problem as soon as they’re able.

0 change points, 3 more needed to reach level 3.

Your orderly quality is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Good enough

The Apothecarium

Tend to Your Wounds

A bandage or two couldn’t hurt.

You buy a first aid kit and spend the better part of a quarter-hour patching yourself up.

Wounded is dropping...

The sun sets.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


The Library

Spend some time at the Snowtown South Public Library and Petting Zoo. If you get bored, you can feed the goats.

Always

Always

Do Some Reading

Mind

The brains

A tough challenge

Curling up with a book sounds like a good idea right now.

Do Some Research

Mind

The brains

An almost impossible challenge

You’re here to learn something.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

Attend the Theatre

Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches


Opportunities

Opportunities

Always

Always


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


The Library

Always

Always

Do Some Reading

Mind

The brains

A modest challenge

Do Some Research

Mind

The brains

A high-risk challenge

You’re here to learn something.


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

The Gym

Unlocked with  - you have 8; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

The Library

Unlocked with  - you have 3; Unlocked when The Passage of Time is:

Night (you have this)

Day

Night approaches

Always

Always


To Keisey

Tourist bait.

The swamp southeast of Snowtown forces Keisey into a densely packed area, but the cheerful colours and large pedestrian zones give the area a cozy feel.

You have moved to a new area: Keisey


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Attend the Theatre

Snowtown has a thriving theatre district.

Opportunities

Opportunities

Catch a show

You have a few hours to kill, and one’s life can always use a little more culture.


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A low-risk challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.


Comfortable

You find something by a playwrite both famous and long dead. The show is conservative but well put together, and you find it easy to settle in to the familiarity of it all.

Time passes...


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Street Magic

Tourists are always up for a bit of a show. You can practice your craft on them.

Always

Always

Slight of hand

Magic

The inexplicable

A tough challenge

It’s easy to attract a crowd in Keisey. It’s harder to keep one.

Nothing personal

Magic

The inexplicable

An almost impossible challenge

Nevermind showing off. See what you can get away with without anyone noticing.


Moving on

You turn down another street, leaving whoops of excitement and the clatter of destruction behind you.

1 change point, 3 more needed to reach level 4.

Your chaotic quality is increasing...

Time passes...


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always


Opportunities

Opportunities

Always

Always

A Wild Dinosaur Appears

Unlocked when The Passage of Time is:

Night

Dawn approaches

Find a Job

Bass thumps through the pavement from a nearby club...


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Travel

Keisey is bordered by Snowtown South and Shelton.

Always

Always

To Snowtown South

The city.


A Wild Dinosaur Appears

A faint growl cuts through the night air, demanding your attention. You turn toward it, and a deinonychus steps gracefully out of the shadows, staring cock-eyed in your direction. It’s four feet tall, with sleek, black plumage and mottled, grey scales. The raised talons on its feet tap the concrete, lending the raptor a bored demeanour.

It’s keeping you distracted, drawing your attention while the other members of its pack move into position. You’re soon surrounded. By dinosaurs.

Opportunities

Opportunities

A strategic retreat

Matter

The brawn

A very modest challenge

They may have you surrounded, but dinosaurs are not known for their intellect, despite what Jurassic Park would have you believe. If you can distract them, you might then be able to outrun them.

Stand your ground

Matter

The brawn

A chancy challenge

You’re bigger than they are, and full of piss and vinegar. You think you can take them.


To Ripton

The suburbs.

Sandwiched between Snowtown-Proper and the woods at the edge of town, Ripton is a picturesque collection of small homes and big lawns.

You have moved to a new area: Ripton


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


To Snowtown South

The city.

Snowtown South makes a jarring contrast to Keisey’s family-friendly tone. It stands like a test to weed out the weaker tourists — everything bigger, but leaner, and more somber. More serious.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Stand your ground

Matter

The brawn

A modest challenge

            5
            You need Matter 5 (you have 9)

            5
            Unlocked with Matter 5 - you have 9

Hit that fucker with another motherfucker

You throw yourself at the black and grey raptor, letting out an intimidating roar as you get your arms around its neck. It thrashes, kicking at your chest — but before it can disembowel you with its wicked claws, you snap its hollow, bird-like spine.

The other raptors make alarmed chirping sounds at each other as they circle you, darting into and out of your reach. When the next one does, jumping into your range, you swing your new, dead dinosaur and hit the raptor over the head — knocking it back.

The other raptors stop circling, and their calls turn confused and offended. The one you hit scrabbles to its feet and barks at you before retreating.

The others follow suit.

0 change points, 10 more needed to reach level 10.

Matter has increased to 9!

You succeeded in a Matter challenge!

Weapon has not changed from 1 because it's higher than 0.

You've gained 1 x Raptor Claw (new total 2).

Time passes...


Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Back inside Ljubica’s tent

Unlocked when Welcome to Snowtown is:

; Unlocked with ; Unlocked with

Get a Drink

Unlocked with  - you have 4; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Opportunities

Opportunities

The Library

Unlocked with ; Unlocked when The Passage of Time is:

Night

Day

Night approaches

Always

Always


Opportunities

Opportunities

Always

Always


Back inside Ljubica’s tent

You stand just inside the tent-flap. You can’t say Ljubica looks happy to see you, but she hasn’t demanded you leave.</p><p>“Here for the package?” she says. “Ten dollars.”

Always

You don’t have that kind of cash

Inform Ljubica the Gracious that you are a bit short on funds at the moment.

You do have that kind of cash

Pay up.

            10
            You need 10 x Cash  (you have 9)

            10
            Unlocked with 10 x Cash  - you have 9


Travel

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


Opportunities

Opportunities

Always

Always


Find a Job

Bass thumps through the pavement from a nearby club. Despite the tinted windows, you can see coloured lights flashing inside.

Opportunities

Opportunities

Enquire Within

Matter

The brawn

A modest challenge

There’s a ‘Bouncer Wanted’ sign posted in the window. Perhaps that work would suit you?


To Ripton

The suburbs.

You have moved to a new area: Ripton


Chaos

We're not sure whose rules you play by -- maybe yours, certainly not ours

Order

What we might call an "upstanding citizen" ... unless, of course, you're sitting down

Kind

Some might call you a pushover

Reckless

You are perhaps prone to jumping into things feet-first

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Travel

Ripton is bordered by Ramsey and Snowtown South.

Always

Always

To Snowtown South

The city.


He’s not impressed.

Enquire Within

Matter

The brawn

A modest challenge

Flashing lights cut through the club’s murky atmosphere. Combined with the bass-heavy music, it’s easy to get disoriented. Across the dance-floor is a bar, lit up by LEDs.

After a couple misunderstandings you manage to communicate to the bartender that you’re after the job opening. He directs you to a back room where you’re looked over by the manager.

“No,” he says. “It’s not so much about being strong as it is about bein’ intimidatin’. And you’re not intimidatin’.”

1 change point, 9 more needed to reach level 10.

Matter is increasing...

Matter 9 failed in a challenge!

It is midnight.


Weapon

Raptor Claw

Strong enough for a dinosaur, good enough for you

Kind

Some might call you a pushover

Not a Magic-User

No Magic lives inside you.

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Suspicious

Word gets around...

[Suspicion can make it difficult to talk to people.]

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

A Curious Shop

Unlocked when Mystery of the Pie-Shop is:

; Unlocked when Welcome to Snowtown is:

Always

Always


To Snowtown South

The city.

Snowtown South springs up from Ripton like a disease, warping the neat, structured suburb’s edges into conformity with the chaotic, haphazard city.


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Kind

Some might call you a pushover

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Troubled

Something weighs heavily on your mind

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always


Rat Hunt

Where there are people, there’s trash. Where there’s trash, there are rats.

Always

Out-run them

Matter

The brawn

A straightforward challenge

Sometimes the straightforward method is the best method. Find a rat, and kill it.

Out-think them

Mind

The brains

A chancy challenge

What are you, a barbarian? Set up a trap, like a civilised rat-hunter.

Draw them in

Charm

The smarm

A modest challenge

Well, it worked for the Pied Piper. Maybe you can attract some rats to you, somehow.


Get a Drink

Ripton is home to The 42, a small bar and grill near the Ripton/Snowtown border.

Always

Always

Get friendly

Charm

The smarm

A modest challenge

You don’t know anyone there, but that could soon change.

Get real friendly

Charm

The smarm

A high-risk challenge

Invite yourself to a table.

            3
            You need Charm 3 (you have 3)

            3
            Unlocked with Charm 3 - you have 3


Opportunities

Opportunities

Always

Always


Cruel

You are not so concerned with the needs of others

Kind

Some might call you a pushover

Cowardly

You are perhaps more prone to fleeing than fighting

a stranger

A past yet to be revealed

A lovely face

This is what you look like

Wounded

'Tis but a scratch

Mind

The brains

Matter

The brawn

Charm

The smarm


Opportunities

Opportunities

Always

Always

Attend the Theatre

Unlocked when The Passage of Time is:

Night

Day

Night approaches

Narrow It Down

Unlocked when Welcome to Snowtown is:

; Unlocked with


Travel

Snowtown South is bordered by North Snowtown, Ripton, and Keisey.

Always

Always

To Ripton

The suburbs.

To Keisey

Tourist bait.


A Robbery

A jangle of shattering glass draws your attention to a group of thieves or vandals breaking in to a corner store. There’s four of them, all with bright hair and dark clothes. They’ve busted all the windows and have moved on to looting the shop for junk food.

Opportunities

Opportunities

Stop them

Matter

The brawn

A low-risk challenge

They’re just teenagers looking for a thrill — surely you can handle them on your own.

Call the police

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Stopping them is their job, not yours.

Leave them

It’s not your business they’re breaking into, so it’s not your business they’re breaking into a building.

Join them

Charm

The smarm

A very chancy challenge

It looks like they’re having fun.